14568 cards found
Turned Watcher

Turned Watcher {1}{B}{B}

Creature - Angel Vampire
Flying, lifelink
Sacrifice a creature: Until end of turn, Turned Watcher gets +1/+0 and gains “Whenever Turned Watcher deals combat damage to a player, draw a card.”
A lifetime of virtue withered away in the face of a single act of vice.
3/2
Turtle Up

Turtle Up {1}{U}

Instant
Choose one —
• Target creature gets +0/+3 until end of turn.
• Exile target creature you control. For as long as it remains exiled, you may cast it, and it costs {2} less to cast.
Monty knew he'd have to come out of his shell eventually, but today was not that day.
  • Adventurers of Onora
Turtleback Guide

Turtleback Guide {2}{W}

Creature - Fungus Advisor
“The woopip are essential to Eralou's ecosystem. They break down what can be decomposed, and reuse what can't.”
—Cypress
2/4
  • Eralou
Tusked Consumer

Tusked Consumer {4}{G}{G}

Creature - Beast
Trample
Whenever Tusked Consumer or another creature with power 4 or greater enters the battlefield under your control, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Whenever one or more cards are put into exile from anywhere, you gain 1 life.
6/6
  • Mious
Tutorial Boss

Tutorial Boss {3}{U}

Creature - Human Pirate
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
When Tutorial Boss enters the battlefield, create a 1/1 blue Pirate creature token.
“What do you mean I have to fight two guys at once? I didn't prepare for this!”
—Jerome, novice adventurer
3/1
  • Over the Horizon
Tweak the Settings

Tweak the Settings {X}{X}{B}{B}

Sorcery
Choose X. You may choose the same mode more than once.
• Each opponent loses 3 life and you gain 3 life.
• Each opponent sacrifices a nonland permanent and you create a Treasure token.
• Each opponent discards a card and you draw a card.
  • Arkadai
Twelve Thousand Eyes

Twelve Thousand Eyes {X}{B}

Sorcery - Revelation
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Coalesce {8}{B} (You may cast this from your graveyard for {8}{B}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
It's getting dark, too dark to see.
6/6
Twenty Thousand Leagues

Twenty Thousand Leagues {R}

Enchantment
{1}{R}, Discard a card: Draw a card.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Activate only if twenty or more cards are in your graveyard.
  • Elmare: Into the Abyss
Twice Blessed

Twice Blessed {2}{G}{W}{U}{B}

Enchantment
If you would gain life, you gain twice that much life instead.
If you would draw a card, draw two cards instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
  • Alkabah
Twice-Lived Dead

Twice-Lived Dead {3}{B}{B}

Creature - Zombie
When Twice-Lived Dead dies, create a 2/2 black Zombie creature token.
“Look, I've granted you another chance for life. Do you really need a third one?”
—Aldrane, Insane Necromancer
4/2
  • Zero
Twilight Ambush

Twilight Ambush {B}

Instant
Destroy target creature with power or toughness 2 or less.
Even after evolving for millennia and traveling thousands of light years, humans still fear the things in the dark.
Twilight Blade

Twilight Blade {1}{B}

Creature - Human Cleric
Whenever a creature you control dies, Twilight Blade deals 1 damage to each opponent and you gain 1 life.
2/1
  • Descent from the Highlands
Twilight Dancer

Twilight Dancer {B}

Creature - Human
Whenever Twilight Dancer attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each player loses 1 life and mills a card.
1/1
  • Arcanum Academia
Twilight Delirium

Twilight Delirium {2}{R}{R}

Sorcery
Exchange control of all creatures you and target player control until end of turn. Untap those creatures. They gain haste until end of turn.
The night, the blood, the pain, the fear—all together snapped their minds, and a unified front became an indiscriminate massacre.
  • Glacia: Hail to the Queen
Twilight Privateer

Twilight Privateer {2}{U}

Creature - Human Pirate
{1}{U}: Twilight Privateer voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Twilight Privateer phases in, up to one other target creature voyages.
2/2
  • Dark Seas of Shiryen
Twilight Raid
Outlaw's Woods

Twilight Raid {B}

Instant
Target player loses 1 life. Scry 1.
Fabled {2}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Outlaw's Woods
Twilight Vigil

Twilight Vigil {W}

Enchantment
When Twilight Vigil enters the battlefield, scry 2, then put a night counter on it.
Death knell — Put a night counter on Twilight Vigil. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Sacrifice Twilight Vigil: For each night counter on it, you gain 1 life and trigger up to one death knell of a permanent you control.
  • Karina's Explorations
Twilight Walker

Twilight Walker {3}{W}

Creature - Nymph
Whenever Twilight Walker perseveres, target creature doesn't untap during its controller's next untap step. (A creature perseveres when it survives damage.)
“Pity, we could have been friends.”
3/3
  • Novea
Twilight of the Intisuyu

Twilight of the Intisuyu {W}{U}

Enchantment - Road
When Twilight of the Intisuyu enters the battlefield, draw a card, then choose a card name.
Permanents you control with the chosen name have lifelink and ward {1}.
The Intisiyu is long gone, ravaged by the Phyrexians and made impossible by The Mending. But the Caica live proudly in the plane of Pacha Marka.
  • Road to Carü Mapu
Twin Lis of the Divine Realm

Twin Lis of the Divine Realm {1}{W}{W}

Legendary Creature - Human Warrior
Each creature you control with a +1/+1 counter on it has double strike.
If one or more +1/+1 counters would be put on a creature you control, put that many plus one +1/+1 counters on that creature instead.
2/2
  • Goliaths of Nangjiao
Twin Trifles

Twin Trifles {1}{U}{U}

Sorcery
Choose one—
• Scry 3. Draw a card.
• Fateseal 3. That player draws a card. (To fateseal 3, look at the top three cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
  • Oirohpo
Twin-Star Heartweaver

Twin-Star Heartweaver {R}{G}{W}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Other creatures you control have base power and toughness equal to this creature's base power and toughness.
“We are the same, and we will be one.”
3/3
  • Beyond Our Ken
Twin-Star Herald

Twin-Star Herald {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Lifelink
“We have something beautiful to share with you,” the woman said, and Hadik heard the first screams break out from the edge of camp.
1/2
  • Beyond Our Ken
Twinblade Paragon

Twinblade Paragon {R}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{4}{R}{G}: Twinblade Paragon gains double strike until end of turn.
“Sure, they can usually survive being stabbed. That's why I brought another sword.”
2/2
  • Rail War
Twinfire Dragon

Twinfire Dragon {2}{B}{R}

Creature - Dragon
Flying, haste
Whenever another creature dies, Twinfire Dragon gets +1/+0 until end of turn.
4/4
  • Harvest Festival