Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Bitter Wanderer desecrates a permanent, each opponent loses 2 life and you gain 2 life.
Deathtouch When Bitterheart Bokor leaves the battlefield, you may search your library for a Curse card, reveal it, put it into your hand, then shuffle.
You gain 2 life. Then if you have more life than an opponent, draw a card. At the beginning of your upkeep, if Bittersweet Reunion is in your graveyard, you may pay {1}{W} and exile it. If you do, you may copy it and cast the copy without paying its mana cost.
At the beginning of your upkeep, exile the top card of your library. If a land card is exiled this way, add {R}{R}. You don't lose this mana as steps and phases end this turn. Otherwise, you may cast that card this turn.
When Bizarre Dreams enters, destroy up to one target artifact or enchantment. {3}{W}, Sacrifice Bizarre Dreams: Create two 1/1 blue Elemental creature tokens with flying. They can't block this turn.
Bjarndyr Bruiser gets +2/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“Here's my advice to you, cub: the space between life and death is as broad or narrow as your weapon's reach.”
When Bjarndyr Outfitter enters, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand. Coalesce {5}{B}{B}(You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Black Hole Musings's power is equal to the number of cards in exile.
Look at the top four cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order. You draw two cards and you lose 2 life.
Flying When Blackblood Feaster enters, you may have each player sacrifice a creature. Pay 2 life: Blackblood Feaster gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of combat on each of your turns, look at the top card of your library. You may put that card into your graveyard. Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
When Blackwall Ramparts enters, exile up to two target nonland permanents you don't control with total mana value 8 or less until Blackwall Ramparts leaves the battlefield. Whenever you draw a card, you gain 1 life.