Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
You may pay {0} rather than pay the glitch cost for spells you cast. Whenever you cast a glitched spell, Warped Glitchmage deals 1 damage to target opponent.
Warped Recluse can't be blocked by creatures with greater power. Whenever Warped Recluse attacks and isn't blocked, exile target creature defending player controls. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control.
When Warrior of the Folded Fan dies, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
When one of the Folded Fan falls, his brothers do not mourn. Instead, they fight with increased resolve to ensure his death was not in vain.
Equipped creature gets +1/+1. As long as equipped creature is a Warrior, it has first strike. Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchant creature When Warrior's Discipline enters the battlefield, put a +1/+1 counter on enchanted creature. Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it.
Invigorate 1, then untap each creature you control with a +1/+1 counter on it. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
To unlock the blade's true potential, a warrior must become one with it.
When Warrior's Perspective enters the battlefield, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.) Whenever a creature you control with a +1/+1 counter on it becomes tapped, you may draw a card. If you do, discard a card.
Creatures you control get +1/+0 and attack each turn if able. As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike.
You may put a Dragon creature card from your hand onto the battlefield. That creature gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
“As Sveth's hand trailed blood on his friend's snout, he asked for vengeance.” —Azamir, “Prince And Dragonheart”
Counter target activated or triggered ability. Metamorph {U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Haste When Wasteland Rabblerousers enters the battlefield, creatures your opponents control with power X or less can't block this turn, where X is the number of Deserts you control.
Trample When Wasteland Ravagers enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, creatures you control get +1/+0 and gain haste until end of turn.