Manifest the bottom X cards of your library tapped, where X is the number of instant and sorcery cards in your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
The child looked in awe at their work, and the mother beamed with pride.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a token that's a copy of target Construct you control. III — Constructs you control get +2/+0 and gain vigilance until end of turn.
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
“Trespassers enter Coralight at their own risk.” —Warning sign
You may reveal a Revelation card you own from outside the game or choose a face-up Revelation card you own in exile. Put that card into your hand. Exile From Stars Above.
The stars had always helped guide the clans from settlement to settlement. But as the constellations began to change, Mishka no longer trusted where they might lead.
Flying, vigilance, lifelink Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever one or more creatures deal combat damage to you, exile one of those creatures. You may cast cards exiled with Merciless Mirror and may spend mana as though it were mana of any color to cast those spells.
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player mills a card.
Whenever you cast your second spell during each of your turns, you may activate one of Salome's loyalty abilities. [+1]: Draw a card. Untap up to two lands. [–4]: Destroy all creatures. [–8]: You get an emblem with “You may pay {0} rather than pay the mana cost for the second spell you cast each turn.”
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Whenever equipped creature deals combat damage to a player, put two balance counters on Staff of Equilibrium. Remove a balance counter from Staff of Equilibrium: Staff of Equilibrium deals 1 damage to any target. Equip {1}
Trample, haste When Sahra, the Consuming enters or attacks, sacrifice a permanent. At the beginning of your end step, transform Sahra unless you've sacrificed two or more permanents this turn.
[+1]: Boxue deals 1 damage to each opponent. You may draw a card, then discard a card. [–1]: Create a Treasure token. [–5]: Copy the next spell you cast this turn. You may choose new targets for the copy. (A copied permanent spell becomes a token.)
Whenever this creature enters, attacks, or leaves the battlefield, choose one that hasn't been chosen. • Return another target nonland permanent to its owner's hand. • Draw two cards. • Create three 1/1 blue Bird creature tokens with flying. • Add {U}{U}{U}{U}. You can't spend this mana to cast creature spells.