At the beginning of your upkeep, each player loses 3 life unless they sacrifice a creature. Sacrifice a creature: Fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
At the beginning of your upkeep, create a 1/1 white Soldier creature token. {1}{G}{W}: Create a 1/1 white Soldier creature token. Activate only during your upkeep and only if Faith is in your graveyard.
Lifelink Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
“I thought nothing was stronger than faith. Sadly this new threat has proved me wrong.”
All creatures get -2/-2 until end of turn. Metamorph {1}{B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
{U}, Discard a card: Counter target spell unless its controller pays {1}. Whenever a spell or ability you control counters a spell or ability, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Enchant creature Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.” When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Snakes you control get +1/+1 and have poisonous 1. (Multiple instances of poisonous trigger separately.)
“One day it hit me, that so many of us were lost in our fates, vainly trying to craft a life we had never lived. I didn't want that. They tell me I will die, but at least I will have lived.”