15897 cards found
Meteor Volley

Meteor Volley {1}{R}{R}

Sorcery
Meteor Volley deals 3 damage to each creature.
Reprise {4}{R}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“I really love Spell Cards like this. Super high-temperature and SUPER hot.”
—The Grimoire of Marisa
Epic of the Lovers

Epic of the Lovers {X}{R}{R}

Instant
Choose X. You may choose the same mode more than once.
• Epic of the Lovers deals 1 damage to any target.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
• You may discard a card. If you do, draw a card.
  • Scriptures of Urshad
Bomb Juggler

Bomb Juggler {2}{R}

Creature - Goblin
Damage can't be prevented.
At the beginning of your upkeep, Bomb Juggler deals 3 damage to target player chosen at random.
“I don't do it because I'm good at it, I do it because it's fun.”
2/2
  • Tides of War
Voice of Khaliz

Voice of Khaliz {3}{B}{G}

Creature - Elf Druid
You may play an additional land on each of your turns.
{1}{B}{G}, Sacrifice a land: Draw a card.
“I feel your pain, but we need to get rid of those parts of you that are diseased if we want you to rise once more.”
3/4
  • Aftermath
Trainer of the Abyss

Trainer of the Abyss {B}

Creature - Human Wizard
When Trainer of the Abyss dies, create a 1/1 black Demon Hound creature token with deathtouch.
“Our enemies have enemies, but mind that our hands are not eaten by those we feed.”
—Lettie Wormwood
1/1
  • The Empty Throne of Feanav
Variety of Goods

Variety of Goods {5}{G}

Instant
Return an artifact card from your graveyard to your hand. If you can't, you gain 2 life. Repeat this process for battle, creature, enchantment, land, and planeswalker.
Put Variety of Goods on the bottom of its owner's library.
  • Alkabah: The Rise of Soli
Point Blank

Point Blank {2}{R}

Instant
This spell costs {2} less to cast if you control a creature with power 4 or greater.
Target creature gets +2/+0 and gains first strike and trample until end of turn.
“Unless you have another bomb, you've lost,” Lettie sneered. The possessed ‘Conway' pulled her gun. “This will have to do,” Okus fired back.
  • The Empty Throne of Feanav
Acro Bat

Acro Bat {3}{B}

Creature - Bat
Flash
Flying, first strike, lifelink
Each of the colony glides on wings quiet as the night and as swift as death.
2/3
  • Monsters of Chikyu
Her Ascension

Her Ascension {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
Empire's Glory

Empire's Glory {1}{R}{W}

Enchantment - Road
When Empire's Glory enters, draw a card, then choose a card name.
Whenever a creature with the chosen name you control enters, put a +1/+1 counter on each creature you control that shares a creature type with it. Those creatures gain haste until end of turn.
  • Road to Carü Mapu
Children of the Clouds

Children of the Clouds {X}{W}

Sorcery
Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands.
Create X 1/1 white Bird creature tokens with flying. You gain X life.
I'd pick you up and we'd go back in time
I'd write this in the sky
I miss you like it was the very first night
Sukhar, Consort to the Dark

Sukhar, Consort to the Dark {B}{R}

Legendary Creature - Azra Warrior
Menace
At the beginning of your end step, if you lost 4 or more life this turn, you may create Irgh'vall, a legendary 4/4 black Demon creature token with flying.
From the darkest places come the darkest souls.
2/1
Primal Resurgence

Primal Resurgence {G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Add {G}{G}.”
“Behold the pride of our future, grown from the seeds of our past.”
—Havdan, Dawnglade Elde
Public Hanging

Public Hanging {3}{B}

Sorcery
Destroy target creature.
Its controller loses 2 life.
  • High Noon
Stensia Cavalcade

Stensia Cavalcade {4}{R}

Creature - Vampire Knight
Trample
When Stensia Cavalcade enters, create two Weapon tokens. (They're Equipment artifacts with “Equipped creature gets +1/+1” and equip {2}.)
“For Lord Markov, forever may he reign!”
5/4
  • Innistrad In Memoriam
Galloping Blaze

Galloping Blaze {1}{R}

Creature - Elemental Horse
Trample
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“The flames only burn those it doesn't trust. Seems to be common among the ‘monsters.'”
—Karina Oblay, field notes
1/1
  • Monsters of Chikyu
Timely Reinforcements

Timely Reinforcements {2}{W}

Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
“We charge for freedom, for justice, for Althestra!”
—Akrianos of Althestra
  • Tides of War
Offering to the Div

Offering to the Div {1}{B/R}

Instant
As an additional cost to cast this spell, sacrifice a permanent.
Draw two cards.
“As Ineptitude wormed its way into the disgraced prince's mind, so too his limbs, skin, heart—puppets all.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Blazeblade Sergeant

Blazeblade Sergeant {1}{R}

Creature - Human Soldier
When Blazeblade Sergeant enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, target creature you control gains first strike until end of turn.
2/1
  • Mious
Percy's Messenger

Percy's Messenger {1}{W}

Creature - Bird
Flying
When Percy's Messenger enters, you gain 2 life. You may put a lore counter on a Saga you control.
Percy had ensured that bearers of good news and bad news are no different, keeping the Stage's performers on edge.
1/3
  • The Stage Presents: The Neverending Act
Kuryu Swordsman

Kuryu Swordsman {2}{G}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Kuryu Swordsman dealt damage to an opponent this turn, you may have Kuryu Swordsman fight target creature you don't control. (Each deals damage equal to its power to the other.)
3/2
  • Path of Shadows
Entropy's Descent

Entropy's Descent {1}{G}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
• Target creature you control fights target creature an opponent controls.
  • Innistrad In Memoriam
Favor of the Court

Favor of the Court {1}{U}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
  • Imperial Legacies
Bring the Spotlight

Bring the Spotlight {1}{B}

Instant
Target creature gets +3/+0 until end of turn. Mill three cards.
“Places, everyone! Everyone else!”
—Lanna, Leading Lady
  • The Stage Presents: The Neverending Act
Shark Slayer

Shark Slayer {3}{B}

Artifact Creature - Construct
When Shark Slayer enters, you may destroy target creature with mana value less than or equal to the number of artifacts you control.
“Everything here is ours for the taking, including the lives of those who stand in defiance.”
—Vyzer
3/3
  • Elmare: Into the Abyss