14930 cards found
Fae-Blessed Hunter

Fae-Blessed Hunter {G}

Creature - Human Warrior
You may cast this spell as though it had flash if you pay an additional {1} to cast it.
The net snapped shut, and the three seekers were brought face to face with their assailants.
2/1
  • The Unraveling
Evoker of the Ancient Form

Evoker of the Ancient Form {2}{G}

Creature - Human Shaman
{T}: Create an X/X green Elemental creature token, where X is Evoker of the Ancient Form's power.
“Rise, forgotten one! Rise and by your wise judgment cast out these intruders!”
1/1
  • The Unraveling
Disciple of the Buried Glade

Disciple of the Buried Glade {1}{G}

Creature - Human Scout
When Disciple of the Buried Glade leaves the battlefield, create a 3/3 green Elemental creature token.
Disciples seek to understand the glade and the stonework creatures that inhabit it, often at the cost of their own lives.
1/1
  • The Unraveling
Detritus Scourge

Detritus Scourge {3}{G}

Creature - Plant Elemental
When Detritus Scourge enters, you mill eight cards. Put a +1/+1 counter on Detritus Scourge for each creature card milled this way.
“It came from under the leaves, a tangle of roots and old bones, smelling of death. We turned and ran before we too joined the rotting floor of the Zadyk.”
2/2
  • The Unraveling
Confront

Confront {G}

Sorcery
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
“The puzzles are built to have one victor,” said Serafina. “You're just angry it's me.”
“This isn't about the puzzles,” said Taras.
  • The Unraveling
Channel the Spirits

Channel the Spirits {G}

Enchantment
Tap an untapped creature you control: Put a charge counter on Channel the Spirits.
Remove nine charge counters from Channel the Spirits and sacrifice it: Creatures you control get +3/+3 and gain trample until end of turn. Activate only as a sorcery.
  • The Unraveling
Champion of the Fae

Champion of the Fae {G}

Creature - Human Druid
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Champion of the Fae.
“The fae lend me a silent strength not worth provoking. Come sit by the fire, let me brew you a cup of tea.”
1/1
  • The Unraveling
Catalog the Possibilities

Catalog the Possibilities {2}{G}

Sorcery
You gain 5 life. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Buried Glade Historian

Buried Glade Historian {G}

Creature - Human Druid
{T}, Sacrifice a creature: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{T}, Sacrifice a Clue: Create a 3/3 green Elemental creature token.
0/2
  • The Unraveling
Beyond the Forest's Edge

Beyond the Forest's Edge {G}

Sorcery
As an additional cost to cast this spell, remove X +1/+1 counters from among creatures you control.
Create X 2/2 green Wolf creature tokens.
When duties are shed and fears unlearned, nature reaches out a guiding hand.
  • The Unraveling
Ancient Maze

Ancient Maze

Conspiracy
(Color indicator: Ancient Maze is green)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{6}: Unlock Ancient Maze. If the revealed card is green, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Traitor's Gambit

Traitor's Gambit

Conspiracy
(Color indicator: Traitor's Gambit is red)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{2}, Discard your hand: Unlock Traitor's Gambit. If the revealed card is red, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Thunderstep Ved

Thunderstep Ved {2}{R}{R}

Creature - Giant Warrior
When Thunderstep Ved enters, it deals 1 damage to any target.
“At least we know they aren't sneaking up on us.”
—Taras, hiding behind a rock
4/3
  • The Unraveling
Thundering Charge

Thundering Charge {3}{R}{R}{R}

Sorcery
Create a 3/3 red Giant creature token with haste.
Creatures you control gain double strike until end of turn.
  • The Unraveling
Student of Lightning

Student of Lightning {1}{R}

Creature - Human Wizard
Defender
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Student of Lightning deals damage equal to its power to target player.
0/2
  • The Unraveling
Rune-Scribe's Trap

Rune-Scribe's Trap {1}{R}

Enchantment
Whenever a creature or planeswalker enters under an opponent's control, sacrifice Rune-Scribe's Trap unless you pay {R}. If you sacrifice it, it deals 6 damage to that permanent.
Following the seekers' escape, Kazimir made sure Vidal's heist would never be replicated.
  • The Unraveling
Reckless Pyremage

Reckless Pyremage {2}{R}

Creature - Human Wizard
Haste
Whenever Reckless Pyremage becomes tapped, it deals 1 damage to each creature and each player.
“We're all familiar with the tragedies of pyre magic. I cannot let you encourage our best mages to martyr themselves on your cursed expedition.”
—Kazimir, to Masha
2/2
  • The Unraveling
Pyremage's Last Rite

Pyremage's Last Rite {3}{R}

Sorcery
Create two 1/1 red Elemental creature tokens. They get +1/+0 and gain haste until end of turn.
Flashback—{1}{R}, Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
A quiet grief. A noble fury. A fiery vengeance.
  • The Unraveling
Pyremage's Knack

Pyremage's Knack {1}{R}

Enchantment
When Pyremage's Knack enters or leaves the battlefield, it deals 2 damage to any target.
Whether in victory or in defeat, a pyremage unleashing their inner destruction is always a spectacle.
  • The Unraveling
Orphan of the Nav

Orphan of the Nav {R}

Creature - Horror Soldier
Defender
Whenever another creature you control enters, Orphan of the Nav gets +1/+1 until end of turn and can attack as though it didn't have defender this turn.
1/1
  • The Unraveling
Newcomer's Luck

Newcomer's Luck {1}{R}

Enchantment
Whenever a creature you control enters, it gets +2/+1 until end of turn.
“I've been a soldier for near thirty years now. But some days you just can't match the freshly bearded savage who refuses to wear a shirt.”
—Boris, Sergeant of the Tenth
  • The Unraveling
Melt the Earth

Melt the Earth {3}{R}

Sorcery
Melt the Earth deals 2 damage to each creature.
A pyremage's most dangerous trick isn't aimed at the target, but beneath them.
  • The Unraveling
Masha's Vanguard

Masha's Vanguard {R}

Creature - Human Scout
Whenever Masha's Vanguard deals damage to a player, you may put a creature card with mana value X or less from your hand onto the battlefield, where X is the amount of damage dealt this way.
1/1
  • The Unraveling
Masha, Hero of Pelastrov

Masha, Hero of Pelastrov {1}{R}{R}

Legendary Creature - Human Soldier
Creatures your opponents control attack each turn if able.
Blocking creatures you control get +4/+0.
{W}: Untap Masha, Hero of Pelastrov.
2/4
  • The Unraveling
Ion Field

Ion Field {1}{R}{R}

Enchantment
When Ion Field enters, target player creates two 1/1 red Elemental creature tokens.
Whenever you cast an instant or sorcery spell that targets only one target, you may pay {1}{R}{R} and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets.
  • The Unraveling