Flash When Aethermancer's Familiar enters, at the beginning of the next end step, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
{T}: Add {C}. Wanderlust — {T}: Add one mana of any color. Activate only if you control four or more differently named lands. If you control seven or more, you may add three mana of that color instead.
Improve {1}({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever Ivy Kissinger, Sharpshooter attacks, choose a creature you control. For each kind of counter among creatures you control, you may put a counter of that kind on the chosen creature.
Return target creature card from your graveyard to the battlefield. It has base power and toughness 1/1 and is a Construct in addition to its other types. (This effect lasts indefinitely.) Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Menace Whenever Akoum Trailblazer deals combat damage to a player, you may discard a card. If you do, draw a card. Whenever you discard a card, you may pay {R}. If you do, create a 1/1 red Goblin creature token.
Menace When The Duneborn Host enters, mill four cards. Whenever a card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life. Whenever a card leaves your graveyard, create a 2/2 black Zombie creature token.
Whenever Dryad of Rippling Leaves enters or you draw a card except during your draw step, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token. {3}{G}, Sacrifice two creatures: You gain 1 life and draw a card. Activate only during your turn.
Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever Gentleman Thief deals combat damage to a player, gain control of target marked creature.
When Collapsing Frame enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, Sacrifice Collapsing Frame: Draw a card.
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Enchant creature Enchanted creature has lifelink and protection from its colors. This effect doesn't remove Shimmerhold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything its color.)