Trample, haste When Blazing Fox enters, you may tap an untapped creature you control. If you do, Blazing Fox gets +X/+0 until end of turn, where X is that creature's power.
Trample Revive {5}{B}({5}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+3. Whenever enchanted creature attacks, you gain 1 life.
Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land has “{T}: Add one mana of any color” and “At the beginning of each upkeep, untap this land.”
{1}{B}, {T}: Target creature gets +2/+2 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) {3}{B}{B}, {T}: Target creature gets -2/-2 and gains winnow until end of turn.
The promise of power lured the lizards into carriers of contamination.
When Blighting Ooze enters, put a -1/-1 counter on each of up to X target creatures. As long as Blighting Ooze is on the battlefield, it has all activated abilities of each creature with a -1/-1 counter on it.
As an additional cost to cast this spell, sacrifice any number of creatures. Target player loses 2 life for each creature sacrificed to cast Blood Lashing.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Blood Servant enters, if it engorged a creature card, you draw a card and you lose 2 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Blood-Tithe Harpy enters, target player loses 1 life and you gain 1 life.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Bloodchill Risen enters, if it engorged an instant card, return target creature to its owner's hand.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodied Twinblade dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)