14930 cards found
Charming Marauder

Charming Marauder {1}{R}{G}

Creature - Human Warrior
When Charming Marauder enters, you may destroy target artifact or enchantment.
Recite {2}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
Cyrukan, the Vast
Sahra, the Consuming

Cyrukan, the Vast

Legendary Creature - Elder Angel
(Color indicator: Cyrukan, the Vast is white and red)
Indestructible
Whenever Cyrukan attacks, choose one —
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
• Create a Weapon token and attach it to target creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
At the beginning of each end step, if you control three or more tokens, transform Cyrukan.
6/3
Card has other part: Sahra, the Consuming
  • Alkabah
Daisite Pioneer

Daisite Pioneer {1}{W}

Creature - Human Scout
---
Frontiers Anew {G}
Sorcery — Adventure
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
2/2
Card has other part: Dramatic Peril
  • Over the Horizon
Div of Bonded Souls

Div of Bonded Souls {R}{G}{W}

Creature - Horror
When Div of Bonded Souls enters, create a 1/1 colorless Illusion creature token with “This creature is every creature type.”
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
3/1
  • Alkabah
Dramatic Peril

Dramatic Peril {4}{R}

Sorcery - Tale
(Color indicator: Dramatic Peril is green)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Card has other part: Daisite Pioneer
  • Over the Horizon
Exhilarating Vista

Exhilarating Vista {2}{G}{R/W}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Create three 1/1 Scout creature tokens that are all colors.
“Onwards, to adventure!”
  • Over the Horizon
Feral Devout

Feral Devout {R/W}{G}

Creature - Rabbit Warrior
(Color indicator: Feral Devout is green)
Trample
When Feral Devout enters, choose one —
• Put a +1/+1 counter on Feral Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
2/1
  • Beyond Our Ken
Folkvar, Galdurheim Brawler

Folkvar, Galdurheim Brawler {2}{G/W}{R}

Legendary Creature - Dwarf Warrior
Improve {R} ({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever another creature you control with power less than or equal to Folkvar, Galdurheim Brawler's power attacks, Folkvar deals 1 damage to the player or planeswalker that creature is attacking and you gain 1 life.
2/3
  • Seasons of War
General Takaki

General Takaki {1}{R}{G}{W}

Legendary Creature - Human Samurai
If a source you control would deal exactly 1 damage to a permanent or player, it deals 3 damage instead.
1/4
  • Path of Shadows
Godspeaker Mayael

Godspeaker Mayael {1}{R}{G}{W}

Legendary Creature - Elf Shaman
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
{T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
3/3
Gos, Knotweald Elder

Gos, Knotweald Elder {2}{R}{G}{W}

Legendary Creature - Treefolk
Vigilance, trample
Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.)
Each creature your opponents control can't have toughness greater than its power.
6/6
  • Dark Seas of Shiryen
Graide, Voice of Autumn
Ashela, the Russet Grove

Graide, Voice of Autumn {X}{R}{G}{W}

Legendary Creature - Human Druid
When Graide, Voice of Autumn enters, create X 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+0 and have haste.
Nonbasic lands your opponents control enter tapped.
2/3
Card has other part: Ashela, the Russet Grove
  • Over the Horizon
Harl and Finn, Brothers-in-Arms

Harl and Finn, Brothers-in-Arms {2}{R/W}{G}

Legendary Creature - Dwarf Elf Warrior
Trample
Other Dwarves and Elves you control get +1/+1.
If Harl and Finn or another Dwarf or Elf you control entering the battlefield or attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/5
  • Quest for the Roseblade
Hembwe, the All-Mother's Hand

Hembwe, the All-Mother's Hand {3}{R/G}{W}

Legendary Planeswalker - Hembwe
[+2]: Until end of turn, up to one target creature you control gets +3/+3 and gains trample and vigilance.
[–2]: Destroy target artifact, enchantment, or tapped creature.
[–3]: Create a 1/1 green Insect creature token, a 2/2 white Cat creature token, and a 3/3 red Ox creature token.
[–8]: Until end of turn, creatures you control get +X/+X and gain trample and vigilance, where X is the number of creatures you control.
Loyalty:
5
  • Kahembo: Olde Dawn
Invigorating Shaman

Invigorating Shaman {R}{G}{W}

Creature - Human Shaman
At the beginning of your upkeep, rouse 1. Then if you control a creature with power 5 or greater, put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
3/2
  • Arcanum Academia
Jungle Battlemage

Jungle Battlemage {1}{G}

Creature - Elf Shaman
{1}{R}: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn.
{4}{W}: Put two +1/+1 counters on target creature.
“I am the wilds where the strong shall thrive.”
2/1
  • Alara
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters tapped.
{T}: Add {R}, {G}, or {W}.
Naya, heart of abundant life, tread upon by awe-inspiring titans.
  • Alara
King Shabil's Tournament

King Shabil's Tournament {3}{R/W}{G}

Enchantment - Saga
I — Create a 1/1 green Insect creature token.
II — Create a 2/2 white Cat creature token.
III — Create a 3/3 red Ox creature token.
IV — Creatures you control gain vigilance and indestructible until end of turn.
  • Kahembo: Olde Dawn
Kuwagata, Crested Master

Kuwagata, Crested Master {1}{R}{G}{W}

Legendary Creature - Human Beast Samurai
Vigilance
Whenever another creature you control attacks, put a +1/+1 counter on it if it has less than 4 power. Otherwise, it gains first strike and trample until end of turn.
If you're willing to do whatever it takes in the pursuit of justice, you'll find her in due time.
3/4
  • MSEM Masters: Legends
Litany of Renewal

Litany of Renewal {R}{G}{W}

Enchantment
Each player may play an additional land on each of their turns.
Whenever a land enters, each player may draw a card.
“This world is newborn and unformed. It must be carefully tended to, if it is to flourish.”
—Graide, Voice of Autumn
  • Memorium Arcanum
Naya Command

Naya Command {1}{R}{G}{W}

Instant
Choose two —
• Put three +1/+1 counters on target creature.
• Target player searches their library for up to two basic land cards, reveals those cards, puts one onto the battlefield tapped and the other into their hand, then shuffles.
• Target creature you control fights target creature you don't control.
• Target player gains 5 life.
  • Alara
Percy's Proclaimer

Percy's Proclaimer {2}{R}{G}{W}

Creature - Horror Advisor
Green creatures you control have “{T}: Add one mana of any color.”
Red creatures you control have “{1}, {T}: This creature deals 1 damage to target player.”
White creatures you control have “{2}, {T}: Tap target nonland permanent.”
5/5
  • The Stage Presents: The Neverending Act
Performer King

Performer King {R}{G}{W}

Creature - Construct Noble
First strike
Prevent all damage that would be dealt to creatures you control by sources with greater mana value.
{2}{W}{W}: Create a 1/1 colorless Construct Actor creature token. Put a vigilance counter on it.
Too skilled to follow. Too imposing not to.
3/3
  • The Stage Presents: The Neverending Act
Polarity Sage

Polarity Sage {2}{R/W}{G}

Creature - Cat Monk
Flash
Excess damage Polarity Sage would deal to an attacking creature is dealt to that creature's controller instead.
“What was Master Tzu's teaching . . . Have others do unto themselves?”
4/4
  • Panxiou
Righteous Combat

Righteous Combat {R}{G}{W}

Instant
Target creature you control gets +2/+2 and gains lifelink until end of turn. It fights up to one target creature you don't control.
The Battle for Avaz was decisive and total destruction of Reha's forces by the combined might of Ameret and Siaveed.
  • Alkabah