15897 cards found
Crest Skimmer

Crest Skimmer {4}{U}

Creature - Fish
Flying
Wanderlust — When Crest Skimmer enters, if you control four or more differently named lands, draw a card.
Biologists are not quite sure if its natural habitat is the sea or the sky.
3/3
  • Worlds Away
Crested Cloudfisher

Crested Cloudfisher {4}{W}

Creature - Bird Dragon
Flying
Death knell — Put a flying counter on target creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“Okay, if you don't like the fire, maybe we can find a dragon that doesn't breathe fire at all.”
—Flynn Skara, to Karina
3/3
  • Karina's Explorations
Crimson Hellmaw

Crimson Hellmaw {3}{R}{R}

Creature - Zombie Dragon
Flying, haste
When Crimson Hellmaw enters, it deals 3 damage to any target.
Revive {5}{R}{R} ({5}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Crinster Falconer

Crinster Falconer {4}{U}

Creature - Human Scout
When Crinster Falconer enters, create a 1/1 blue Bird creature token with flying.
“What did I say? Give me the light of day and a lack of storms, and I can track anything.”
2/4
  • Harvest Festival
Croaking Chorus

Croaking Chorus {4}{U}

Sorcery - Adventure
Shuffle your hand and graveyard into your library, then draw a card for each spell you cast this turn.
Card has other part: Tongue Twister
  • Adventurers of Onora
Crossridge Commerce

Crossridge Commerce {2}{G}{G}{G}

Sorcery
Look at the top six cards of your library. For each permanent type, you may reveal a card of that type from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Al Tabaq
Crushclaw Pulverizer

Crushclaw Pulverizer {4}{G}

Creature - Scorpion Nomad
Assault {3}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Crushclaw Pulverizer assaults, you may destroy target artifact or enchantment.
4/5
  • Scriptures of Urshad
Crushing Victor

Crushing Victor {4}{G}

Creature - Human Warrior
Death knell — Put a trample counter on target creature you control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Sacrifice a creature: Put a +1/+1 counter on Crushing Victor. Activate only as a sorcery.
Usona's dwindling population holds fast to every memory they have left.
4/3
  • Karina's Explorations
Cryptic Sentinel

Cryptic Sentinel {3}{G}{W}

Artifact Creature - Construct
When Cryptic Sentinel enters, attach any number of target Auras you control to Cryptic Sentinel.
{G}{W}, Sacrifice an Aura: Tap Cryptic Sentinel. It gains indestructible until end of turn.
4/4
  • Worlds Away
Cryptosphinx

Cryptosphinx {3}{U}{U}

Enchantment Creature - Sphinx
Flying
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a cursed opponent draws a card, you may draw two cards.
4/6
Curse of Life's Cycles

Curse of Life's Cycles {3}{B}{B}

Enchantment - Aura Curse
Enchant player
When Curse of Life's Cycles enters, destroy target creature enchanted player controls.
Concord — At the beginning of enchanted player's upkeep, if there are four or more card types among permanents you control, that player loses 1 life and you gain 1 life.
  • Over the Horizon
Curse of Venom

Curse of Venom {3}{G}{G}

Enchantment - Aura Curse
Enchant player
Creatures attacking enchanted player have deathtouch.
Whenever a creature deals combat damage to enchanted player, that creature's controller draws a card. This ability triggers only once each turn.
  • Innistrad In Memoriam
Cursed Marksman

Cursed Marksman {4}{B}

Creature - Human Wizard
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
At the beginning of each player's upkeep, put a -1/-1 counter on target creature that player controls.
All the demon asked in return was to steer the marksman's final bullet.
4/3
  • The Empty Throne of Feanav
Cuxuri Rift

Cuxuri Rift {3}{U}{U}

Sorcery
Pressure {6}{U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Take an extra turn after this one. If this spell was cast for its pressure cost, during that turn, whenever you tap an Island for mana, add an additional {U}.
Exile Cuxuri Rift.
CySec Spectre

CySec Spectre {3}{B}{B}

Creature - Human Rogue
When CySec Spectre enters, you may sacrifice a creature. If you do, target opponent loses 3 life and you gain 3 life.
“Bastion rests a ten clicks into the Scarlands. Move fast, and we might make it out before the ICE melts.”
4/5
  • Beyond the Blackwall
Cyrukan of Heart and Iron

Cyrukan of Heart and Iron {3}{R}{W}

Legendary Creature - Human Cleric
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Whenever Cyrukan enters or transcends, create two 1/1 white Soldier creature tokens with haste.
{2}{R}{W}: Angel — Creatures you control get +1/+0 and gain first strike until end of turn.
{3}{R}{W}: Elder — Creatures you control gain lifelink and vigilance until end of turn.
6/4
  • Alkabah: The Rise of Soli
Czeros, Sky Prowler

Czeros, Sky Prowler {3}{U}{U}

Legendary Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
Whenever Czeros, Sky Prowler deals combat damage to a player, you may pay {1}{W/U}. If you do, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
4/3
  • Seasons of War
Damaris Alfahir

Damaris Alfahir {3}{U/B}{R}

Legendary Creature - Human Rogue
When Damaris Alfahir enters, for each opponent, put a bribery counter on an artifact or creature that player controls.
At the beginning of your upkeep, gain control of target permanent with a bribery counter on it until end of turn. Untap it. It gains haste until end of turn.
“Loyalty is such a quaint notion.”
2/2
  • Seasons of War
Danuri Banisher

Danuri Banisher {4}{W}

Creature - Human Soldier
Vigilance
Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
2/5
  • Aftermath
Daril's Timewalker

Daril's Timewalker {3}{U}{U}

Creature - Illusion
At the beginning of each opponent's upkeep, exile Daril's Timewalker and up to one other target nonland permanent you control, then return those cards to the battlefield under their owner's control.
3/3
  • Zero
Dark Apprentice

Dark Apprentice {4}{B}

Creature - Human Warlock
When Dark Apprentice enters, mill three cards, then return a creature card from your graveyard to your hand.
Darna's laboratory was filled with some of Alratha's greatest minds, before it was reduced to rubble.
3/3
  • Riddles of Revio
Dark Ascension

Dark Ascension {2}{B}{B}{B}

Enchantment
When Dark Ascension enters, if you cast it, all creatures get -13/-13 until end of turn.
Whenever you cast a black spell, Dark Ascension deals X damage to any target and you gain X life, where X is the number of black mana symbols in that spell's mana cost.
The gloom of night grips tightly at the hope of all mortal hearts.
  • Innistrad In Memoriam
Darkheart Beckoning

Darkheart Beckoning {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. Then if you control a creature with toughness 4 or greater, create a 1/1 black Bat creature token with flying and “This creature can't block.”
The Belmords recruit their servants by soliciting greedy souls from among the downtrodden.
  • The Petals Wilt
Darna's Confluence

Darna's Confluence {3}{B}{B}

Sorcery
Choose three. You may choose the same mode more than once.
• Each opponent sacrifices a creature.
• Each opponent loses 2 life and you gain 2 life.
• Choose a player and look at their hand. Choose a nonland card from among them. They discard it.
  • Riddles of Revio
Dastardly Duo

Dastardly Duo {4}{B}

Creature - Construct Rogue
This spell costs {2} less to cast if an opponent was dealt combat damage this turn.
When Dastardly Duo enters, audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
3/4
  • The Stage Presents: The Neverending Act