15897 cards found
Lie in Ambush

Lie in Ambush {G}{G}

Riddle Enchantment
When Lie in Ambush enters, create a tapped 3/3 green Beast creature token.
When Lie in Ambush leaves the battlefield, you may have target creature you control fight target creature you don't control. (Each deals damage equal to its power to the other.)
  • Over the Horizon
Phyrexian Snapjaw

Phyrexian Snapjaw {2}{G}

Artifact Creature - Phyrexian Snake
Deathtouch
Whenever a +1/+1 counter is put on a creature you control, that creature gains deathtouch until end of turn.
1/3
  • Spark of Revolution
Javelin

Javelin {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has “{T}, Unattach Javelin: It deals 2 damage to target creature.”
Equip {2}
  • Zero
Wanderer of the Wilds

Wanderer of the Wilds {2}{G}

Creature - Dryad
Ferocious — At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
“When I lost my tree, I almost lost myself along with it. But I'm still here. And I've seen so much since then.”
2/1
Council of Shards

Council of Shards {2}{B}

Legendary Artifact Creature - Droid Cleric
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Sacrifice two creatures: Draw a card.
Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.
3/3
  • Beyond the Blackwall
Hutao's Wardens

Hutao's Wardens {1}{U}{R}

Creature - Spirit Warrior
Whenever you cast a noncreature spell, Hutao's Wardens deals 2 damage to each opponent. Then if that spell was an enchantment, scry 2.
The pucatrihueke, fallen warriors bound to sea and storm, protect Grandpa Hutao, the bearer of the sea's blessing.
3/3
  • Road to Carü Mapu
Curse of Fangs

Curse of Fangs {5}{B}{B}

Enchantment - Aura Curse
Enchant player
When Curse of Fangs enters, gain control of target creature enchanted player controls. It becomes a Vampire in addition to its other types.
Creatures attacking enchanted player have lifelink.
  • Innistrad In Memoriam
Aether Crosser

Aether Crosser {2}

Artifact - Vehicle
Flying
Whenever Aether Crosser attacks, you may aetherize another target tapped creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Crew 1
2/2
  • Worlds Away
Mental Thievery

Mental Thievery {2}{U}

Sorcery
Until end of turn, you may play cards you don't own from exile. Scry 1.
“The Upper Government looks at us and laughs. They think Aeralise is safe.”
  • Spark of Revolution
Tempting Prey

Tempting Prey {2}{B}

Creature - Fungus Frog
Whenever one or more cards leave your graveyard for the first time each turn, create a 3/2 green Crocodile creature token with trample.
The scent of a blooming stinghopper spreads through the bayou in seconds.
1/2
  • Over the Horizon
Charging Nymph

Charging Nymph {2}{G}

Creature - Nymph Warrior
Primal {G} (During your turn, you may cast this spell for {G} instead of playing a land.)
When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
2/3
  • Novea
For Queen and Country

For Queen and Country {3}{W}

Instant
Creatures you control get +2/+1 until end of turn. Citizens and Peasants you control gain first strike until end of turn.
“If we die here, we die protecting our rightful queen! With me, Norwick!”
—Byron, Unlikely Hero
  • Quest for the Roseblade
Sunwright Scion

Sunwright Scion {3}{G}{W}

Creature - Elf Druid
When Sunwright Scion enters, put a +1/+1 counter on each other creature you control.
At the beginning of each combat, you may have target creature with a +1/+1 counter on it gain your choice of vigilance, lifelink, or trample until end of turn.
2/3
Face of All

Face of All {1}{W}{U}

Creature - Elemental Shapeshifter
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Vigilance, lifelink
Whenever an opponent casts a spell, this permanent phases out until end of turn. (Treat it and anything attached to it as though they don't exist until end of turn.)
3/3
  • MSEM Masters 2021
Heated Dispute

Heated Dispute {2}{R}

Instant
Heated Dispute deals 3 damage to any target.
Ferocious — This spell costs {2} less to cast if you control a creature with power 4 or greater.
Sin Broker

Sin Broker {1}{B}

Creature - Zombie Cleric
Whenever you pay a tithe, you may pay {2}. If you do, each opponent loses 3 life and you gain 3 life.
“New Alores is a city of indulgence. Parades in the streets, fools held as royalty. It's the elder-clergy's duty to remind them who their sovereign is.”
0/4
  • Eralou
Abandoned Preserve

Abandoned Preserve

Land
Abandoned Preserve enters tapped if you control another nonbasic land.
{T}: Add {B} or {G}.
Each rustling leaf in Grete's parks was like a behemoth's roar to the people's cursed nerves.
  • Kaleidoscope
Steward of Second Sphere

Steward of Second Sphere {3}{U}

Creature - Avatar Wizard
You may reveal the second card you draw each turn as you draw it. When you do, create a 2/2 blue Avatar Wizard creature token with prowess if it's a creature card. If it's a land card, create a Treasure token. If it's a noncreature, nonland card, Steward of Second Sphere can't be blocked this turn.
{3}{W/U}{W/U}: Scry 2.
3/2
  • MSEM Masters: Jumpstart
Dutiful Chasqui

Dutiful Chasqui {1}{W}

Creature - Human Scout
Dutiful Chasqui gets +2/+1 as long as you control two or more other creatures that share a name with it.
A deck can have any number of cards named Dutiful Chasqui.
“Even if this delivery will go beyond the stars, it's still the same relay as always.”
2/2
  • Road to Carü Mapu
The Heart of Paw Valley

The Heart of Paw Valley {3}{G}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you draw your second card each turn, add a quest counter.
1, 2 — Scry 3.
3 — Create a blue and green enchantment token named The Heart with “Whenever you tap a land for mana, add one mana of any color.”
  • Adventurers of Onora
11-A Lionheart

11-A Lionheart {4}{R}{R}

Artifact Creature - Construct
When 11-A Lionheart enters, it deals 2 damage to each nonartifact creature.
We won't run, we're here to stay.
—Mech inscription
6/4
  • Love Song
Gau Ding Soulhoard

Gau Ding Soulhoard {2}{B}

Creature - Spirit
When Gau Ding Soulhoard dies, create X 1/1 colorless Spirit creature tokens, where X is its power.
Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/2
  • Panxiou
Humored Outlaw

Humored Outlaw {2}{G}{G}

Creature - Human Rogue
When Humored Outlaw enters, choose one —
• Put a +1/+1 counter on Humored Outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
• Destroy target artifact or enchantment.
“What's a few broken laws between friends?”
— Red Robin
3/2
  • Harvest Festival
Marzen's Grimoire

Marzen's Grimoire {4}

Artifact
{3}, {T}, Reveal a card at random from your hand: Draw a card.
“Do not lie or heed false truths, planeswalker.”
—Gosifit, whisperer of Ni'Ama
  • Mious
Time After Time

Time After Time {3}{U}{U}

Enchantment
Instant and sorcery spells you control have leitmotif. (Exile that spell as it resolves if you cast it from your hand. When you next cast a spell that shares a color with that card, you may cast it from exile without paying its mana cost.)