14928 cards found
Sights Beyond

Sights Beyond {U}

Enchantment
When Sights Beyond enters, scry 3.
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Sigil of the Many

Sigil of the Many {W}

Enchantment
Creature tokens you control get +1/+0.
“Every baker's child, every gardener, every stoic priest. The weight of their names presses on me more than my sigils, and it is for them that I fight on.”
—Rafiq of the Many
  • Alara
Sigiled Scrollcase

Sigiled Scrollcase {1}

Artifact - Equipment
As long as Sigiled Scrollcase is attached to a creature you control, you have no maximum hand size.
Whenever equipped creature dies, draw a card.
Equip {1}
  • Path of Shadows
Signet Ring

Signet Ring {1}

Artifact
When Signet Ring enters, scry 1.
{2}, {T}, Sacrifice Signet Ring: Add two mana of different colors.
“Endless possibilities carried as a trinket.”
—Nakia, Infinite Seer
  • Alkabah
Silence Dissent

Silence Dissent {B}

Enchantment
When Silence Dissent enters, each player exiles a card from their hand at random until Silence Dissent leaves the battlefield.
{1}{W}: Exile Silence Dissent. Return it to the battlefield under your control at the beginning of your next end step.
  • Plagues of Fretport
Silent Call

Silent Call {U/R}

Enchantment - Aura
Enchant creature
When Silent Call enters, draw a card.
Enchanted creature attacks each combat if able.
The romantic's heart is their master.
  • Feanav: The Apothecary's Progress
Silent Musing

Silent Musing {U}

Instant
Return target creature to its owner's hand. If you controlled that creature, draw a card.
The mountain springs offer a unique magic—the ability to forget the body and dissolve into your memories.
  • Descent from the Highlands
Silent Sleep

Silent Sleep {B}

Sorcery
Return target creature card from your graveyard to your hand.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Sinful Past

Sinful Past {B}

Sorcery
Target player reveals a number of cards from their hand equal to the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Erinoss had once had a vision of Heletrios, who told him the truth about his death.
  • Aftermath
Sing Through Steel

Sing Through Steel {R}

Sorcery
Target creature gains trample and haste until end of turn. Harmonize. (Trigger up to one harmony of a permanent you control.)
One part performance, one part sport. One part collaboration, one part competition. The art of bladesinging is built on the back of decades of nuance.
  • Arcanum Academia
Sink into the Floor

Sink into the Floor {B}

Instant
Mill a card. Target creature gets -X/-X until end of turn, where X is the number of cards put into your graveyard from anywhere this turn.
  • Al Tabaq
Skeleton Shield

Skeleton Shield {1}

Artifact - Equipment
Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3}
  • Zero
Skill Link

Skill Link {R}

Enchantment
Whenever an opponent is dealt damage by one or more sources you control for the second time each turn, draw a card.
Minds in perfect harmony, though seemingly in disarray from the outside.
  • Monsters of Chikyu
Skitterthorns

Skitterthorns {G}

Creature - Elemental
Whenever Skitterthorns blocks or becomes blocked, creatures you control gain deathtouch until end of turn.
Along with her forests, Rei brought her homeland's creatures to inhabit the city's overgrown ruins.
0/1
  • Villains: The Musical
Skittish Prey

Skittish Prey {G}

Instant
Create a 1/1 green Squirrel creature token.
The next creature spell you cast this turn can be cast as though it had flash. As you cast that spell, it gains voracious 2. (As it enters, you may sacrifice up to two artifacts and/or creatures. That creature enters with that many +1/+1 counters on it.)
  • End of Wollensie
Skulduggery

Skulduggery {B}

Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
On open sea, this life divine,
‘Till all is mine, o' salt an' brine!
Skulking Servant

Skulking Servant {W}

Creature - Human
{3}{W}: Tap target creature with power 4 or greater.
“The master thinks we're beneath him. It's a shame, then, that he never keeps an eye on us.”
2/1
  • Feanav: The Apothecary's Progress
Skycaster's Aura

Skycaster's Aura {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
  • Spark of Revolution
Slayer's Stratagem

Slayer's Stratagem {R}

Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Draw a card.
“Let others fight your battles. Why lift a sword or marshal your troops when others are perfectly willing to do it for you?”
—Rhevus, Grand Tactician
  • Seasons of War
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Zero
Sling of the Meek

Sling of the Meek {1}

Artifact - Equipment
Equipped creature has “{1}, {T}: This creature deals 1 damage to any target.”
Whenever equipped creature deals damage to a creature with power 5 or greater, sacrifice Sling of the Meek. If you do, destroy that creature.
Equip {3}
  • Scriptures of Urshad
Sly Snow-Fox

Sly Snow-Fox {R}

Creature - Fox
First strike
{2}{R}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Underneath its soft fur lurks surprising strength and the cunning to use it sparingly.
1/1
  • Glacia: Hail to the Queen
Small Comfort

Small Comfort {W}

Sorcery
Destroy target enchantment. If it's a Curse, you gain 3 life.
“I've got a lot of bad memories to work through. And they hurt. Sometimes a lot. But it keeps being worth it in the end.”
  • Karina's Explorations
Small Luxuries

Small Luxuries {B}

Instant
You draw a card and you lose 1 life. Exile Small Luxuries.
At the beginning of your upkeep, you may return Small Luxuries from your graveyard to your hand.
“Hang in there, Fareeha.”
Smoke and Mirrors

Smoke and Mirrors {U}

Instant
Goad up to one target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Draw a card.
“You build your world upon your vision. What will you do when you can't see?.”
—Ulthir, Winter's Sorrow
  • Seasons of War