6341 cards found
Dawn Hill Raiment

Dawn Hill Raiment {2}

Artifact - Equipment
At the beginning of combat on your turn, choose one —
• Equipped creature gets +2/+0 and gains first strike until end of turn.
• Equipped creature gets +0/+2 and gains vigilance until end of turn.
Equip {3}
  • Adventurers of Onora
Dawn Hill Swiftstriker

Dawn Hill Swiftstriker {2}{R}

Creature - Cat Warrior
Dawn Hill Swiftstriker gets +2/+0 as long as you control another Warrior.
“The Sunwatchers stand proudly against the night. Any one of us would gladly give up our lives to bring down Azos.”
—Karoa, His Roaring Grace
2/3
  • Adventurers of Onora
Dawn Siege

Dawn Siege {3}{R}

Sorcery
Dawn Siege deals 4 damage to target creature and 2 damage to each other creature.
As Saffrisa's raids went on, Astrid began to realize they were causing more destruction than gain.
  • Glacia: Hail to the Queen
Dawn Without End

Dawn Without End {2}{R}

Sorcery
Dawn Without End deals damage to each opponent equal to the number of nonbasic lands they control.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Dawnlit Battlefield

Dawnlit Battlefield

Land
Dawnlit Battlefield enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Until end of turn, Dawnlit Battlefield becomes a 4/2 red and white Warrior creature with with “This creature has first strike as long as it's attacking” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Dawson's Jetslicer

Dawson's Jetslicer {2}

Artifact Creature - Shark Construct
Haste
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Spend only mana produced by artifacts to cast Dawson's Jetslicer.
3/3
  • Elmare: Into the Abyss
Dawson's Loot

Dawson's Loot {2}

Artifact
When Dawson's Loot enters, mill two cards, then draw a card.
{1}, {T}, Sacrifice Dawson's Loot: Add one mana of any color.
Day of Rest

Day of Rest {2}{G}

Instant
Prevent all combat damage that would be dealt this turn except by creatures you control with +1/+1 counters on them.
Anku's worshipers refuse to raise blades on the final day of each month, believing it to be a sacred day of peace.
  • Scriptures of Urshad
Day of the Emperor

Day of the Emperor {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Scry 2.
  • Imperial Legacies
Daydream

Daydream {1}{R}

Instant
Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost reduced by {2}.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Dazzling Display

Dazzling Display {R}

Sorcery
Target creature gets +2/+2 and gains first strike until end of turn.
Metamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Dazzling Dreamspinner

Dazzling Dreamspinner {1}{G}{G}

Creature - Elf Druid
Tap two untapped Elves you control: Add {G}{G}.
{6}{G}{G}: Create an 8/8 green Elemental creature token.
“I made this with the energy from just us three. Now imagine if I had energy from the whole village.”
2/2
  • New Horizons
Dazzling Duelist

Dazzling Duelist {2}{R}

Creature - Human Warrior
Dazzling Duelist has first strike as long as it's attacking.
{2}{R}: Dazzling Duelist gets +2/+0 until end of turn.
“I'll bring honor to us all.”
2/2
  • Nangjiao In Bloom
Dazzling Festivities

Dazzling Festivities {4}{R}{R}

Enchantment
When Dazzling Festivities enters or at the beginning of your upkeep, you may have each player reveal the top card of their library. Starting with you, each player may cast a nonland card revealed this way without paying its mana cost.
Dazzling Wave

Dazzling Wave {2}{R}

Sorcery
Up to two target creatures can't block this turn.
Draw a card.
  • Novea
Dead Man's Armor

Dead Man's Armor {4}

Artifact - Equipment
Equipped creature gets +4/+2.
Equip—Sacrifice a creature. (Sacrifice a creature: Attach to target creature you control. Equip only as a sorcery.)
  • A Tourney at Whiterun
Dead Man's Hand

Dead Man's Hand {0}

Artifact
Dead Man's Hand enters tapped.
{T}, Sacrifice Dead Man's Hand, two permanents with mana value 1, and two permanents with mana value 8: Target player loses the game.
  • High Noon
Deadeye Drowner

Deadeye Drowner {1}{R}{R}

Creature - Merfolk
Primal {R} (During your turn, you may cast this spell for {R} instead of playing a land.)
When Deadeye Drowner enters, it deals 2 damage to any target.
2/1
  • Novea
Deadwood Grove

Deadwood Grove

Land
Deadwood Grove enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Until end of turn, Deadwood Grove becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Death Pits Gladiator

Death Pits Gladiator {2}{G}{G}

Creature - Human Nomad Warrior
Engage (This creature must be blocked each combat if able.)
Whenever Death Pits Gladiator perseveres, profit. (A creature perseveres when it survives damage. To profit, create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”)
4/3
  • Over the Horizon
Deathcoil Cobra

Deathcoil Cobra {G}

Creature - Snake
Deathtouch
{3}{G}: Deathcoil Cobra gains indestructible until end of turn.
It injects its prey with a deadly toxin, then camouflages itself as it waits for its prey to perish.
1/1
  • Surging Tide
Deathfeeder

Deathfeeder {G}

Creature - Plant
Whenever another creature you control dies, put a +1/+1 counter on Deathfeeder.
Sacrifice Deathfeeder: Target creature gets +X/+X until end of turn, where X is Deathfeeder's power.
0/1
Deathless Hunter

Deathless Hunter {2}{G}{G}

Creature - Bear
When Deathless Hunter dies, you may put it on the bottom of its owner's library.
The strongest beasts wrest control of even death.
5/5
  • Mious
Deathmarked Explorer

Deathmarked Explorer {2}{R}

Creature - Human Warrior
You may exert Deathmarked Explorer as it attacks. When you do, it gets +X/+X until end of turn, where X is 10 minus your life total. (An exerted creature won't untap during your next untap step.)
{T}, Discard a card: Draw a card. Deathmarked Explorer deals 2 damage to you.
3/3
  • End of Wollensie
Deathwind Detonator

Deathwind Detonator {5}

Artifact
{4}, {T}, Exile Deathwind Detonator: Destroy all nonland permanents. Each player gets an emblem with “At the beginning of your upkeep, you lose 1 life.”
  • Spark of Revolution