15897 cards found
Shredding Gale

Shredding Gale {2}{G}

Sorcery
Shredding Gale deals 4 damage to each creature with flying.
The violent mana storms tend to leave unpredictable destruction in their wake.
  • Zero
Fervent Strike

Fervent Strike {R}

Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
“Behold your rightful leader, her blade as true as the will of her followers!”
—Helena
  • Eralou
Sky Commander Esmerie

Sky Commander Esmerie {1}{W}{U}

Legendary Creature - Human Knight
Flash
Flying
Whenever you cast a spell during an opponent's turn, create a Weapon token. When you do, you may attach it to another target creature with flying. (It's an Equipment artifact token with equip {2} and “Equipped creature gets +1/+1”.)
3/2
  • The Petals Wilt
Dance of Grace
Paragon of Virtue

Dance of Grace {1}{W}

Instant
Target creature gains indestructible until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Paragon of Virtue
  • A Tourney at Whiterun
Scorchmark Seer

Scorchmark Seer {1}{B}{R}

Creature - Demon Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature with wither deals combat damage to an opponent, Scorchmark Seer deals 2 damage to that player.
2/2
  • Feanav: The Apothecary's Progress
Memory Martyr

Memory Martyr {1}{W}{U}

Creature - Reflection Citizen
At the beginning of each end step, if a creature left the battlefield this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
{2}{W}{U}: When target creature dies this turn, return that card to its owner's hand.
0/4
  • Ophorio
Pompous Explorer

Pompous Explorer {W}

Creature - Human Scout
{2}{W}, Sacrifice Pompous Explorer: Destroy target artifact or enchantment.
“Yes, yes, the unfathomably dangerous wilds and the countless savage beasts. Nothing I haven't faced before.”
2/1
  • Over the Horizon
Miasma Shoal

Miasma Shoal {2}{U}

Sorcery
Create a 2/2 blue Jellyfish enchantment creature token with flying.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The first intelligences that passed through inhabited hardlight constructs. In their new forms, they wandered the empire that created them.
  • Beyond the Blackwall
Logic Module

Logic Module {2}{U}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{U}{U}{U}: Premise
Create a token that's a copy of target creature.
{U}{U}{U}: Inference
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{U}{U}{U}: Conclusion
Logic Module gains “Whenever a creature you control deals combat damage to an opponent, you may draw a card.”
Maktali, the Great Library

Maktali, the Great Library {3}

Legendary Artifact
{T}, Discard a card: Draw a card.
{1}, {T}, Discard a card: Scry 2, then draw a card.
{4}, {T}, Discard a card: Search your library for a card, put it into your hand, then shuffle.
Saraf, Tuned Disciple

Saraf, Tuned Disciple {2}{U}{R}

Legendary Artifact Creature - Robot Monk
If you would draw your first card each turn, instead draw two cards, then discard a card.
Whenever you draw an even numbered card in a turn, put a +1/+1 counter on Saraf, Tuned Disciple. (The second, fourth, sixth, etc.)
3/3
  • MSEM Masters: Legends
Bloodthirsty Ambusher

Bloodthirsty Ambusher {4}{B}

Creature - Devil Spirit
Flash
This spell costs {2} less to cast if five or more cards are in your graveyard.
“Real funny guys, I know there's nothing back there.”
—Telam, last words
3/3
  • High Noon
Revived Colpah

Revived Colpah {1}{B}

Creature - Cat Horror
Menace
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Just wait for the other seven lives.
2/1
  • Oirohpo
Vigilante's Cowl

Vigilante's Cowl {2}

Artifact - Equipment
Equipped creature gets +1/+3.
Whenever another creature blocks or becomes blocked by equipped creature, that creature loses all abilities until end of turn.
Equip {3}
  • Plagues of Fretport
Something in the Woods

Something in the Woods {3}{G}

Enchantment
When Something in the Woods enters or at the beginning of your upkeep, Something in the Woods explores. If it explores a creature card, you may have it become a copy of that card. (It loses this ability. To explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
  • Karina's Explorations
Whispers of the Ontarachie

Whispers of the Ontarachie {1}{B}{B}

Instant
Germinate three times. You lose 3 life. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
  • Eralou
Warlord of Wun Su

Warlord of Wun Su {4}{R}

Creature - Monkey Warrior
Trample
Warlord of Wun Su can't block alone.
“I've granted you my staff, young liege. Demonstrate your power.”
—Wun Su
5/5
  • Nangjiao In Bloom
Flightful Fledgling

Flightful Fledgling {3}{B}

Creature - Human Warlock
Lifelink
Pay 3 life: Flightful Fledgling gains flying until end of turn.
“You know what they say! Crashing is the first step to. Not . . Crashing . . . ​”
3/2
  • Arcanum Academia
Zarchepet, Master of Sands

Zarchepet, Master of Sands {3}{R}{R}

Legendary Creature - Human Wizard
{1}{R}, {T}, Sacrifice a land: Create a colorless Desert land token with “{T}: Add {C}.”
{1}{R}, {T}, Sacrifice a Desert: Destroy up to two target lands.
5/4
Rebirth Module

Rebirth Module {B}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{B}: Reduce
You may sacrifice a nonland permanent. If you do, each opponent sacrifices a permanent that shares a type with it.
{2}{G}: Reuse
Return target permanent card from your graveyard to your hand.
{1}{B}{G}: Recycle
Rebirth Module gains “Once each turn, when you sacrifice a permanent, you may conjure a card named Data-Point into your hand.” (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Diseased Warrior

Diseased Warrior {5}{B}

Creature - Zombie Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever a creature you control attacks, each opponent loses 1 life.
He fights as he did while he was alive, the only thing that changed is his allegiance.
5/5
  • K15 Core Set
Custom Armaments

Custom Armaments {2}{W}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Custom Armaments.
[progress 1-3] Sacrifice Custom Armaments: Destroy target blocked creature.
[progress 4+] Sacrifice Custom Armaments: Exile up to two target blocked creatures.
Sacrifice CARDNAME: Exile up to two target blocked creatures.
  • Rail War
Hate-Driven Arsonist

Hate-Driven Arsonist {3}{R}

Creature - Human Wizard
When Hate-Driven Arsonist enters, you may have it deal X damage to target creature or planeswalker, where X is the number of instant and sorcery cards in your graveyard.
2/2
Pull the Strings

Pull the Strings {1}{U}

Instant
You may tap or untap target permanent.
Scry 1.
“The strings of fate pull at us all.”
  • Zero
United in Battle

United in Battle {2}{G}

Enchantment
When United in Battle enters, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order.
Whenever a Dwarf or Elf you control enters, put a +1/+1 counter on it.
  • Quest for the Roseblade