15897 cards found
Seishin Smokeshaper

Seishin Smokeshaper {2}{R}

Creature - Human Wizard
When Seishin Smokeshaper enters, create a 2/2 colorless Spirit creature token.
Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn.
0/1
  • Path of Shadows
Seishin's Edge

Seishin's Edge {1}

Artifact - Equipment
Equipped creature gets +1/+0 for each colorless creature you control.
Equip {1}
  • Path of Shadows
Seismic Spike

Seismic Spike {2}{R}{R}

Sorcery
Destroy target land. Add {R}{R}.
“They say faith can move mountains. I personally prefer to use magic instead.”
  • Zero
Sekitsui Yoroi

Sekitsui Yoroi {3}

Artifact - Equipment
Equipped creatures you control get +1/+1.
You may activate equip abilities any time you could cast an instant.
Equip {2}
  • Path of Shadows
Sevenfold Monk

Sevenfold Monk {1}{G}

Creature - Human Monk
Flash
“Do not hesitate. Act.”
2/2
  • Path of Shadows
Sever Limbs

Sever Limbs {3}{B}

Instant
Destroy target creature. If an opponent lost life this turn, that creature's controller mills five cards.
  • Path of Shadows
Shadow Lantern

Shadow Lantern {1}

Artifact
Your opponents play with their hands revealed.
  • Path of Shadows
Shadowstrider

Shadowstrider {3}

Creature - Spirit Samurai
When Shadowstrider dies, create a 2/2 colorless Spirit creature token.
3/2
  • Path of Shadows
Sheraku Swordsman

Sheraku Swordsman {1}{G}

Creature - Human Samurai
Though Jidai slowly crumbled, the hearts of its citizens did not.
3/2
  • Path of Shadows
Shieldmaster's Blessing

Shieldmaster's Blessing {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block an additional creature each combat.
“May you hold your shield firm, to protect all that you hold dear.”
  • Zero
Shifting Allegiances

Shifting Allegiances {4}{R}{R}{R}

Sorcery
Exile all nontoken creatures. For each creature exiled this way, return that card to the battlefield under a random player's control.
At that moment, there were no armies allies, or orders; just warriors and the slaughter.
  • Zero
Shikai Hunters

Shikai Hunters {1}{B}

Creature - Human Samurai
Menace
Art of war — At the beginning of your end step, if Shikai Hunters dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Shioki, Imperial Heir
Shionoshio, Ocean's Vow

Shioki, Imperial Heir

Legendary Creature - Human Samurai
(Color indicator: Shioki, Imperial Heir is white and blue)
Flying, lifelink
Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control.
5/5
Card has other part: Shionoshio, Ocean's Vow
  • Path of Shadows
Shionoshio, Ocean's Vow
Shioki, Imperial Heir

Shionoshio, Ocean's Vow {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has flying and lifelink.
When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it.
Equip {W}{U}
Shionoshio can be your commander.
Card has other part: Shioki, Imperial Heir
  • Path of Shadows
Shizura, Keeper of Traditions

Shizura, Keeper of Traditions {2}{B}{B}

Legendary Creature - Human Wizard
Partner with Kasoha, Keeper of Truths (When this creature enters, target player may put Kasoha into their hand from their library, then shuffle.)
Whenever Shizura, Keeper of Traditions or another legendary creature dies, target player draws two cards and loses 2 life.
2/2
Related card: Kasoha, Keeper of Truths
  • Path of Shadows
Shokan Battalion

Shokan Battalion {3}{W}

Creature - Human Samurai
Shokan Battalion has double strike as long as it's enchanted, equipped, or has a card inscribed onto it.
3/4
  • Path of Shadows
Shokan Captain

Shokan Captain {1}{W}

Creature - Human Samurai
When Shokan Captain enters, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top.
Art of war — At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Shredding Gale

Shredding Gale {2}{G}

Sorcery
Shredding Gale deals 4 damage to each creature with flying.
The violent mana storms tend to leave unpredictable destruction in their wake.
  • Zero
Sigiled Scrollcase

Sigiled Scrollcase {1}

Artifact - Equipment
As long as Sigiled Scrollcase is attached to a creature you control, you have no maximum hand size.
Whenever equipped creature dies, draw a card.
Equip {1}
  • Path of Shadows
Sink into Despair

Sink into Despair {1}{B}

Instant
Target creature gets -2/-2 until end of turn. Scry 1.
“Take a look, pawn. Look at all the lives you ended thanks to this little plot of yours!”
—Nazgur
  • Zero
Skavi Behemoth

Skavi Behemoth {6}{G}{G}

Creature - Beast
Skavi Behemoth can't be the target of nongreen spells or abilities from nongreen sources.
“Brothers! Behold the true fruit of nature itself; beings that make us look insignificant by comparison!”
—Azem, Tevir Archdruid
7/7
  • Zero
Skeleton Shield

Skeleton Shield {1}

Artifact - Equipment
Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3}
  • Zero
Skull of the World

Skull of the World {4}

Legendary Artifact
{T}, Discard your hand: If two or more cards were discarded this way, search your library for a card and put that card into your hand, then shuffle.
  • Kaleidoscope
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Zero
Snake Tattoo

Snake Tattoo {G}

Instant - Inscription
Target creature gains deathtouch and poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
Inscribe {1}{G} ({1}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows