Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The Barrens couldn't break me. Neither will you.”
Flying When Seraph of Renewal leaves the battlefield, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
[+1]: Create three 1/1 white Warrior creature tokens. They gain haste. [0]: Until end of turn, each creature and planeswalker you control becomes a 3/3 Warrior creature and gains indestructible. (Permanents don't lose loyalty while they're not a planeswalker.) [–2]: Choose tapped or untapped. Seto San deals 3 damage to each creature with the chosen attribute.
[+1]: Distribute two +1/+1 counters among any number of target creatures you control. [–1]: Create two 1/1 white Monk creature tokens. [–6]: Until your next turn, you choose which creatures attack or block and how those creatures attack or block.
[+1]: Create a 1/1 white Warrior creature token with lifelink. You gain 1 life. [–2]: Put two +1/+1 counters on target creature. It gains double strike until end of turn. [–7]: Choose up to three creatures, then destroy the rest.
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible. [+1]: Up to one target creature you control gains lifelink until end of turn. [0]: Create a 1/1 white Warrior creature token. [–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
[+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life. [–2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield. [–5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control.
(Choose only one work as a sorcery to add its ability.) When Seto's Private Collection enters the battlefield, creatures you control get +2/+1 until end of turn. {1}{R}: Bloodline Attacking creatures you control have first strike. {2}{W}: Hope's Savior Attacking creatures you control have lifelink.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Whenever a creature you control attacks alone this turn, put a +1/+1 counter on it. III — Whenever a creature you control attacks alone this turn, it gains double strike and lifelink until end of turn.
Flash When Shadow Stalker enters the battlefield, for each player, look at the top card of that player's library. You may have that player put that card into their graveyard.
Shadowband Consul enters the battlefield tapped. {B}, Pay 2 life: Return Shadowband Consul from your graveyard to the battlefield. Activate only if an opponent lost life this turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Creatures you control get +1/+0. Ferocious — At the beginning of combat on your turn, creatures you control with power 4 or greater gain trample until end of turn.
When Shawlbinder enters the battlefield, if you control a Desert, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.