15897 cards found
Sunchaser Mantas

Sunchaser Mantas {1}{W}{U}

Creature - Fish
(Color indicator: Sunchaser Mantas is blue)
Flying
When Sunchaser Mantas enters, choose a color. Look at the top four cards of your library. You may reveal a card of the chosen color from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
  • Worlds Away
Suncolored Dreamer

Suncolored Dreamer {5}{G}{U}

Creature - Elemental Beast
You may pay {W}{U}{B}{R}{G} rather than pay this spell's cost.
When Suncolored Dreamer enters, draw a card.
“The effects of Slyten crystals on the fauna of the Batrel Plateau is incredibly atypical.”
—Mia Reyes, Xenobiologist
7/7
  • Animus Vox
Suncrown Mastodon

Suncrown Mastodon {6}{G}

Creature - Elephant
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
“Have you ever seen a greater beast? Such majesty, such grace. Such ears.”
—Am'atambi
7/7
  • Kahembo: Olde Dawn
Sundappled Scrub

Sundappled Scrub

Land - Desert
Sundappled Scrub enters tapped unless you control another Desert.
{T}: Add {G} or {W}.
“All that the light touches is my kingdom.”
—King Shabil
  • Over the Horizon
Sunder History

Sunder History {1}{W}

Sorcery
Exile target artifact or enchantment. If its mana value is 3 or less, draw a card.
“The throne lies broken. Let destiny rule this day.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Sunder Reality's Peace

Sunder Reality's Peace {U}

Sorcery
Return target nonland permanent to its owner's hand.
Reconstruct {5}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
Sunderer of Veils

Sunderer of Veils {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has “Whenever this creature deals damage to a player or planeswalker, you may draw two cards. If you do, discard a card.”
Equip {2}
Cut through the mortal coil, and glimpse the secrets beckoning beyond.
  • Beyond Our Ken
Sundering Arcanist

Sundering Arcanist {3}{G}{G}

Creature - Human Wizard
When Sundering Arcanist enters, you may destroy target artifact or enchantment.
If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand.
4/3
  • Tales of Old Jidai
Sundew Tender

Sundew Tender {3}{G}

Creature - Elemental
Whenever a land you control enters or a land card is put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{3}{G}{G}: Put a +1/+1 counter on each other creature you control.
4/4
  • MSEM Masters Cube
Sundial of the Infinite

Sundial of the Infinite {2}

Artifact
{1}, {T}: End the turn. Activate only during your turn.
It walks a journey of a thousand years, endlessly repeating, never stopping, yet going nowhere all the same.
  • Villains: The Musical
Sunfeather's Trust

Sunfeather's Trust {2}{W}{W}

Sorcery
Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead.
“To be trusted by such a warm, beautiful creature . . . there's no better feeling in the world!”
—Syr Lyco, Griffinsworn
  • Seasons of War
Sunfist Spirit

Sunfist Spirit {4}{W}{W}{W}

Creature - Nymph
Flying
As long as it's your turn, creatures you control get +3/+0 and have vigilance.
As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
A light for a hopeless time.
4/4
  • Novea
Sunflower Fields

Sunflower Fields

Land
As Sunflower Fields enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}, {G}, or {W}.
Dark and hopeless times is when light shines the brightest.
  • Sparks of a Multiverse
Sungrace Meadows

Sungrace Meadows

Land - Forest Plains
({T}: Add {G} or {W}.)
Sungrace Meadows enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Sunheart Greatsword

Sunheart Greatsword {R}{W}

Artifact - Equipment
When this artifact enters or equipped creature attacks, you may discard a card and note its mana value until end of turn. If you do, draw a card.
Equipped creature gets +X/+1, where X is the greatest mana value noted with this artifact. (If there isn't one, it gets +0/+1.)
Equip {3}
  • The Petals Wilt
Sunken Ambitions

Sunken Ambitions {U}

Instant
Return target creature to its owner's hand. Its controller loses 1 life.
Many pirates took up the Cauldish on their promises of loot and spoils. But not all lived long enough to collect their prize.
  • MSEM Secret Lair Drops 1167 189 425
  • MSEM Champions 6 6
  • A Tourney at Whiterun
Sunken Cavern

Sunken Cavern

Land
Sunken Cavern enters tapped unless another player controls a land that could produce {U} or {R}.
{T}: Add {U} or {R}.
Water is a rarity on the surface, but the flooded underground hides the past.
  • Oirohpo
Sunken Curiosity

Sunken Curiosity {U}{B}

Creature - Demon
Deathtouch
At the beginning of your end step, if you control no Sharks, create a 1/1 blue and black Demon Shark creature token with “This creature can't block” and “When this creature deals combat damage to a player, sacrifice it. If you do, draw a card.”
1/1
  • End of Wollensie
Sunken Grave

Sunken Grave {2}

Artifact
When Sunken Grave enters, create a tapped 2/2 black Zombie creature token.
{5}, {T}, Sacrifice Sunken Grave: Create a tapped 2/2 black Zombie creature token.
  • Riddles of Revio
Sunken Homestead

Sunken Homestead

Land
Sunken Homestead enters tapped.
{T}: Add {B}.
{2}{B}: Until end of turn, Sunken Homestead becomes a 2/2 Zombie creature with “When this creature dies, return it to the battlefield.” Activate only if you're horrific.
  • Video Horror System
Sunken One

Sunken One {4}{U}{U}

Creature - Octopus Horror
Whenever Sunken One attacks, target creature defending player controls gets -13/-0 until end of turn.
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
What's beneath may yet still rise.
5/5
  • Innistrad In Memoriam
Sunken Outcast

Sunken Outcast {R}

Creature - Merfolk
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{W}: You gain life equal to Sunken Outcast's power.
0/1
  • Novea
Sunken Slasher

Sunken Slasher {3}{R}

Creature - Merfolk Warrior
Primal {1}{W}{W} (During your turn, you may cast this spell for {1}{W}{W} instead of playing a land.)
Double strike
When Sunken Slasher enters, if you didn't play a land this turn, put a +1/+1 counter on it.
2/2
  • Novea
Sunken-Eye Angler

Sunken-Eye Angler {B}{G}

Creature - Merfolk Horror Shaman
Pressure {3}{B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Sunken-Eye Angler enters, mill three cards. Then if it was cast for its pressure cost, you may return a creature card from your graveyard to the battlefield.
The Danithra always manage to reel in new members. Or victims.
2/2
  • Elmare: Into the Abyss
Sunless Ridge

Sunless Ridge

Land
As Sunless Ridge enters, you may tap an untapped creature you control. If you don't, Sunless Ridge enters tapped.
{T}: Add {B} or {R}.
  • Surging Tide