15897 cards found
Hinode, Glorious Peak

Hinode, Glorious Peak {W}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{W}: Put a first strike counter on target creature.
{1}{W}: Invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
{2}{W}: Create two 1/1 white Soldier creature tokens.
Creatures you control with counters on them have flying and lifelink.
  • MSEM Masters Cube
Hinterland Ritualist

Hinterland Ritualist {R}

Creature - Human Shaman
{2}{R}, {T}, Exert Hinterland Ritualist, Sacrifice another creature: Hinterland Ritualist deals damage equal to the sacrificed creature's power to any target. Activate only as a sorcery. (An exerted creature won't untap during your next untap step.)
2/1
Hired Blades

Hired Blades {R}

Creature - Human Warrior
{1}{U}, Tap an untapped Noble you control: Hired Blades gets +2/+1 until end of turn and can't be blocked this turn.
1/2
  • Plagues of Fretport
Hoarding Crab

Hoarding Crab {U}

Creature - Crab
At the beginning of your upkeep, each opponent mills cards equal to the number of card types among permanents you control.
No one knows why they collect shiny things.
0/3
  • MSEM Masters: Jumpstart
Hold Me Down

Hold Me Down {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
{2}{B}, Exile Hold Me Down from your graveyard: Return target creature card from your graveyard to your hand.
  • Love Song
Holding Out for a Hero

Holding Out for a Hero {W}

Sorcery
If you have less life than an opponent, you gain 2 life. If you control fewer creatures than an opponent, create a 1/1 colorless Construct Actor creature token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Homeward Amulet

Homeward Amulet {1}

Artifact - Equipment
Equipped creature has respawn. (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Equip {1}
“Keep it on you at all times. If you die without it, gods know where you'll end up.”
—Selvar, the Seeker
  • Arkadai
Hone Strategy

Hone Strategy {X}{U}

Sorcery
Until your next turn, X target creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” and “{1}: Return this creature to its owner's hand.”
In the old world, they'd gather every weekend for games of deduction. Now, they train their wits for greater stakes.
  • Lovi Awoken
Honored Spellthreader

Honored Spellthreader {W}

Creature - Human Cleric
{T}: Untap another target enchanted creature you control. You may attach target Aura attached to that creature to another creature you control. Activate only as a sorcery.
“Breathe naturally so that the aether won't tear your muscles as it leaves them.”
1/1
  • Worlds Away
Hooded Mystic

Hooded Mystic {W}

Creature - Nephilim Cleric
Other Angels and Nephilim you control get +1/+0.
{3}{W}: Until end of turn, Hooded Mystic becomes an Angel, gets +3/+3 and gains flying.
“Do you feel it? The fire. Churning in your veins like liquid iron. Waiting. Waiting to surge forth. To claim all that stand in your way.”
1/1
  • Alkabah: The Rise of Soli
Hoof Cliff Expedition

Hoof Cliff Expedition {G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a spell with mana value equal to the number of lands you control, you may add a quest counter.
1, 2 — You may search your library for a basic land card, reveal it, then shuffle and put that card on top. You gain 1 life for each quest counter on Hoof Cliff Expedition.
3 — Search your library for a creature card, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Hope Spot

Hope Spot {W}

Instant
Audition for white. If you create a Role this way, untap the creature it enchants. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Hopeful Healer

Hopeful Healer {W}

Creature - Reflection Citizen
Hopeful Healer gets +1/+1 and has lifelink as long as you are glorious. (You are glorious as long as you have a glory counter.)
An empire is nothing without its citizens.
1/1
  • Ophorio
Horrors' Reach

Horrors' Reach {B}

Sorcery
Pressure {3}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target creature card from your graveyard to your hand. If this spell was cast for its pressure cost, put that card onto the battlefield instead.
  • Elmare: Into the Abyss
Hostile Hermit

Hostile Hermit {W}

Creature - Human Warrior
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Lifelink
1/1
  • Goliaths of Nangjiao
Hot Air

Hot Air {U}

Sorcery - Adventure
Up to one target creature gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Acolyte of Azos
  • Adventurers of Onora
Hot Streak

Hot Streak {R}

Instant
Target creature you control gets +2/+0 until end of turn. If that creature is attacking, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Once you get started, the worst thing you could do is stop.”
—Kamika, Voliv ritualist
  • Worlds Away
Hot to the Touch

Hot to the Touch {X}{R}

Sorcery
This spell costs {1} less to cast for each creature that attacked this turn.
Hot to the Touch deals X damage to any target.
Consuming Slyten crystals feels like touching the sun.
  • Love Song
Hsu Fu, Architect of Sunrise

Hsu Fu, Architect of Sunrise {G}

Legendary Creature - Lizard Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
{T}, Tap an untapped creature you control: Add one mana of any color.
{G}: Demigod — Whenever you cast a creature spell this turn, draw a card.
{4}{G}{G}: God — Creatures you control get +3/+3 and gain trample until end of turn.
1/1
Human Frailty

Human Frailty {B}

Instant
Destroy target Human creature.
No one ever thinks they'll die alone.
  • Love Song
Humble Fieldhand

Humble Fieldhand {W}

Creature - Fox Citizen
Humble Fieldhand gets +1/+0 and has vigilance as long as you control an Equipment.
“Give me a sickle and I'll farm. Give me a sword and I'll fight.”
1/2
  • Glacia: Hail to the Queen
Hundred Years of Solitude

Hundred Years of Solitude {W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hundred Years of Solitude enters, exile another target nonland permanent until Hundred Years of Solitude leaves the battlefield.
  • MSEM Masters Cube 2025
Hunger Pangs

Hunger Pangs {W}

Enchantment - Aura Curse
Enchant player
For each 1 life enchanted player would gain, you gain 1 life instead unless that player pays {1}.
“You learn a lotta ways to find something to eat. Make people sad, check the right trash cans, get good at knowing when you aren't being looked at...”
  • Karina's Explorations
Hunt the Monstrous

Hunt the Monstrous {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. It fights target creature you don't control.
Project Reclamation's mission of protecting the wilds includes purging wayward Banished.
  • Discoveries of Akieva
Hypnotic Halo

Hypnotic Halo {W}

Enchantment - Aura
Enchant creature
When Hypnotic Halo enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{2}{W}{W}, Sacrifice Hypnotic Halo: Exile enchanted creature.
  • Surging Tide