Each creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) {T}, Discard a card: Dragonlord's Shrine deals 2 damage to any target.
Flash Flying Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it. Evoke {1}{W}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Dreammender Sphinx. Cycling {2}({2}, Discard this card: Draw a card.)
Whenever Duela Alchemist becomes tapped, catalyze. (The next spell you cast this turn costs {1} less to cast.) {1}{U}, {T}: Untap another target artifact or creature.
Vigilance Whenever an opponent casts a spell, create a Treasure token unless that player pays {1}, then create a 1/1 white Merfolk creature token unless that player pays {1}. {W}{U}{B}{R}{G}, {T}: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn.
Dulled Ghost can't be blocked by creatures which have power less than their toughness. At the beginning of your end step, exile up to one target nonland permanent you control, then return it to the battlefield under its owner's control. If that permanent was tapped, each opponent discards a card.
Lifelink Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom in a random order.) Mirage {2}{W}{W}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Protection from Dawn Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dawn Chord.) {1}{R}: Target Reflection's base power becomes equal to Dusk Chord's power until end of turn.
When Earthbreaker Behemoth enters, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead.
Just when you think you're in control and on a roll, Olten surprises you.
Vigilance, reach Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.) When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
Vigilance Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
[+2]: You may discard a card. If you do, draw two cards. [–3]: Return target creature card from your graveyard to the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. [–7]: Discard your hand, then draw seven cards. You may put an Edarna planeswalker card from your hand or graveyard onto the battlefield.