Enchant two nonland permanents you control Once each turn, when you activate an ability of one of the enchanted permanents, you may put a +1/+1 counter, a loyalty counter, or a charge counter on each enchanted permanent. (They can be different counters.)
Search your library for a land card, put it onto the battlefield tapped, then shuffle. Coalesce {5}{G}{G}(You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Beyond All Horizons's power and toughness are each equal to the number of lands you control.
When Beyond the Boneyard enters, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield. Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases.
When Beyond the Veil enters, if it was cast, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.) Nonland permanents you don't control with mana value 3 or less can't phase in.
When Bezoarbeast dies, each opponent loses 2 life and you create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Target creature you control becomes a copy of another target creature you control until end of turn. Showcase {2}{U}{U}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Create two tapped colorless land tokens named Far-Off Lands with “{T}: Add one mana of any color.” (Then exile this card. You may cast the creature later from exile.)
Look at the top ten cards of your library. Put any number of legendary permanents with total mana value 6 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. For each planeswalker you control, you may activate one of their loyalty abilities. (You still pay its costs.)
Enchant creature Converge — When Big Enough enters, put X +1/+1 counters on enchanted creature, where X is number of colors of mana spent to cast Big Enough. Enchanted creature has trample.
When Big Rock enters, it deals 2 damage to any target. {T}: Add {C}. {T}, Sacrifice Big Rock: It deals 2 damage to any target. Activate this ability only if you control a Giant.
Pressure {2}{G}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is equal to twice the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
Menagerie — This spell costs {2} less to cast if there are five or more creature types among creatures you control. Destroy target creature with power or toughness 4 or greater.
Trample, haste, indestructible Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on target Ooze.
(Add a quest counter as this enters. Sacrifice after 4.) Whenever a creature you control enters, add a quest counter. 1 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield. 2, 3 — Each player may scry 1. 4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.