Creatures can't attack you unless their controller pays {2} for each of those creatures. Whenever a permanent is returned to a player's hand, create a 1/1 white and blue Bird creature token with flying.
Equipped creature gets +2/+2. Whenever equipped creature deals combat damage to a player, you may put a permanent card with mana value 2 or less from your hand onto the battlefield. Equip {2}
Skylight Fortress enters tapped. When Skylight Fortress enters, you may search your library for a card named Skylight Fortress, reveal it, put it into your hand, then shuffle. {T}: Add {C}.
Enchant creature Enchanted creature gets +1/+1 and has flying. When Skypath Pilgrimage enters, journey twice. (Exile the top two cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Whenever Slaffield Workgate or another enchantment you control enters, create a 0/2 white Ox creature token. {3}{W}: Return another target enchantment you control to its owner's hand.
Return target instant or sorcery card from your graveyard to your hand. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Enchant opponent Whenever you attack enchanted player, look at the top X cards of your library, where X is one plus the number of attacking creatures you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Choose target creature you control, then choose two — • Put a +1/+1 counter on it. • It gains hexproof until end of turn. • It can't be blocked this turn.
Equipped creature has “{1}, {T}: This creature deals 1 damage to any target.” Whenever equipped creature deals damage to a creature with power 5 or greater, sacrifice Sling of the Meek. If you do, destroy that creature. Equip {3}