14928 cards found
Scuttling Gnat
Vicious Metamorph

Scuttling Gnat {U}

Creature - Insect
At the beginning of your upkeep, if six or more cards are in your graveyard, you may transform Scuttling Gnat.
It traveled in a pirate's coat to the dragon-torn forests of Helicos...
1/1
Card has other part: Vicious Metamorph
Seadrake Rider

Seadrake Rider {G}

Creature - Merfolk Knight
Concord — {1}{G}: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control.
2/1
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss
Seal the Gateway

Seal the Gateway {W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature or planeswalker an opponent controls phases out. If you're in a renaissance, exile it instead.
  • Nangjiao In Bloom
Seal the Tomb

Seal the Tomb {B}

Instant
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Scry 1.
Sealed Evil in a Cage

Sealed Evil in a Cage {W}

Enchantment
When Sealed Evil in a Cage enters, exile target creature an opponent controls with mana value 3 or greater until Sealed Evil in a Cage leaves the battlefield.
On the Stage, villainy is what Percy deems it to be.
  • The Stage Presents: The Neverending Act
Sealed Riftway

Sealed Riftway {1}

Artifact
When Sealed Riftway enters, exile up to one target card from a graveyard.
{2}, {T}, Sacrifice Sealed Riftway: Exile target player's graveyard. Draw a card.
Pidge's most guarded device is the Pidge Overclocking Rig for Transport Alternative Links, which turns her planeswalk into a planar portal.
Sear Flesh

Sear Flesh {R}

Sorcery
Sear Flesh deals 3 damage to target creature or planeswalker. If you've cast another spell this turn, it deals 5 damage instead.
Searing Blasphemy

Searing Blasphemy {R}

Instant
Searing Blasphemy deals 2 damage to target creature. If that creature is an Angel, Searing Blasphemy deals 5 damage instead.
“Even angels can fall.”
—Abdol, Blaze of Rebellion
  • Mious
Searing Insult

Searing Insult {R}

Sorcery
Target creature gains winnow until end of turn if you attacked this turn. Searing Insult deals 2 damage to that creature. (Damage dealt to it also causes its controller to lose that much life.)
For when spitting water doesn't cut it.
  • Ophorio
Searing Pulse

Searing Pulse {R}

Sorcery
Reverberate {3}{R} (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Searing Pulse deals 2 damage to any target.
  • Khaliz-Dorahn
Searing Script

Searing Script {R}

Instant - Inscription
Target permanent you control deals 2 damage to any target.
Inscribe {2}{R}{R} ({2}{R}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Second Death

Second Death {B}

Sorcery
Exile target creature or planeswalker card from a graveyard. Search its controller's hand, graveyard, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Card has other part: First Death
  • Karina's Explorations
Secrets of Coralight Court

Secrets of Coralight Court {U}

Sorcery
This spell can't be countered.
Draw a card.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Secrets of the Orrery

Secrets of the Orrery {U}

Enchantment
As Secrets of the Orrery enters, choose fact or fiction.
Foresight — Whenever you draw your second card each turn,
• Fact — Target creature can't be blocked this turn.
• Fiction — You may tap target creature. If you do, put a stun counter on it.
  • Riddles of Revio
Sedraxis Trepanator

Sedraxis Trepanator {B}

Creature - Zombie Mutant Warrior
{T}, Sacrifice a creature: Target player discards a card and loses 1 life. Activate only as a sorcery.
Grixis was the shard that lost the least from the Conflux. After all, death can always be replaced.
1/2
  • MSEM Secret Lair Drops
  • Alara
Seductive Seashell

Seductive Seashell {1}

Artifact
When Seductive Seashell enters, target player mills two cards.
{2}, Sacrifice Seductive Seashell: Target player mills four cards.
  • Lovi Awoken
See

See {U}

Instant
Look at the top two cards of target player's library. Put one of those cards on the bottom of their library and the rest on top.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Wait
  • Ophorio
See the Forest

See the Forest {G}

Sorcery - Tale
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Elken Grovetender
  • Kahembo: Olde Dawn
Seek Glory
Warforged Hero

Seek Glory {W}

Sorcery
Target creature gets +1/+1 and gains first strike until end of turn.
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Warforged Hero
Seek Guidance

Seek Guidance {U}

Instant
Draw a card.
Whenever Seek Guidance is put into your graveyard from your hand or library, scry 2. (This doesn't include being cast.)
  • Tales of Old Jidai
Seek Prophecy

Seek Prophecy {U}

Sorcery
Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
Seek the Lost Child

Seek the Lost Child {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
Create a 0/1 white Human creature token named Lost Child.
Scry 2.
Exile a token you control named Lost Child. If you do, create two 1/1 white Soldier creature tokens and you gain 4 life.
  • Arkadai
Seeker of Mysteries

Seeker of Mysteries {U}

Creature - Human Wizard
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“The answers to the turmoil that befalls Jidai won't simply reveal themselves to us. They must be found.”
1/1
Seeker of Untouched Beauty

Seeker of Untouched Beauty {G}

Creature - Elf Shaman
As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample.
When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1