14928 cards found
Frontier Base

Frontier Base

Land
Frontier Base enters tapped unless you have 15 or less life.
{T}: Add {G} or {U}.
Cetani Minor, home to all peoples and headquarters of the Adventurers' Guild.
  • The Land Bundle
Deserted Steppe

Deserted Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Deserted Steppe enters tapped unless you control two or more basic lands.
“You see the ruins of a once-glorious city. I see the aftermath of salvation.”
—His Holiness Jorah
  • The Land Bundle
Torrid Geysers

Torrid Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Torrid Geysers enters tapped unless you control two or more basic lands.
“Our land has been warped beyond recognition. I fear what might be done to our city.”
—His Holiness Jorah
  • The Land Bundle
Mossy Shrine

Mossy Shrine

Land - Swamp Forest
({T}: Add {B} or {G}.)
Mossy Shrine enters tapped unless you control two or more basic lands.
“The War-Clans once worshiped many gods, before they learned Ghariv's truth.”
—His Holiness Jorah
  • The Land Bundle
Gnarled Henge

Gnarled Henge

Land - Mountain Plains
({T}: Add {R} or {W}.)
Gnarled Henge enters tapped unless you control two or more basic lands.
“These will serve as a fine reminder for our people to stay within our walls.”
—His Holiness Jorah
  • The Land Bundle
Secluded Cascade

Secluded Cascade

Land - Forest Island
({T}: Add {G} or {U}.)
Secluded Cascade enters tapped unless you control two or more basic lands.
“The land has many beauties that rival even those of Ghariv. I will not miss them.”
—His Holiness Jorah
  • The Land Bundle
Descended Glacier

Descended Glacier

Land
Descended Glacier enters tapped.
{T}: Add {W} or {U}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Descended Hollow

Descended Hollow

Land
Descended Hollow enters tapped.
{T}: Add {U} or {B}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Descended Fissure

Descended Fissure

Land
Descended Fissure enters tapped.
{T}: Add {B} or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Descended Gorge

Descended Gorge

Land
Descended Gorge enters tapped.
{T}: Add {R} or {G}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Descended Countryside

Descended Countryside

Land
Descended Countryside enters tapped.
{T}: Add {G} or {W}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Boneyard Pass

Boneyard Pass

Land
Boneyard Pass enters tapped unless you control a basic land.
{T}: Add {W} or {B}.
Both Abzan convoys and Mardu cavalries lay claim to the stable passage of the Salt Road.
Frostpoint Caldera

Frostpoint Caldera

Land
Frostpoint Caldera enters tapped unless you control a basic land.
{T}: Add {U} or {R}.
Both Jeskai sages and Temur shamans lay claim to the mystic energies of the Fire Rim.
Basin Fortress

Basin Fortress

Land
Basin Fortress enters tapped unless you control a basic land.
{T}: Add {B} or {G}.
Both Sultai nobles and Abzan merchants lay claim to the lush bounties of the Sagu Jungle.
Spinerock Canyon

Spinerock Canyon

Land
Spinerock Canyon enters tapped unless you control a basic land.
{T}: Add {R} or {W}.
Both Mardu raiders and Jeskai historians lay claim to the buried past of The Scour.
Thawing Valley

Thawing Valley

Land
Thawing Valley enters tapped unless you control a basic land.
{T}: Add {G} or {U}.
Both Temur hunters and Sultai poachers lay claim to the untamed wilds of the Qal Sisma.
Crumbling Vestige

Crumbling Vestige

Land
Crumbling Vestige enters tapped.
When Crumbling Vestige enters, add one mana of any color.
{T}: Add {C}.
Hill of Souls

Hill of Souls

Land
Whenever a creature you control dies, put a soul counter on Hill of Souls.
{T}: Add {C}.
{T}, Remove a soul counter from Hill of Souls: Add one mana of any color.
Kellythross' Workshop

Kellythross' Workshop

Legendary Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast artifact spells. Activate only if you control three or more artifacts.
Angelic Diva

Angelic Diva {2}{W}{W}

Creature - Construct Angel
Flying, lifelink
If an ability of an enchantment you control triggers, you may have that ability trigger an additional time.
“All eyes on me.”
3/4
  • The Stage Presents: The Neverending Act
Castigated Sister

Castigated Sister {W}

Creature - Horror Cleric
Whenever another creature or enchantment you control enters, you gain 1 life.
{3}{W}{W}, Pay 5 life: Castigated Sister becomes a 5/5 Angel Horror with flying. (This effect doesn't end at end of turn.)
1/1
  • The Stage Presents: The Neverending Act
Collect the Actors

Collect the Actors {3}{W}{W}

Sorcery
Create a 1/1 colorless Construct Actor creature token for each creature you control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Conflict Capturer

Conflict Capturer {2}{W}

Creature - Construct Bard
Vigilance
Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.”
—Vernan, Aspiring Auteur
2/3
  • The Stage Presents: The Neverending Act
Curtain Cull

Curtain Cull {2}{W}{W}

Sorcery
Each player who controls a creature with power 3 or less draws a card. Then destroy all creatures.
The Tale of the Bone Mask would forever live on unspoiled, for none would live to spoil it.
  • The Stage Presents: The Neverending Act
The Death of King Mervin

The Death of King Mervin {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Destroy target creature you don't control with the greatest power.
Until your next turn, prevent all damage that would be dealt to you and planeswalkers you control.
Exile target card from a graveyard. You gain 2 life.
  • The Stage Presents: The Neverending Act