14928 cards found
Time Stands Still, Heroes Emerge

Time Stands Still, Heroes Emerge {1}{G}

Sorcery
Target creature you control gets +4/+4 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Vaughn's Vows

Vaughn's Vows {2}{G}

Sorcery
Reveal the top five cards of your library. Put up to one land card revealed this way onto the battlefield tapped and a creature card revealed this way into your hand. Put the rest on the bottom of your library in a random order.
Life or stage, doctors always vow: do no harm.
  • The Stage Presents: The Neverending Act
Verdant Curtain Caretaker

Verdant Curtain Caretaker {2}{G}

Creature - Construct Druid
Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/2
  • The Stage Presents: The Neverending Act
Verdant Curtain Mascot

Verdant Curtain Mascot {1}{G}

Creature - Construct Boar
When Verdant Curtain Mascot enters, choose one —
• You gain 2 life.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/3
  • The Stage Presents: The Neverending Act
Verdant Curtain Naturalist

Verdant Curtain Naturalist {3}{G}

Creature - Construct Scout
When Verdant Curtain Naturalist enters, you gain 3 life.
{T}: Add one mana of any color.
“People say the world's a stage, and yet they leave its wildest stories untold.”
3/3
  • The Stage Presents: The Neverending Act
Verdant Curtain Prodigy

Verdant Curtain Prodigy {1}{G}

Creature - Construct Actor
Auditioning for a color causes you to create a 1/1 colorless Construct Actor creature token, then create one of the audition's Role tokens.
3/2
  • The Stage Presents: The Neverending Act
Wild Entourage

Wild Entourage {4}{G}

Creature - Construct Actor
When Wild Entourage enters, create two 1/1 colorless Construct Actor creature tokens.
{4}{G}: Wild Entourage gets +2/+2 and gains trample until end of turn.
So great is their chemistry that they're either cast as a group or not at all.
3/3
  • The Stage Presents: The Neverending Act
Wooded Ward

Wooded Ward {1}{G}

Instant
Untap target creature you control. It gets +1/+4 and gains hexproof and reach until end of turn.
In his creation of the Stage, Percy left much of the forests untouched — finding little use for them in his vision. It's no wonder that they're one of the few places he's blind to.
  • The Stage Presents: The Neverending Act
Critical Acclaim

Critical Acclaim {1}{W}{U}

Instant
You gain 2 life and draw two cards.
There's no feeling sweeter than that of being heard and understood.
  • The Stage Presents: The Neverending Act
Director's Perks

Director's Perks {W}{U}

Enchantment
Other enchantments you control have hexproof.
At the beginning of your upkeep, you gain 1 life and exile up to one target card from a graveyard.
  • The Stage Presents: The Neverending Act
Glimpse the Puppet Strings

Glimpse the Puppet Strings {2}{W}{U}

Sorcery
Search your library for a planeswalker card, exile it with two loyalty counters on it, then shuffle. If that card has mana value 4 or less, you may activate one of its loyalty abilities. Then put that card into your hand.
  • The Stage Presents: The Neverending Act
Waltz on a Nimbus

Waltz on a Nimbus {1}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Exile target nonland permanent you don't control until Waltz on a Nimbus leaves the battlefield.
Create a 1/1 white Soldier creature token with “This creature gets +1/+1 for each enchantment you control.”
Search your library for a non-Saga enchantment card and reveal it. You may cast that card. Then shuffle.
  • The Stage Presents: The Neverending Act
The Malevolence Chronicles

The Malevolence Chronicles {2}{U}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target creature card from your graveyard to your hand.
II — Return target instant or sorcery card from your graveyard to your hand.
III — At the beginning of the next end step, create an X/X black Horror creature token, where X is the number of spells you cast this turn.
  • The Stage Presents: The Neverending Act
Ravenous Extra

Ravenous Extra {1}{U}{B}

Creature - Horror
The second spell you cast each turn costs {2} less to cast.
Whenever you cast a spell, each opponent loses 1 life and you gain 1 life.
Starting out, he wanted to take your role— but realizing he'd never fit in, he'll settle for your soul instead.
1/4
  • The Stage Presents: The Neverending Act
Recoil in Fear

Recoil in Fear {1}{U}{B}

Instant
Return target nonland permanent to its owner's hand. Then that player discards a card.
“The sights are terrible, but you must not look away. See them not as parts of a horror play or a tragedy, but as what they are: the truth.”
—Salome, to Paul
  • The Stage Presents: The Neverending Act
Salome

Salome {4}{U}{B}

Legendary Planeswalker - Salome
Whenever you cast your second spell during each of your turns, you may activate one of Salome's loyalty abilities.
[+1]: Draw a card. Untap up to two lands.
[–4]: Destroy all creatures.
[–8]: You get an emblem with “You may pay {0} rather than pay the mana cost for the second spell you cast each turn.”
Loyalty:
4
  • The Stage Presents: The Neverending Act
Blood on Satin

Blood on Satin {B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Each opponent discards a card and loses 2 life.
Exile target card from a graveyard. If a creature card was exiled this way, you gain 2 life.
At the beginning of the next end step, you gain 3 life if an opponent lost life this turn and each opponent loses 3 life if you've gained life this turn.
  • The Stage Presents: The Neverending Act
Prod the Stitchwork

Prod the Stitchwork {1}{B}{R}

Enchantment
When Prod the Stitchwork enters, it deals 1 damage to target player. That player sacrifices a creature.
At the beginning of your end step, if an opponent was dealt damage by three or more sources this turn, exile the top card of your library. You may play it until the end of your next turn.
  • The Stage Presents: The Neverending Act
Assemble the Heroes!

Assemble the Heroes! {1}{R}{G}

Sorcery
Create three 1/1 colorless Construct Actor creature tokens.
Off-stage, they could be tired, sad, lost, confused. But on the stage, they were the only ones who could save the day.
  • The Stage Presents: The Neverending Act
Into Autumn's Arms

Into Autumn's Arms {R}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Put a +1/+1 counter on target creature you control.
Double the number of counters on target creature you control.
  • The Stage Presents: The Neverending Act
Jerrold, Master Experimenter

Jerrold, Master Experimenter {2}{R}{G}

Legendary Creature - Construct Druid
Creatures you control have “Whenever this creature attacks, put a +1/+1 counter on target creature with lesser power.”
At the beginning of each end step, if there are five or more +1/+1 counters among creatures you control, destroy up to one target artifact or enchantment.
3/3
  • The Stage Presents: The Neverending Act
Strawhood Harvested

Strawhood Harvested {1}{R}{G}

Creature - Scarecrow Horror
Whenever another creature you control enters, put your choice of a +1/+1 counter, a trample counter, or a haste counter on it.
A visage erased is enough to make someone familiar into someone feared.
2/3
  • The Stage Presents: The Neverending Act
Ivory Curtain Litigator

Ivory Curtain Litigator {G}{W}

Creature - Construct Cleric
If an enchanted permanent you control would leave the battlefield, instead destroy one of the Auras attached to it, then that permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“I'm afraid that's not how this script is meant to unfurl.”
3/1
  • The Stage Presents: The Neverending Act
A Memorial to Radiance

A Memorial to Radiance {G}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You may create a token that's a copy of target Aura you control. Attach it to target creature you control.
Put a +1/+1 counter on each enchanted creature you control. Those creatures gain indestructible and vigilance until end of turn.
  • The Stage Presents: The Neverending Act
Take Back the Stage

Take Back the Stage {1}{G}{W}

Instant
Target creature you control gets +1/+1 and gains lifelink until end of turn. It fights target creature you don't control.
“The spotlight shall be yours no longer, foul beast! And it never will be!”
—Douglass, Star of the Show
  • The Stage Presents: The Neverending Act