When Form of the Sunbird enters, it deals 4 damage to each creature. Your life total becomes 4. If you would lose the game, instead transform Form of the Sunbird.
{1}{R}{W}: Create a 2/1 red and white Fox creature token. It gains haste. Sacrifice it at the beginning of the next end step. Whenever Fox of a Brisk Autumn attacks, attacking Foxes you control get +1/+1 until end of turn.
Flying, first strike, haste Whenever you gain life, you may have Gisela, Blade of Morning deal that much damage to any target. Do this only once each turn.
Flying When Goldnight Seraph enters, it deals X damage to up to one target creature or planeswalker and you gain X life, where X is the number of artifacts you control.
Whenever a Hound you control is dealt damage, Greypelt Emissary deals 1 damage to any target. Whenever Greypelt Emissary attacks, you choose how target creature blocks this combat.
[+2]: Up to one target creature must attack Griamoor, Deathless Warrior during its controller's next turn if able. [0]: Until end of turn, Griamoor becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. [–2]: Griamoor deals damage equal to the number of loyalty counters on him to target creature.
When Hamlet Swordmaster enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.) Whenever Hamlet Swordmaster attacks while you control three or more artifacts, exile the top card of your library. You may play it this turn. Artifact spells you cast cost {1} less to cast.
Double strike When this creature enters, mill four cards. Put a creature card with power 2 or less from among the cards milled this way into your hand.
The ancient thane-horns called what was left of the dwarven kingdoms to war.
First mate—Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Haste {R}{W}, {T}: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn.
When Heirloom Seeker enters, you may search your library for an Equipment card, reveal it, then shuffle and put that card on top of it. Heirloom Seeker has first strike as long as it's equipped.