15897 cards found
Lingering Reflection

Lingering Reflection {2}

Creature - Reflection
(Color indicator: Lingering Reflection is black)
As Mei's students spread, their reflections on Ophorio withered to nearly nothing.
2/1
  • Ophorio
Learn

Learn {1}{U}

Instant
Whenever target creature deals combat damage to a player this turn, draw two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Live
  • Ophorio
Brightwing Sphinx

Brightwing Sphinx {3}{U}

Creature - Angel Sphinx
Flying
Whenever you cast a spell from anywhere other than your hand, Brightwing Sphinx gains vigilance until end of turn.
“I have spent too many centuries cloaked in double-truths. Now's the time to share my wisdom loud and clear.”
3/3
  • Alkabah: The Rise of Soli
Reborn Through the Eternities

Reborn Through the Eternities {1}{U}

Enchantment
Whenever a nontoken creature with mana value 3 or less you control enters, exile it. If you do, create a token that's a copy of it, except it's a Construct creature instead of its other types.
To make a perfect utopia, Percy brought many souls to the Stage to run his perfect plays.
  • The Stage Presents: The Neverending Act
Titan's Will

Titan's Will {3}{W}{W}

Enchantment
Nonstoried creatures lose all abilities and have base power and toughness 1/1. (Enchantments and legendary permanents are storied.)
A million years of kings and peasants are all left as dust in the wake of time.
Stray Thoughts

Stray Thoughts {2}{B}{B}

Sorcery
Each player chooses one card in their hand, then discards the rest.
The most dangerous weapon to fate is not disbelief, but doubt. An unbeliever can be ignored, outcast, but a stray thought is far harder to remove.
  • Ophorio
Lone Stranger

Lone Stranger {2}{W}

Creature - Human Soldier
When Lone Stranger enters, if you control no other creatures, create two 1/1 colorless Spirit creature tokens.
“Always lend your ear to strangers. You never know when they're rich, or just mad.”
2/1
  • High Noon
A Flawless World

A Flawless World {1}{W}{U}

Sorcery - Revelation
You draw two cards and you gain 3 life.
Coalesce {5}{W}{U} (You may cast this from your graveyard for {5}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Untouched and unspoiled by man.
5/6
Surging Charge

Surging Charge {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste and first strike.
  • Zero
Herald of Unity

Herald of Unity {R}{W}

Creature - Elemental
Haste
Herald of Unity's power is equal to the number of creatures you control.
*/3
Foretold Cataclysm

Foretold Cataclysm {3}{W}{W}

Sorcery
{W}, Exile Foretold Cataclysm from your hand: Exile target creature you control until the end of your next turn. You may cast Foretold Cataclysm from exile during your next turn. Activate only as a sorcery.
Destroy all creatures.
  • Arkadai
Dripping Turtle

Dripping Turtle {4}{U}

Creature - Turtle
Whenever you cast a spell during an opponent's turn, creatures you control get +0/+1 until end of turn.
Water continues to drop from its shell hours after it has left the ocean already.
2/5
  • Pyramids of Atuum
Norwick Barkeep

Norwick Barkeep {1}{W}

Creature - Human Citizen
When Norwick Barkeep enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
The Bronze Boar inn at Norwick is welcoming to its own, but elves and dwarves that visit are shunned.
2/2
  • Quest for the Roseblade
Kazimir's Inquisition

Kazimir's Inquisition {2}{W/B}{W/B}

Enchantment - Aura Curse
Enchant player
When Kazimir's Inquisition enters, enchanted player chooses four card names.
Whenever enchanted player casts a spell, if it doesn't have one of the chosen names, enchanted player loses 4 life.
  • The Unraveling
Majestic Monitor

Majestic Monitor {2}{R}

Creature - Lizard
First strike
When Majestic Monitor enters, if you control a legendary creature, creatures you control get +1/+0 and gain haste until end of turn.
2/1
  • Surging Tide
Herald of Rot

Herald of Rot {1}{B}{G}

Creature - Plant Horror
Whenever another nontoken creature you control dies, create a 1/1 green Saproling creature token.
{B}{G}, {T}, Sacrifice a creature: Return target permanent card from your graveyard to your hand.
1/3
  • Karina's Explorations
Aiel Tazan

Aiel Tazan {1}{R}{R}

Legendary Planeswalker - Aiel
[+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you.
[–3]: Creatures you control get +2/+0 and gain haste until end of turn.
[–X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike.
Loyalty:
3
Ideoscio

Ideoscio {1}{U}{U}

Enchantment
Whenever you cast a spell, you may cast a spell from your hand with lesser mana value without paying its mana cost.
You can't cast more than one spell of each card type each turn.
  • End of Wollensie
Hint of Wolfsbane

Hint of Wolfsbane {X}{B}{B}

Sorcery
Destroy all creatures and planeswalkers with mana value X or less.
The recruits had parried countless blades, deflected countless arrows. In the end, no amount of training could have saved them.
  • Seasons of War
Abjuration Savant

Abjuration Savant {1}{W}

Creature - Human Cleric
Whenever you cast a noncreature spell, put a +1/+1 counter on Abjuration Savant. It gains flying until end of turn.
When Abjuration Savant dies, you gain life equal to its toughness.
1/1
  • Beyond Our Ken
Xiusheng of the Dragon Realm

Xiusheng of the Dragon Realm {R}{R}

Legendary Creature - Human Warrior
At the beginning of combat on your turn, you may pay {2}{R}{R}. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat.
Ferocious — Whenever Xiusheng of the Dragon Realm attacks, if you control a creature with power 4 or greater, Xiusheng gains double strike until end of turn.
2/2
Tombstone Looter

Tombstone Looter {1}{U}

Creature - Zombie Wizard
When Tombstone Looter enters, you may draw a card. If you do, discard a card.
Unearth {1}{U} ({1}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
Fluffpuff Frenzy

Fluffpuff Frenzy {3}{G}

Instant
Create three 1/1 green Elk Rabbit creature tokens.
Menagerie — If there are five or more creature types among creatures you control, you may search your library for a card named Fluffpuff Frenzy, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
The Finest Specimen
Hyden, Form Philosopher

The Finest Specimen

Legendary Creature - Insect Chimera
(Color indicator: The Finest Specimen is green)
Flying
Creatures you control have “{T}: Add {C} or one mana of any color.”
{X}: The Finest Specimen gets +X/+X until end of turn.
If beauty compels capture, what is perfect must be violently unassailable.
5/5
Card has other part: Hyden, Form Philosopher
  • The Empty Throne of Feanav
Whirtex

Whirtex {3}{U}

Creature - Elemental
Flash
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Always suspect the tempest's strike, and you will always be right or pleasantly surprised.
3/2
  • Novea