As an additional cost to cast this spell, sacrifice a creature. Put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. You gain X life.
Opponents drawing a card during your turn causes one death knell of a permanent you control to trigger. Death knell — Spells target opponent casts this turn cost {1} more to cast. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
A whole plane's worth of sorrows all came together, and decided it didn't want to be forgotten.
Deathtouch Menagerie — When Venomfrill Familiar enters, if there are five or more creature types among creatures you control, you may destroy target creature or planeswalker.
Primal {1}{B}{B}(During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.) Deathtouch When Venomous Gorran enters, if you cast it for its primal cost, it fights target creature.
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast an Equipment or Adventure spell, add a quest counter. Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn. Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
Flying, haste Venwyn, the Dragon's Fang can't block. At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
When Verdant Curtain Mascot enters, choose one — • You gain 2 life. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.