When Vagabones enters, look at the top two cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order.
When Vale Ruins enters, you gain 1 life. {T}, Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.” —Gharsha, Monstrous Quarry
First mate—There are four or fewer different mana costs among nonland cards in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) First strike Each spell your opponents cast that would cost less than three mana to cast costs {1} more to cast.
Advance {6}{W}{W}(Cast this for {6}{W}{W} to advance it as it enters. {6}{W}{W}: Advance this as a sorcery.) Flying, vigilance, lifelink Whenever Valera, Constructed Angel advances, destroy all nonartifact creatures.
Whenever you cast a spell that targets, put a loyalty counter on Valeri Kripac and create a 1/1 white Soldier creature token. [+1]: Add {R}. If you spend this mana on a spell that targets, that spell can't be countered. [–2]: Exile target instant or sorcery card from your graveyard. You may play it until the end of your next turn. If you do, exile that spell instead of putting it anywhere else.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Valeron Vanguard can't be blocked by 1/1 creatures.
“She weaved through the battle on Sun-Dappled Hill unmatched, driving back the interlopers with grace I've yet to see from even our sigiled knights.” —Kaeda, aven scout
[+1]: Reveal the top card of your library. If it doesn't have the same name as a card in your graveyard or a permanent you control, put it into your hand. Otherwise, put it into your graveyard. [–2]: Return target card from your graveyard to your hand. [–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.
Advance {4}{B}{B}(Cast this for {4}{B}{B} to advance it as it enters. {4}{B}{B}: Advance this as a sorcery.) Flying Whenever Valinov Siphoner advances, target player loses 2 life and you gain 2 life.
“House Valinov will see to you now, after you pay the entry fee, of course....”
Advance {3}{R}{W}{B}(Cast this for {3}{R}{W}{B} to advance it as it enters. {3}{R}{W}{B}: Advance this as a sorcery.) Whenever Valinov Vandal advances, target opponent sacrifices a permanent. Put a +1/+1 counter on Valinov Vandal.
“We'll need to move shop if this keeps up.” —Pidge, tinkering courier
Choose one— • Prevent all damage that would be dealt by creatures without flying this turn. • Prevent all damage that would be dealt by creatures with flying this turn.
When Valley's Majesty enters, draw a card, then choose a card name. Nonbasic lands you control with the chosen name have “{T}: Add two mana of any one color.”
As Upanqui gazed at the Reloncarü Valley, he envisioned the plans for the greatest capital the Intisuyu had ever seen.
Creatures you control get +1/+1 until end of turn. Inscribe {2}{W}({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Enchant creature When Valorous Ideal enters, target creature can't block this turn. Enchanted creature gets +2/+0 and attacks each combat if able. When Valorous Ideal is put into a graveyard from the battlefield, return Valorous Ideal to its owner's hand.
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) {2}{W}{W}: Exile Valtrian Cavalier, then return it to the battlefield under your control.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)