15897 cards found
Kaneh Fortress

Kaneh Fortress

Land - Satrapy
As Kaneh Fortress enters, you may pay 1 life. If you don't, Kaneh Fortress enters tapped.
Satrapies you control have “{T}: Add {B}.”
“Sure, call it callous if you want. I prefer ‘efficient'; I am Will, after all, and only a single will in a prosperous society comes out on top.”
—Zhubin the Unbowed
  • Alkabah: The Rise of Soli
Sahra Poet-Priest

Sahra Poet-Priest {1}{R}{G}

Creature - Human Bard Cleric
When Sahra Poet-Priest enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{R}: Sahra Poet-Priest gets +1/+0 until end of turn.
1/3
  • Alkabah
Scathing Review

Scathing Review {R}

Instant
Scathing Review deals 2 damage to target creature. If you control an artifact, Scathing Review deals 2 damage to that creature's controller.
It's always best to stay on the critics' good side in Koras.
  • Villains: The Musical
Meletis Stargazer

Meletis Stargazer {2}{W}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets Meletis Stargazer, scry 2.
{T}: Look at the top card of your library. If it's a permanent card with mana value 3 or less, you may reveal it and put it into your hand.
“Redraw the charts. The Great Bull is no more, struck by Heliod. In its place—the Crested Dragon, twelve points, forged by Purphoros.”
2/2
  • Theros Triumphant
Ravenous Extra

Ravenous Extra {1}{U}{B}

Creature - Horror
The second spell you cast each turn costs {2} less to cast.
Whenever you cast a spell, each opponent loses 1 life and you gain 1 life.
Starting out, he wanted to take your role— but realizing he'd never fit in, he'll settle for your soul instead.
1/4
  • The Stage Presents: The Neverending Act
Helene Trant

Helene Trant {2}{G}{U}

Legendary Planeswalker - Helene
[+2]: Until end of turn, Helene Trant becomes a 4/4 Human Warrior creature with hexproof and trample that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
[–2]: Draw two cards.
[–4]: You get an emblem with “Whenever one or more creatures you control deal combat damage to a player, draw a card.”
Loyalty:
4
Rundfora Huntsman

Rundfora Huntsman {2}{G}

Creature - Human Peasant
“The humans plunder the Rundfora. Their arrows slay our friends, and their axes fell our homes. How can there be peace against such atrocities?”
—Fencas, Bloodbriar archdruid
3/3
  • Quest for the Roseblade
Forgotten Shrine

Forgotten Shrine

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Forgotten Shrine: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Descended Fissure

Descended Fissure

Land
Descended Fissure enters tapped.
{T}: Add {B} or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Affluent Knight

Affluent Knight {4}{B}{G}

Creature - Human Knight
When Affluent Knight enters, recruit, then recruit again. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
To the followers of Tamaak, a store of wealth is as sacred as a store of water.
2/1
  • Alkabah
Spire Runner

Spire Runner {1}{U}

Creature - Human Rogue
Spire Runner can't be blocked.
Whenever Spire Runner deals combat damage to a player, you may draw a card. If you do, discard a card.
“They always keep the best stuff near the top.”
1/1
  • Seasons of War
Hisano the White Lion

Hisano the White Lion {R}{G}

Legendary Creature - Human Warrior
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
“Like vermin beneath my claws.”
3/2
  • Tales of Old Jidai
Smooth Musician

Smooth Musician {2}{W}{U}

Creature - Human Bard
{2}, Return a creature you control to its owner's hand: Smooth Musician gets +1/+1 and gains lifelink until end of turn.
His saxophone has never played the same song twice, and he wouldn't have it any other way.
3/3
  • Eralou
Grim Scythe

Grim Scythe {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
A tool of harvest makes for a poor weapon, but a powerful casting focus.
  • Feanav: The Apothecary's Progress
Haunting Horseman

Haunting Horseman {1}{B}{B}

Creature - Spirit
Flying
Whenever Haunting Horseman deals combat damage to a player, that player discards a card.
For some, death only took away the limitations of life.
2/1
  • High Noon
Eternal Duneborn

Eternal Duneborn {B}

Creature - Zombie
Eternal Duneborn enters tapped.
Foresight — Whenever you draw your second card each turn, return Eternal Duneborn from your graveyard to your hand.
As Dthan fought the endless horde, he realized the horror behind the Host's strength.
2/1
  • Riddles of Revio
Edge of Adventure

Edge of Adventure {1}{U}

Sorcery
Scry 1, then reveal the top card of your library. If it's a land card, put it into your hand.
Draw a card.
“If it wasn't dangerous, it wouldn't be an adventure, would it?”
— Selma, to Yuren
  • Harvest Festival
Zephyr Gliders

Zephyr Gliders {3}{W}{U}

Creature - Human Wizard Scout
Flying
When Zephyr Gliders enters, up to two target creatures you control gain flying until end of turn.
The exploration was less about the treasure and more about finding out who could get there faster.
3/3
  • Worlds Away
Sword of Silver and Gold

Sword of Silver and Gold {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from colorless and from multicolored. This effect doesn't remove Sword of Silver and Gold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything colorless or multicolored.)
Whenever equipped creature deals combat damage to a player, you create a 2/2 colorless Spirit creature token and that player exiles the top three cards of their library.
Equip {2}
  • Path of Shadows
Miyoga Dragonsoul

Miyoga Dragonsoul {R}

Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.
{1}{R}: Until end of turn, Miyoga Dragonsoul becomes a 2/2 red Dragon creature with flying and “{R}: Miyoga Dragonsoul gets +1/+0 until end of turn.” Activate only as a sorcery.
1/2
Cogent Recruiter

Cogent Recruiter {4}{R}

Creature - Human Warrior
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
4/3
  • Glacia: Hail to the Queen
Rehison Enforcer

Rehison Enforcer {1}{B}

Creature - Elf Soldier
Deathtouch
Rehisons were rarely violent, but they did have zero tolerance for rule breakers.
1/2
  • Khaliz-Dorahn
Probing Pentests

Probing Pentests {U}{R}

Enchantment
Once each turn, when one or more artifacts you control deals damage to an opponent, you may exile the top card of your library. You may play that card this turn. The same is true for enchantments, planeswalkers, instant spells, and sorcery spells.
  • Beyond the Blackwall
Infiltrator of the Anomalous

Infiltrator of the Anomalous {R}

Creature - Human Scout
Whenever Infiltrator of the Anomalous deals combat damage to a player, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
“Whatever those things are, they've got what we need. I'll be back before they know I was ever even there.”
1/1
  • Lovi Awoken
Daelish Archer

Daelish Archer {1}{W}

Creature - Human Archer
Adorned — Daelish Archer has first strike as long as it's equipped and/or enchanted.
Hailing from an inland village, she learned archery as a necessity, helping to keep the local beasts from hunting her friends and family.
2/2
  • A Tourney at Whiterun