(Add a quest counter as this enters. Sacrifice after 3.) Whenever two or more creatures you control deal combat damage to a player, add a quest counter. 1, 2 — Create a 2/1 black and red Cat Pirate creature token with menace. 3 — Create a colorless artifact token named Motherlode with “{T}: Add two mana of any one color” and “{3}, {T}, Discard your hand: Draw two cards.”
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
Landfall — Whenever a land you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Enchant creature When Warrior's Discipline enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it.
Flash Flying Whenever you cast another spell with flash or an instant, put a stun counter on up to one target creature if it's tapped. Otherwise, tap it.
Flash When Fallacy's Sanctifier enters, exile up to three target cards from graveyards. Recite {2}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
As an additional cost to cast this spell, sacrifice a permanent. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Flying, ward {3} Inspired — Whenever Wang Xi becomes untapped, choose a nonbasic card name, then reveal the top five cards of your library. Put all cards with the chosen name from among them into your hand and the rest on the bottom of your library in any order.
This spell costs {1} less to cast for each counter on permanents you control. Trample {G}{G}, Remove ten counters from among permanents you control, Exile Grasp of the Stageless from your graveyard: Create a token that's a copy of Grasp of the Stageless. Activate only as a sorcery.
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
When Lumen Cell enters, create a 1/1 white Human creature token, then put a +1/+1 counter on a creature you control. {1}{W}: Search your library for a card named Lumen Cell, reveal it, put it into your hand, then shuffle. {6}{W}{W}{W}: You win the game. Activate only if you control four or more permanents named Lumen Cell.