15897 cards found
Monstrous Guise

Monstrous Guise {B}

Sorcery
Target creature you control gets +1/+0 and gains menace until end of turn. (That creature can only be blocked by two or more creatures.)
Draw a card.
  • Zero
Moonlit Shore

Moonlit Shore

Land
Moonlit Shore enters tapped unless you control two or more blue and/or black permanents.
{T}: Add {U} or {B}.
  • Zero
Moranai Paragon

Moranai Paragon {G}

Creature - Human Samurai
At the beginning of your upkeep, you may put a reinforcement counter on Moranai Paragon.
Whenever Moranai Paragon attacks, you may put a creature card with mana value equal to the number of reinforcement counters on Moranai Paragon from your hand onto the battlefield.
1/2
  • Path of Shadows
Morbid Plunder

Morbid Plunder {1}{B}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The best treasures—to a necromancer at least—are those who never considered themselves treasures at all.
  • Zero
Move Unseen

Move Unseen {U}

Sorcery
Target creature can't be blocked this turn.
“Now Daril, the essence of stealth is simple. Move with intention and purpose so that they'll think you were always meant to be there.”
—Amelia, Aeon's Hand Assassin
  • Zero
Mua, Seishin Ascendant

Mua, Seishin Ascendant {1}

Legendary Creature - Spirit Samurai
Sacrifice another colorless creature: Put a +1/+1 counter on target creature.
“Shadow given life; into death does he lead us; the end of an age.”
— Ayashi, Winter Poet
1/1
  • Path of Shadows
Murderous Rampage

Murderous Rampage {3}{B}{B}

Sorcery
Destroy target creature an opponent controls, then that player sacrifices a creature.
“The Aeon's Hand will share my pain! You monsters!”
—Daril Tique
  • Zero
Mystic's Mantle

Mystic's Mantle {1}{G}

Enchantment - Aura
Enchant creature
When Mystic's Mantle enters, draw a card.
Enchanted creature gets +1/+1.
Mirage {G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Natia Nomad

Natia Nomad {3}{W}

Creature - Human Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
The Natia Valley is one of the key routes many nomadic tribes pass when the seasons change.
1/4
  • Zero
Natia Shaman

Natia Shaman {1}{W}

Creature - Cat Shaman
“Though they may talk of things like spirituality, the Leonin of Natia Valley are no more than savages crudely wearing the veneer of civilization.”
—Gavis, Stalwart
3/1
  • Zero
Nimbus Fae

Nimbus Fae {U}

Creature - Faerie Wizard
Flying
{3}{U}, Sacrifice Nimbus Fae: Put target creature on top of its owner's library.
1/1
  • Zero
Northwind Master

Northwind Master {U}

Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Northwind Master enters, you may have another target creature you control gain prowess until end of turn.
1/1
  • Zero
One with Seishin

One with Seishin {1}{W}

Enchantment
Colorless creatures you control get +1/+1.
Though the living fall by the thousands each day, our Ancestors still watch over us, guiding us at every turn.
  • Path of Shadows
Only Memories Remain

Only Memories Remain {U}{B}

Instant - Inscription
Target player mills seven cards.
Inscribe {3}{U}{B} ({3}{U}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Ophelia's Neophyte

Ophelia's Neophyte {1}{B}{B}

Creature - Vampire Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Ophelia's Neophyte enters, you may have another target creature you control gain lifelink until end of turn.
2/3
  • Zero
Oracle Crab

Oracle Crab {U}

Creature - Crab
When Oracle Crab enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Their shells contain the secrets of fate itself.
0/3
  • Zero
Orzhov Benefactor

Orzhov Benefactor {2}{W}{W}

Creature - Angel
Flying, vigilance
Orzhov Benefactor can't attack or block unless you pay {1} for each debt counter on it.
At the beginning of your upkeep, put a debt counter on Orzhov Benefactor.
{2}: Remove a debt counter from Orzhov Benefactor.
5/5
  • Kaleidoscope
Oshiruko Purifier

Oshiruko Purifier {1}{W}{W}

Creature - Human Cleric
When Oshiruko Purifier enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have lifelink.
1/1
  • Path of Shadows
Overwhelming Force

Overwhelming Force {5}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn and creatures your opponents control block this turn if able.
When the wild calls, listen or be trampled into the dust.
  • Zero
Pagoda of Longevity

Pagoda of Longevity {2}

Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
“Let fear hold no sway over your actions”
—Seishin proverb
  • Path of Shadows
Paladin's Blade

Paladin's Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and lifelink.
Equip {3}
  • Zero
Palloren Vulture

Palloren Vulture {3}{B}

Creature - Bird Zombie
Flying
When Palloren Vulture enters, each player mills two cards.
2/3
  • Zero
Path of the Waters

Path of the Waters {U}

Instant - Inscription
Look at the top three cards of your library, then put them back in any order. If you've cast a spell named Whisper of the Winds this turn, draw a card.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Related card: Whisper of the Winds
  • Path of Shadows
Phantasmal Samaritan

Phantasmal Samaritan {1}{W}

Creature - Illusion
When Phantasmal Samaritan enters, you gain 4 life.
Her gifts are immaterial and her embrace without weight, but her support can still uplift a tired heart.
1/2
  • Kaleidoscope
Phasmophobia

Phasmophobia {1}{W}

Instant
Tap target creature. Prevent all combat damage that creature would deal this turn. It doesn't untap during its controller's next untap step.
  • Path of Shadows