15282 cards found
Horizon Treader

Horizon Treader {2}{W}

Creature - Human Knight
When Horizon Treader enters, exile target enchantment you control, then return that card to the battlefield under your control.
“Shengin is vast. I would need a dozen lifetimes to see all that it has to offer.”
1/4
  • Tales of Old Jidai
Honored Retinue

Honored Retinue {2}{W}

Creature - Human Samurai
When Honored Retinue enters, choose a creature you control. You may search your library for a creature card with the same name as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • Tales of Old Jidai
Hisashi Kogane

Hisashi Kogane {5}{W}{W}{W}

Legendary Creature - Human Samurai
Prevent all damage that would be dealt to you and permanents you control.
“I am prepared to give up all that I am for this land, for its people. Do not let my sacrifice be in vain.”
— Hisashi to Kuno
4/4
  • Tales of Old Jidai
Hirukari's Immortal

Hirukari's Immortal {1}{W}{W}

Creature - Human Samurai Knight
When Hirukari's Immortal dies, if it didn't enter this turn, create a token that's a copy of it, except it has no mana cost.
“My family betrayed the Empire's trust. I am prepared to die a thousand deaths to redeem them.”
2/1
  • Tales of Old Jidai
Hinode, the Sacred Summit

Hinode, the Sacred Summit {1}{W}

Legendary Enchantment
When Hinode, the Sacred Summit enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have flying, vigilance, and lifelink.
  • Tales of Old Jidai
Mirai, Spring's Promise

Mirai, Spring's Promise {4}

Legendary Planeswalker - Mirai
At the beginning of your upkeep, choose another planeswalker you control. You may activate that planeswalker's loyalty abilities twice this turn rather than only once.
[+2]: You may put a land card from your hand onto the battlefield. If you don't, each player draws a card.
[–2]: Exile target permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
[–7]: For each land on the battlefield, add one mana of any type that land could produce.
Loyalty:
4
  • Tales of Old Jidai
Azuma Hashiro, Unshackled

Azuma Hashiro, Unshackled {7}

Legendary Creature - Demon
Menace
Whenever a creature you control deals combat damage to a permanent, that permanent's controller sacrifices it.
“Your blood has brought me back, Kirishima. Name your darkest desire, and in turn I will name you my price.”
7/7
  • Tales of Old Jidai
Weathered Wharf

Weathered Wharf

Land
{T}, Pay 1 life: Add {U} or {B}.
{2}, {T}, Sacrifice Weathered Wharf and another permanent: Draw a card. Activate only during your turn.
When the capital's last bridge was destroyed, desperate claimants refused to give ground, and continued to reinforce the far bank by river.
  • The Empty Throne of Feanav
Walled Garden

Walled Garden

Land
{T}, Pay 1 life: Add {B} or {G}.
{2}, {T}, Sacrifice Walled Garden and another permanent: Draw a card. Activate only during your turn.
In the final months of the war, Xenocrata's blockade necessitated all forces to live off the land, leaving many ransacked estates.
  • The Empty Throne of Feanav
Virtuoso's Parlor

Virtuoso's Parlor

Land
Virtuoso's Parlor enters tapped.
When Virtuoso's Parlor enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {W} or {B}.
  • The Empty Throne of Feanav
Veteran's Study

Veteran's Study

Land
Veteran's Study enters tapped.
When Veteran's Study enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {R} or {W}.
  • The Empty Throne of Feanav
University Archive

University Archive

Land
University Archive enters tapped.
When University Archive enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {U} or {R}.
  • The Empty Throne of Feanav
Tenement Alley

Tenement Alley

Land
{T}, Pay 1 life: Add {R} or {W}.
{2}, {T}, Sacrifice Tenement Alley and another permanent: Draw a card. Activate only during your turn.
When the struggle for the capital was at its fiercest, soldiers and partisans fought for every room of every building.
  • The Empty Throne of Feanav
Royal Hospital

Royal Hospital

Land
{T}, Pay 1 life: Add {W} or {B}.
{2}, {T}, Sacrifice Royal Hospital and another permanent: Draw a card. Activate only during your turn.
By winter, so much of the capital had been destroyed that Bedlam House was a sorely needed stronghold—despite the horrors within.
  • The Empty Throne of Feanav
Provincial Hamlet

Provincial Hamlet

Land
{T}, Pay 1 life: Add {G} or {W}.
{2}, {T}, Sacrifice Provincial Hamlet and another permanent: Draw a card. Activate only during your turn.
For over six-hundred days, from the war of succession until the arrival of the Coalition of Rebellions, the river was besieged.
  • The Empty Throne of Feanav
Private Library

Private Library

Land
Private Library enters tapped.
When Private Library enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {W} or {U}.
  • The Empty Throne of Feanav
Palace Hall

Palace Hall

Land
Palace Hall enters tapped.
When Palace Hall enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {W}.
  • The Empty Throne of Feanav
Lamplit Thoroughfare

Lamplit Thoroughfare

Land
{T}, Pay 1 life: Add {U} or {R}.
{2}, {T}, Sacrifice Lamplit Thoroughfare and another permanent: Draw a card. Activate only during your turn.
The battle for the capital would not cease for any nightfall—even the faintest lights would become mortal dangers to agents in the dark.
  • The Empty Throne of Feanav
Industrial District

Industrial District

Land
{T}, Pay 1 life: Add {B} or {R}.
{2}, {T}, Sacrifice Industrial District and another permanent: Draw a card. Activate only during your turn.
For half a year, battles raged through the capital's factories, each used to produce new weapons until the moment of its capture.
  • The Empty Throne of Feanav
Haunted Manor

Haunted Manor

Land
{T}, Pay 1 life: Add {W} or {U}.
{2}, {T}, Sacrifice Haunted Manor and another permanent: Draw a card. Activate only during your turn.
By the end of the war, so much of the aristocracy had died that their estates would grow too perilous for any army or thief.
  • The Empty Throne of Feanav
Forgotten Attic

Forgotten Attic

Land
Forgotten Attic enters tapped.
When Forgotten Attic enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {U} or {B}.
  • The Empty Throne of Feanav
Decayed Bedchamber

Decayed Bedchamber

Land
Decayed Bedchamber enters tapped.
When Decayed Bedchamber enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {B} or {G}.
  • The Empty Throne of Feanav
Clocktower Hideout

Clocktower Hideout

Land
Clocktower Hideout enters tapped.
When Clocktower Hideout enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {B} or {R}.
  • The Empty Throne of Feanav
Chartered Treasury

Chartered Treasury

Land
Chartered Treasury enters tapped.
When Chartered Treasury enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {R} or {G}.
  • The Empty Throne of Feanav
Capital Towpath

Capital Towpath

Land
{T}, Pay 1 life: Add {R} or {G}.
{2}, {T}, Sacrifice Capital Towpath and another permanent: Draw a card. Activate only during your turn.
With the Covenant restored, Amleth had to be captured. Wormwood and Cathette fought Absari while the Coalition crossed the river.
  • The Empty Throne of Feanav