When Journey through Uwaito enters, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name dies, each opponent discards a card.
Menace At the beginning of each end step, if a creature died this turn and Kinjiru Cavalry isn't a token, create a token that's a copy of it, except it has no mana cost.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{B}{B}: Choose any number of other nontoken creatures you control. Whenever one of those creatures dies this turn, create a token that's a copy of that creature, except it has no mana cost.
Deception {1}{B}({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nightfall Infiltrator deals combat damage to a player, that player discards a card.
At the beginning of your declare attackers step, create a 0/1 white Cat creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
When Profaner of Souls enters, you may return target creature card with mana value 2 or less from your graveyard to the battlefield. Revive {6}{B}({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
When Red Flower Assassin enters, destroy target creature. Revive {5}{B}({5}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Deception {1}{B}({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Unblocked attacking creatures you control get +1/+0.
First strike, haste Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard.
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest.
Menace Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{R}: Another target creature you control gains menace until end of turn.
When Journey through Moranai enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {2}{R}, {T}: Target creature can't block this turn.