14928 cards found
Smokescreen

Smokescreen {R}

Sorcery
Target creature can't block this turn. Smokescreen deals 2 damage to that creature's controller.
Thick smoke poured from the creature's mouth, blackening the area and ensuring nothing could get in its way.
  • Monsters of Chikyu
Smoking Skull

Smoking Skull {B}

Artifact - Equipment
Equipped creature gets +0/+2 and has menace.
Equip {1}
“The best way to win a fight is to make people not want to start one with you.”
—Mei Liva
  • Karina's Explorations
Snake Tattoo

Snake Tattoo {G}

Instant - Inscription
Target creature gains deathtouch and poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
Inscribe {1}{G} ({1}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Sneak a Peek

Sneak a Peek {R}

Instant
Exile the top card of each player's library. You may play one of those cards this turn.
Wait, this isn't my moor.
  • Ophorio
Snowclearer

Snowclearer {1}

Artifact - Project
At the beginning of your end step, you may put a progress counter on Snowclearer.
[PROGRESS 1-2] Sacrifice Snowclearer: Add {C}.
[PROGRESS 3+] Sacrifice Snowclearer: Add two mana of any one color.
  • Rail War
Soaring Dreams

Soaring Dreams {U}

Sorcery - Inscription
Create a 1/1 blue Bird creature token with flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Solar Flair

Solar Flair {W}

Creature - Reflection
Flying
Reflections can't help but to show off the advantages of being living sunlight.
1/1
  • Ophorio
Solar Wisp

Solar Wisp {W}

Creature - Elemental
When Solar Wisp enters, put a +1/+1 counter on target creature.
Even the rays of Elama's sun are blessed by its unique mana, spawning new life wherever they fall.
0/1
  • Kaleidoscope
Solemn Deputy

Solemn Deputy {W}

Creature - Human Soldier
Sandbluff carefully balances the security of civilization and the freedom of the frontier, decrying judges and outlaws alike for their extreme views.
0/4
  • High Noon
Soliloquy

Soliloquy {R}

Sorcery
Tap all lands target player controls and that player loses all unspent mana.
“Hush, now it's my time to shine.”
  • Villains: The Musical
Soul Flame

Soul Flame {X}{R}

Instant
Choose one—
• Soul Flame deals X damage to target nonred creature.
• Target red creature gets +X/+0 until end of turn.
  • Zero
Soul Pierce

Soul Pierce {U}

Instant
Counter target creature spell unless its controller pays {2}.
Soul Reader

Soul Reader {W}

Creature - Human Wizard
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your end step, exile up to one target nonland permanent you own. If Soul Reader has two or more counters on it, return that card to the battlefield under your control. Otherwise, return that card to your hand.
1/2
  • Toll Midnight
Soul Warden

Soul Warden {W}

Creature - Human Cleric
Whenever another creature enters, you gain 1 life.
1/1
Soul's Attendant

Soul's Attendant {W}

Creature - Human Cleric
Whenever another creature enters, you may gain 1 life.
Clerics take pride in overseeing all ages of life. From protecting newborns from possession, to warding family homes, to purging the dead of flesh.
1/1
  • New Horizons
Soul-Synthesizer

Soul-Synthesizer {1}

Artifact
{1}, {T}, Sacrifice Soul-Synthesizer: Look at the top seven cards of your library. You may reveal a card with an activated ability from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Life's ultimate riddle, resolved?
  • Beyond the Blackwall
Soulblade Warrior

Soulblade Warrior {R}

Artifact Creature - Human Spirit Warrior
Advance {2}{R} (Cast this for {2}{R} to advance it as it enters. {2}{R}: Advance this as a sorcery.)
Haste
Whenever Soulblade Warrior advances, it gets +2/+0 until end of turn.
She wears your heart on her sleeve.
1/1
  • Karina's Explorations
Soulbreaker Apprentice

Soulbreaker Apprentice {B}

Creature - Human Warlock
{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
“Velinor called my techniques amateurish. Nothing a few forbidden scrolls can't fix.”
1/1
  • Seasons of War
Soulstone

Soulstone {1}

Artifact
Activated abilities of cards in your hand cost up to {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
  • Path of Shadows
Sound

Sound {W}

Instant
If target creature would leave the battlefield this turn, return it to its owner's hand instead.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Safe
  • Oirohpo
Sounds of Silence

Sounds of Silence {X}{B}

Instant
Spend only black mana on X.
Any number of target players each draw X cards and lose X life.
“I want to believe that no lights will shine through ever again.”
—The Hunter of Nebulas
Sovereign Stone

Sovereign Stone {1}

Artifact
{1}, Sacrifice Sovereign Stone: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}, Sacrifice Sovereign Stone: Draw a card.
  • Seasons of War
Sovereign Will

Sovereign Will {X}{U}

Instant
Counter target spell unless its controller pays {X}. Look at the top X cards of your library. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Unpreparedness does not befit a ruler.
  • Seasons of War
Sower of Spring

Sower of Spring {G}

Creature - Elf Scout Druid
Whenever a land you control enters, you gain 1 life.
{3}{G}, Sacrifice Sower of Spring: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1/2
  • Seasons of War
Spark Inspiration

Spark Inspiration {R}

Sorcery
Exile the top card of your library. You may have Spark Inspiration deal 2 damage to each opponent. If you don't, you may play that card until end of turn.
  • Ophorio