Flying When Hallowed Perspective enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) You may exert Hallowed Perspective as it attacks. When you do, until your next turn, you may cast spells as though they had flash. (An exerted creature won't untap during your next untap step.)
When Hamlet Swordmaster enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.) Whenever Hamlet Swordmaster attacks while you control three or more artifacts, exile the top card of your library. You may play it this turn. Artifact spells you cast cost {1} less to cast.
Equipped creature gets +2/+2. Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated. Equip {2}
When Hand of Fidelity enters, creatures you control get +1/+1 until end of turn. At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}{W}: Create an Idol token. Prevent all damage that would be dealt to and dealt by target creature this turn. At the beginning of your end step, if you're in a renaissance and you control ten or more Idols, you win the game.
Enchant creature When Hannaru's Courage enters, create a 1/1 white Soldier creature token with vigilance. Enchanted creature gets +1/+1 and has vigilance.
When Hannaru's Spear enters, create Hannaru's Aegis, a legendary white Equipment artifact token with “Equipped creature gets +1/+2 and has vigilance” and equip {2}. Equipped creature gets +2/+1 and has first strike. Equip {2}
If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
“The town of Nightrail harbors criminals and murders Judges. Nightrail's existence can no longer be tolerated.”
When Happily Retired enters, exile target creature you don't control with mana value 3 or less until Happily Retired leaves the battlefield. {1}, Sacrifice Happily Retired: Return target exiled creature card you own that's on an Adventure to your hand. Activate only as a sorcery.
Planeswalker spells you cast cost {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
“So am I free to go?” Asked Azamir. “If you wish. You may also join me. Your company has been entertaining,” said Tzhai. Azamir smiled. “Well, in that case . . .”
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. At the beginning of your end step, untap up to two lands.
Trample Other Dwarves and Elves you control get +1/+1. If Harl and Finn or another Dwarf or Elf you control entering the battlefield or attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Double strike When this creature enters, mill four cards. Put a creature card with power 2 or less from among the cards milled this way into your hand.
The ancient thane-horns called what was left of the dwarven kingdoms to war.
Enchant creature Enchanted creature gets +2/+2. Concord — As long as there are four or more card types among permanents you control, enchanted creature has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Choose one — • Target creature gets +1/+0 and gains indestructible until end of turn. • Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Scry 1, then draw a card.
Whenever another nontoken permanent you control enters, create a Food token. At the beginning of each end step, put X +1/+1 counters on up to one target creature, where X is the amount of life you've gained this turn.