15897 cards found
Scion of the Pack

Scion of the Pack {3}{W}{W}

Creature - Human Warrior
First strike
Whenever Scion of the Pack enters or one or more creatures you control deal combat damage to an opponent or planeswalker, create a 2/2 green Hound creature token.
When Lovi's dogs awoke to their feral nature, they brought others with them.
2/2
  • Lovi Awoken
Paul, Startin' Out Small

Paul, Startin' Out Small {2}{U}

Legendary Creature - Construct Actor
Prowess
Whenever Paul attacks, look at the top card of your library. If it's a noncreature card, you may cast it. If you don't cast the card, you may put it into your graveyard. (You still pay the spell's cost.)
“A bit mechanical, but their mind lends itself to really understand what they perform. With practice, they could be truly one-of-a-kind.”
—Jeffery, Stage Manager
2/2
  • The Stage Presents: The Neverending Act
Stilthorpe Falconer

Stilthorpe Falconer {2}{W}

Creature - Human Peasant Ranger
When Stilthorpe Falconer enters, create a 1/1 white Bird creature token with flying.
Stilthorpe villagers raise falcons that assist Yroncaster's Skysworn and angels in the pursuit of aerial dominance over the other kingdoms.
2/1
  • Quest for the Roseblade
Arid Causeway

Arid Causeway

Land - Desert
Arid Causeway enters tapped unless you control another Desert.
{T}: Add {R} or {W}.
The entrance to El-Mazar is flanked by ancient and mysterious calcified figures.
  • Over the Horizon
Felhide Sacrament

Felhide Sacrament {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand. If you control a creature with power greater than its base power, you gain 3 life.
Slaughter-priests offer Mogis blood in exchange for strength and vile magics.
  • Theros Triumphant
Scuripi Blessing

Scuripi Blessing {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has hexproof as long as it's tapped.
  • Villains: The Musical
Venture into Bleakrealm

Venture into Bleakrealm {R}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast an Equipment or Adventure spell, add a quest counter.
1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn.
3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
  • Adventurers of Onora
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Violent Feeding

Violent Feeding {2}{B}{B}

Instant
Destroy target creature or planeswalker. Each player loses life equal to that permanent's mana value.
“Vampires never really bother to learn the art of subtlety. It's much scarier that way.”
—“Wild Night Out”
  • Video Horror System
Travel Pouch

Travel Pouch {3}

Artifact - Equipment
At the beginning of your upkeep, you may exile a card from your hand. If you do, draw a card.
Whenever equipped creature deals combat damage to a player, you may put a card exiled with Travel Pouch into its owner's hand.
Equip {1}
“Oooh, that looks fun— I wanna give it a ride!”
—Barx
  • Adventurers of Onora
Mechanus, Awakened Code

Mechanus, Awakened Code {3}

Legendary Artifact Planeswalker - Mechanus
[+1]: Add {C}. Spend this mana only to cast artifact or colorless spells.
[0 ]: Create a 1/1 colorless Construct artifact creature token.
[–2]: Look at the top six cards of your library. You may reveal an artifact or colorless card from among them and put it into your hand. Put the rest on the bottom in a random order.
Loyalty:
4
  • MSEM Masters Cube 2025
Verdant Renewal

Verdant Renewal {2}{G}

Sorcery
Return target permanent card from your graveyard to your hand. If a card with a mana ability was returned to your hand this way, add three mana of any one color.
“We are all of the same world. Connected in ways we cannot even fathom.”
— Skeul, Transnaturalist
  • Worlds Away
Magus of the Gauntlet

Magus of the Gauntlet {3}{R}{R}

Creature - Human Wizard
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 instead.
4/3
  • K15 Core Set
Eldritch Egg

Eldritch Egg {2}{B}

Legendary Artifact
{0}: Until end of turn, Eldritch Egg becomes a copy of target permanent card in a graveyard with mana value 6 or less except it's an artifact. Activate only once each turn. (It has no other card types.)
“I hear they've got an egg of a creature that shouldn't exist locked up in there. I'll crack a few heads for that omelet.”
—Lucien
  • Villains: The Musical 81 297
Nimble Elemental

Nimble Elemental {4}{U}{R}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card.
4/4
  • Khaliz-Dorahn
Disassemble

Disassemble {U}

Instant
Return target artifact or creature to its owner's hand.
Carrion Courier

Carrion Courier {B}

Creature - Bat Spirit
Flying
When a creature you control scavenges Carrion Courier, put a flying counter on that creature.
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Fahrib, Tale of Deceit
Rahstahde, Word of Truth

Fahrib, Tale of Deceit

Legendary Creature - Elder Demon
(Color indicator: Fahrib, Tale of Deceit is blue and black)
Hexproof
Discard two cards: You may cast target instant or sorcery card in your graveyard this turn. If that spell would be put into a graveyard, exile it instead.
At the beginning of your end step, if you have two or fewer cards in hand, transform Fahrib.
4/4
Card has other part: Rahstahde, Word of Truth
  • Alkabah
Stirring of the Run

Stirring of the Run {2}{G}{U}

Enchantment
Whenever you cast a creature spell, you may return target nontoken creature you control with a different name to its owner's hand. If you do, copy that spell. (A copy of a creature spell becomes a token.)
“Those in the Rundfora never stand alone.”
—Gwynsivir, the Listener
  • The Petals Wilt
Lord's Call

Lord's Call {2}{R}{R}

Sorcery
Create four 1/1 red and white Warrior creature tokens.
The dragon army assembles when summoned, whether by a carved horn or a fiery roar.
  • Goliaths of Nangjiao
Fast Travel

Fast Travel {R}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Until end of turn, target creature you control gets +3/+0 and gains first strike and haste. [Sacrifice it at the beginning of the next end step.]
“Let's skip to the good part.”
  • Arkadai
Soli's Blessed

Soli's Blessed {3}{W}

Creature - Angel Soldier
Flying
When Soli's Blessed enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/1
  • Alkabah
Karoa's Downfall

Karoa's Downfall {1}{B}

Sorcery
Choose one. If an opponent lost 3 or more life this turn, choose any number instead.
• Target player sacrifices a legendary creature.
• Target player reveals their hand. You choose a nonland card from it. That player discards that card.
• Exile target player's graveyard.
On that fateful day, Onora felt a great loss.
Related card: Plots that Span Realms
  • Adventurers of Onora
Three Cheers

Three Cheers {1}{B}{B}

Sorcery
Reveal the cards in your library. Target opponent chooses three nonland cards with different names from it. You put the chosen cards into your hand. Then shuffle.
“Our plans for the year start today!”
—Sunny Milk
Crinster Blacksmith

Crinster Blacksmith {2}{B}{B}

Creature - Human Citizen
When Crinster Blacksmith enters, nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
2/1
  • Harvest Festival