8596 cards found
Clawing Shaman

Clawing Shaman {3}{B}

Creature - Reflection Shaman
When Clawing Shaman enters from your graveyard, you may exile it. If you do, return all creature cards from your graveyard to the battlefield.
{4}{B}{B}{B}, Sacrifice a creature: Return Clawing Shaman from your graveyard to the battlefield. Activate only as a sorcery.
3/3
  • Oirohpo
Clean Boot

Clean Boot {3}{U}{R}

Instant
This spell costs {1} less to cast for each card you've discarded this turn.
Draw three cards.
Even newbs know to never double dip.
  • Beyond the Blackwall
Cleansing Angel

Cleansing Angel {6}{W}

Creature - Angel Soldier
This spell costs {1} less to cast for each creature you attacked with this turn. (Those creatures don't have to still be on the battlefield.)
Flying
“The flames alone decide who is worthy.”
4/4
  • Quest for the Roseblade
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
A single shot is all it takes to end even a lifetime of experience in battle.
  • Feanav: The Apothecary's Progress
Clear Your Mind

Clear Your Mind {5}

Sorcery
Exile target nonland permanent.
As a child, they had never given her a second thought. As an ascendant, she never gave them a second to think.
  • Sparks of a Multiverse
Clear the Way Home

Clear the Way Home {3}{G}

Sorcery - Revelation
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Rail War
Cleric of Fervor

Cleric of Fervor {3}{R/W}{R/W}

Creature - Human Cleric
Soldiers you control get +1/+1.
Whenever one or more creatures attack, create a 1/1 red Soldier creature token.
Not all crusades are fought on foreign soil.
2/4
  • Plagues of Fretport
Clever Infiltrator

Clever Infiltrator {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
“Knowledge always finds its way around all obstacles.”
0/3
  • Khaliz-Dorahn
Climactic Conflict

Climactic Conflict {4}{G}{G}

Sorcery
Choose target creature you control. Double its power and toughness until end of turn. That creature deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is its power.
  • Theros Triumphant
Climbing the Oldest Mountain

Climbing the Oldest Mountain {2}{G}

Enchantment - Road
When Climbing the Oldest Mountain enters, draw a card, then choose a card name.
Whenever a creature you control with the chosen name deals combat damage to a player, put two +1/+1 counters on it.
“Sami found an abandoned Caica estate that Phyrexia didn't care for. Here I will find the way home.”
— Millaray Antillanca
  • Road to Carü Mapu
Cling to Undeath

Cling to Undeath {2}{B}

Sorcery
Create a 2/2 black Zombie creature token.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
“Immortality demands utmost desperation.”
—Grazol Droth, lich lord of Unx
  • Alara
Clinging Mire

Clinging Mire {2}{B}

Instant
Target creature gets -4/-4 until end of turn.
Once you've wandered into the northern marshes, there's only one way back out.
  • Oirohpo
Clipped Seer

Clipped Seer {2}{G}

Creature - Bird Mystic
Whenever you cast a noncreature spell, you may shuffle target card an opponent owns in exile into its owner's library.
They can take your wings, but your fate is always your own.
3/1
  • Ophorio
Cloak of the Exiled

Cloak of the Exiled {3}

Artifact - Equipment
Equipped creature has hexproof. (That creature can't be the target of spells or abilities your opponents control.)
Equip {0}
  • A Tourney at Whiterun
Clockwork Artifice

Clockwork Artifice {3}{U}

Sorcery
Create a 0/0 blue Construct artifact creature token. Put X +1/+1 counters on it, where X is one plus the total number of noncreature, nonland cards in your graveyard.
Many have tried and failed to replicate the spells that brought the Adamant Legion to life.
  • Seasons of War
Close Escape

Close Escape {2}{U}

Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
The group ran as far away from the Deadlands as they could, knowing their lives depended on it.
  • Aftermath
Closing-Act Abomination

Closing-Act Abomination {2}{B}{G}

Creature - Demon Horror
Trample
You may spend black and green mana as though it were mana of any color.
Whenever Closing-Act Abomination attacks, look at the top X cards of your library, where X is the number of colors among cards in your graveyard. Put up to one of them into your hand and the rest on the bottom of your library in a random order.
5/4
  • The Stage Presents: The Neverending Act
Cloud Sovereign

Cloud Sovereign {2}{W}{U}

Creature - Whale
Flying
{U}: Put Cloud Sovereign on top of its owner's library.
Foresee — As you draw Cloud Sovereign, you may reveal it and pay {1}{W}. When you do, create a 1/1 white Bird creature token with flying.
3/3
  • Descent from the Highlands
Cloud Swine

Cloud Swine {3}{U}{U}

Creature - Boar Dragon
Flying
Whenever you cast a spell, create a 1/1 blue Boar Dragon creature token with flying.
4/4
Card has other part: Hog the Skies
  • Karina's Explorations
Cloudchaser Kestrel

Cloudchaser Kestrel {1}{W}{W}

Creature - Bird
Flying
When Cloudchaser Kestrel enters, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
2/2
  • Novea
Cloudfisher

Cloudfisher {2}{U}{U}{R}

Creature - Merfolk Nymph
Flying
Whenever Cloudfisher deals combat damage to a creature, gain control of that creature for as long as you control Cloudfisher.
Whenever Cloudfisher deals combat damage to a player, gain control of target land that player controls for as long as you control Cloudfisher.
1/4
  • Novea
Cloudheath Sentinel

Cloudheath Sentinel {3}{W}

Artifact Creature - Bird
Flying
When Cloudheath Sentinel enters, return target artifact card with mana value 2 or less from your graveyard to the battlefield.
It stands guard against thieves and time alike.
2/4
  • Alara
Cloudshaper Pilgrim

Cloudshaper Pilgrim {3}{W}{W}

Creature - Spirit Cleric
Flying, lifelink
When Cloudshaper Pilgrim enters, return target creature or enchantment card with mana value 3 or less from your graveyard to your hand.
3/3
  • Worlds Away
Cloudstep Capuchin

Cloudstep Capuchin {2}{U}

Creature - Monkey Monk
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Whenever you cast a spell that doesn't share a color with Cloudstep Capuchin, Cloudstep Capuchin gains flying and hexproof until end of turn.
2/2
  • Novea
Cloudwing

Cloudwing {3}{U}

Creature - Drake Elemental
Flying
{3}{R}, {T}: Cloudwing deals 2 damage to target creature. You may tap or untap that creature.
As the sylphs grew, so did their power.
3/2
  • Novea