15282 cards found
Serene Initiate

Serene Initiate {G}

Creature - Human Druid
When Serene Initiate enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
{3}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
0/1
  • Arcanum Academia
Serpent Staff

Serpent Staff {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
{1}: Serpent Staff becomes a 1/1 green Snake creature with deathtouch and loses all other abilities until end of turn.
Equip {3}
Serve the Empire

Serve the Empire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Settlement Guardian

Settlement Guardian {1}

Artifact Creature - Construct
{2}: Settlement Guardian gets +1/+1 until end of turn for each color of mana spent to activate this ability.
Though the settlements are permanent, their inhabitants are nomadic. Clans move from one to the other according to the patterns of the stars. But in their absence, they are not left undefended.
1/1
  • Beyond Our Ken
Settling Alkabah

Settling Alkabah {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Zareen's first thirty years as shah saw her complete the work of Golna the loving. The five great satrapies were erected and provided safety for all of Alkabah.
  • Alkabah: The Rise of Soli
Sever

Sever {B}

Instant
Destroy target token.
  • Novea
Sha'Iv's Emissary

Sha'Iv's Emissary {W}

Creature - Elf Cleric
Vigilance
Sha'Iv's Emissary gets +1/+1 as long as you control a blue or red permanent.
“Give me poise to spread stability in this world.”
1/1
  • Mious
Shadow Ambusher

Shadow Ambusher {B}

Creature - Human Rogue
At the beginning of your upkeep, you lose 1 life.
“Living life behind the shadows is dark, yes, but it's so much more fun.”
2/2
Shadow Courier

Shadow Courier {U}

Creature - Human Rogue
Shadow Courier can't be blocked.
She treads the darkness without fear.
1/2
  • Tales of Old Jidai
Shadow Lantern

Shadow Lantern {1}

Artifact
Your opponents play with their hands revealed.
  • Path of Shadows
Shadow of Izumito

Shadow of Izumito {B}

Creature - Human Assassin
When Shadow of Izumito dies, choose one —
• Destroy target creature that was dealt damage this turn.
• You may put a progress counter on a Project you control.
1/1
  • Rail War
Shadowband Consul

Shadowband Consul {B}

Creature - Mutant Rogue
Shadowband Consul enters tapped.
{B}, Pay 2 life: Return Shadowband Consul from your graveyard to the battlefield. Activate only if an opponent lost life this turn.
2/1
Shadowfeeder

Shadowfeeder {B}

Creature - Insect Shade
Sacrifice Shadowfeeder: Target player loses 1 life and you gain 1 life.
1/1
Shae, Master Evoker

Shae, Master Evoker {R}

Legendary Creature - Human Wizard
Prowess
Each instant and sorcery card with mana value 3 or less in your hand has inscribe. The inscribe cost is equal to its mana cost increased by {1}{U/R}. (Pay that card's mana cost increased by {1}{U/R}: Exile that card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
1/2
  • Seasons of War
Shaidostan Cryoforger

Shaidostan Cryoforger {U}

Creature - Elemental Wizard
When Shaidostan Cryoforger enters, exile the top card of your library.
When Shaidostan Cryoforger dies, you may put the exiled card into your hand.
1/1
  • Spark of Revolution
Shambling Morass

Shambling Morass {B}

Creature - Elemental
As long as Shambling Morass is on the battlefield or in your graveyard, it's a land in addition to its other types.
When Shambling Morass dies, you may pay {1}. If you do, you draw a card and you lose 1 life.
1/1
  • Worlds Away
Shaping Dragonsteel

Shaping Dragonsteel {R}

Sorcery - Inscription
Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. You may attach it to a creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Sharpened Claw

Sharpened Claw {R}

Creature - Lizard Warrior
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
0/2
  • Ophorio
Shattered Reflection

Shattered Reflection {R}

Sorcery
Discard a card, then draw a card.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“Is this who I really am?”
—Arn, Troubled Actor
  • The Stage Presents: The Neverending Act
Shed the Corporeal Form

Shed the Corporeal Form {U}

Sorcery
Create a 1/1 colorless Human creature token. Put your choice of a flying, vigilance, prowess, or hexproof counter on it. If you control a permanent with mana value 5 or greater, instead put any number of those counters and a +1/+1 counter on it.
“Embrace the change.”
  • Toll Midnight
Shell Merc

Shell Merc {R}

Artifact Creature - Droid Mercenary
As long as it's your turn, Shell Merc has first strike and prowess.
Each dawn, the encryption is reset and their key is once more put on auction.
1/1
  • Beyond the Blackwall
Shellback Storyteller

Shellback Storyteller {W}

Creature - Turtle Shaman
Concord — {T}: Tap target nonland permanent. Activate only if there are four or more card types among permanents you control.
“Let me tell you the story of the shellbacks and the spineclaws, and how the great Coconut War brought us together . . .”
0/4
  • Over the Horizon
Shengin Scoundrel

Shengin Scoundrel {U}

Creature - Human Rogue
You may look at the top card of your library any time.
{T}: Target player mills a card.
Unassuming and cunning, the perfect combination for gathering information unnoticed.
1/1
  • Tales of Old Jidai
Shepherd of the People

Shepherd of the People {G}

Creature - Human Peasant
Shepherd of the People can't be blocked by creatures with power 2 or less.
Whenever another Citizen or Peasant you control enters, Shepherd of the People gets +1/+1 until end of turn.
1/2
  • Quest for the Roseblade
Sheraku Elite

Sheraku Elite {W}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Sheraku Elite dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/2
  • Imperial Legacies