Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
When Verdant Curtain Mascot enters, choose one — • You gain 2 life. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
Enchant land When Verdant Haven enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Return target permanent card from your graveyard to your hand. If a card with a mana ability was returned to your hand this way, add three mana of any one color.
“We are all of the same world. Connected in ways we cannot even fathom.” — Skeul, Transnaturalist
Reveal the top thirteen cards of your library. For each permanent type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. (The permanent types are creature, land, artifact, enchantment and planeswalker.)
When Verdict of the Council enters, exile up to one target creature until Verdict of the Council leaves the battlefield. White creatures you control get +1/+0.
“Jail the traitors, and call our troops to arms!” —Jirada, elder of Caulte
Target creature gets +3/+3 and gains trample until end of turn. Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul's skill in biomancy had grown with experience—and by Feanav, she had grown a variety of creatures fit for any confrontation.
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
Remove a +1/+1 counter from a creature you control: Regenerate Verendas Brawler. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Codex — Heraldry; Whimsy; Villainy; Creativity; Brutality. (As this enters, conjure its contents into a shuffled face-up additional library.) You may spend mana as though it were mana of any color to cast this codex's contents. Spells you cast are all colors.
“Zero is... complicated, she's mooostly on our side?” —Karina
Whenever one or more other nontoken creatures die, create a Food token. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”) Whenever you sacrifice a Food, create a 1/1 black Bat creature token with flying.
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Vessel of Lost Souls envisions a creature card, you may have it become a copy of that card until end of turn.