(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end. {1}{R}: Pyrus gets +1/+0 until end of turn.
Trample Whenever Quakestep Behemoth or another creature you control enters, put X +1/+1 counters on each creature you control, where X is the entering creature's power.
When Quillback dies, you may shuffle him into his owner's library. If you do, return up to one target Shaman creature card and up to one target non-Shaman creature card from your graveyard to your hand.
Whenever another nontoken creature you control dies, you may return it to the battlefield tapped face down under its owner's control. It's a Forest land. {4}{G}, Return a land you control to its owner's hand: Create a 3/3 green Wurm creature token. Activate only as a sorcery.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, draw a card. At the beginning of your end step, if you have four or more cards in hand, transform Rahstahde.
Whenever an Aura you control becomes attached to a creature, choose one — • Raiding Gnoll-Band deals 3 damage to that creature. • That creature gets +3/+0 until end of turn.
Flying, haste {2}{R}{R}, Exile a multicolored card from your graveyard: Return Rainbow Phoenix from your graveyard to the battlefield tapped. If it's your declare attackers step, it enters attacking.
Deception {2}{U}{U}({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Raloran Insurgent deals combat damage to a player, abound. (You may cast a spell that costs less than this from your hand without paying its mana cost.)
The Lha of the deserts prefer to use their shimmer to spread across the sands, while those from the distant lands beyond the mountains have chosen size over speed.
Whenever a creature you control dies, each opponent discards a card. Revive {6}{B}({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
“There are some evolutions that never occur in the wild, but have been seen often in training. Whatever we're doing different is giving us a unique edge.” —Professor Maple
{2}{B}: Reclaimed Kalak gains indestructible until end of turn. Revive {3}{W}({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Flash {U}, Return another creature you control to its owner's hand: Reclusive Archmage can't be blocked this turn and gains hexproof until end of turn. Activate only once each turn.
“At my skill level, there aren't peers, just charlatans who want to steal your research.”
Trample, haste When Red Pelt Hart deals combat damage to a player, return it to its owner's hand. At the beginning of your end step, sacrifice Red Pelt Hart.
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) As long as you control three or more artifacts, Regal Seasnake has vigilance. (Attacking doesn't cause it to tap.)