15897 cards found
Spare Rifle

Spare Rifle {2}

Artifact - Equipment
Equipped creature gets +3/+1 and has reach.
Equip {4}
“I can travel to your allies in a blink of an eye. I can fight, pass messages, or run weapons as needed. Anything that could help.”
—Cathette to Kanvar
  • The Empty Throne of Feanav
Pact of the Moon

Pact of the Moon {1}{W}

Instant
Choose two or four —
• Exile target player's graveyard.
• You gain 4 life.
• Create a 2/2 white Knight creature token with vigilance.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Sword of Tides and Time

Sword of Tides and Time {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from blue and from black.
Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand.
Equip {2}
Give New Life

Give New Life {4}

Instant
As an additional cost to cast this spell, sacrifice a permanent.
Reveal the top card of each of your libraries. Put each permanent card revealed this way with mana value less than or equal to the sacrificed permanent's onto the battlefield.
The child showed tremendous power, quickly bringing those eager to exploit it.
  • Sparks of a Multiverse
Autointerment

Autointerment {1}{W}

Instant
Exile target tapped creature. Its controller gains 3 life.
“Stopping so soon? There may yet be more treasure. Best keep digging.”
  • Dark Seas of Shiryen
Mahara Vanguard

Mahara Vanguard {1}{W}{B}

Creature - Human Scout Soldier
Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.”
—Siaveed, Commander of Armies
2/2
  • Alkabah
Converted Conqueror

Converted Conqueror {2}{U}{U}

Creature - Reflection
Flash
Whenever you draw a card during an opponent's turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
2/4
  • Ophorio
Self Replication

Self Replication {W}

Instant
Create a 1/1 colorless Construct artifact creature token. If you control an artifact, create two of those tokens instead.
“Huh, where did the Self Preparing Auto Walking Node run off to? Hope it's not getting into trouble.”
Cosmic Banishment

Cosmic Banishment {2}{W}{U}{B}{R}{G}

Sorcery
Return each card with a cycling ability from your graveyard to your hand. You may cast any number of nonland cards with total mana value X or less from your hand without paying their mana costs, where X is the number of Satrapies you control.
“And so opposites met in the stars above.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Delude

Delude {X}{U}{U}

Instant
This spell costs {1} less to cast for each time you catalyzed this turn.
Counter target spell unless its controller pays {X}.
  • Oirohpo
Reaper of the Fields

Reaper of the Fields {2}{W}

Creature - Human
Whenever a Plains you control enters, you may put a creature card with mana value 2 or less from your hand onto the battlefield.
“Hard work requires inner passion.”
2/1
  • Survive the Night
Tunu, Ancient Shaper

Tunu, Ancient Shaper {1}{R}{R}{R}

Legendary Planeswalker - Tunu
Mountains you control have “{T}: Add {R}{R}.”
[+2]: Exile the top card of your library. You may play that card until the end of your next turn.
[–2]: Conjure six cards named Scorch. Shuffle them and your hand into your library, then draw two cards.
Loyalty:
4
Related card: Scorch
Canopy Assault

Canopy Assault {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
Cycling {2} ({2}, Discard this card: Draw a card.)
A jungle is at its deadliest when all is silent.
  • Alara
Depraved Imp

Depraved Imp {2}{B}

Creature - Demon
Flying
When Depraved Imp enters, if you control a legendary creature, put two +1/+1 counters on Depraved Imp.
By themselves, imps only spread chaos. It takes a pure demon to bring out an imp's true inner malice.
1/2
  • Surging Tide
Itheline, Song of Aith Aera

Itheline, Song of Aith Aera {1}{G}

Legendary Creature - Elf Shaman
Whenever you cast a creature or planeswalker spell, if mana produced by a nonland permanent was spent to cast it, it gains trample and haste until end of turn.
{T}: Add {R} or {G}.
1/3
  • Seasons of War
Branch Prowler

Branch Prowler {3}{G}

Creature - Cat
Branch Prowler can't be blocked except by creatures with flying.
The panther surveys the forest from its canopy, pouncing from an impossibly far distance to secure the kill.
3/2
  • Goliaths of Nangjiao
Bitter Pact

Bitter Pact {2}{B}{G}

Enchantment
When Bitter Pact enters, destroy target nonbasic permanent.
All permanents and players lose hexproof, indestructible, and protection and can't have or gain hexproof, indestructible, or protection.
  • Feanav: The Apothecary's Progress
Skirsdag Edict

Skirsdag Edict {1}{B}

Sorcery
Choose one —
• Each opponent sacrifices a creature.
• Each opponent sacrifices a planeswalker.
• Each opponent sacrifices an enchantment.
Flashback—{4}{B}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Masked Servant

Masked Servant {W}

Creature - Human
Once each turn, when you activate a nonmana ability, you may have Masked Servant get +1/+1 until end of turn.
{2}{W}: Untap target creature.
Okus's possession thrived in nobility. Interactions were scripted, impersonal. Any deviation was either beneath notice or beyond reproach.
1/2
  • The Empty Throne of Feanav
Embrace the Veil

Embrace the Veil {1}{W}{B}

Enchantment
When Embrace the Veil enters, you may exile target nonland permanent you don't control until Embrace the Veil leaves the battlefield.
Whenever you cast a spell with mana value 5 or greater, you may put a card exiled with Embrace the Veil into its owner's graveyard and return Embrace the Veil to its owner's hand.
  • Discoveries of Akieva
Towering Hydraffe

Towering Hydraffe {4}{G}{G}{G}

Creature - Giraffe Hydra
Reach
Assault {5}{G}{G}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Towering Hydraffe assaults, create a token that's a copy of it.
8/8
  • Scriptures of Urshad
Heavenly Avenger

Heavenly Avenger {3}{W}

Creature - Angel
Flying, lifelink
3/4
Shiftscape Cascade

Shiftscape Cascade

Land
{T}: Add {C}.
{T}, Sacrifice Shiftscape Cascade: Choose a basic land type other than Island. Create a colorless land token that's an Island and the chosen basic land type. Activate only during your upkeep.
Hero's Journey

Hero's Journey {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Weaken Defenses

Weaken Defenses {1}{B}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player loses 2 life. If this spell's bleed cost was paid, it deals 1 damage to each creature that player controls.
The raiders struck at night, and as the knights of Daeland struggled to hold them off, the Cauldish at the tourney revealed their treacherous intent.
  • A Tourney at Whiterun