14928 cards found
Thought Blossom

Thought Blossom {U}{B}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it.
Thought Grifter

Thought Grifter {1}{U}{B}

Creature - Spirit
Whenever a creature enters under an opponent's control, draw a card unless that player pays {1}.
“A snip here and a little off the top there...”
3/2
  • Zero
Thought Paradigm

Thought Paradigm {1}{U}

Enchantment
When Thought Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever you cast a sorcery spell, target player mills three cards.
Attention, the final currency.
Related card: Data-Point
  • Beyond the Blackwall
Thought Police

Thought Police {3}{U}

Creature - Human Wizard
Whenever an opponent draws a card except during their draw step, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
2/3
  • Mious
Thought Siphon

Thought Siphon {3}{U}{U}

Enchantment
Whenever you draw a card, you may have target opponent exile the top card of their library face down.
You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them.
Thoughtgrinder

Thoughtgrinder {2}{U}{B}

Creature - Zombie Wizard
When Thoughtgrinder enters, each player discards a card.
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/2
  • Khaliz-Dorahn
Thoughtless Malice
Malicious Thoughts

Thoughtless Malice {R}

Sorcery
Target creature gets +2/+0 and gains haste until end of turn.
Fabled {2}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Malicious Thoughts
  • Glacia: Hail to the Queen
Thoughts Reborn

Thoughts Reborn {3}{U}{U}

Sorcery
Return two instant and/or sorcery cards at random from your graveyard to your hand. Exile Thoughts Reborn.
  • Mious
Thoughtslick Engineer

Thoughtslick Engineer {1}{B}

Creature - Vampire Artificer
When Thoughtslick Engineer enters, each player discards a card at random.
“An ingenious device. How unfortunate for you that I'll be the one building it.”
2/1
  • Rail War
Thousand Cuts

Thousand Cuts {1}{R}

Instant - Inscription
Target creature gets +1/+1 until end of turn for each creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Thrasios's Endeavor

Thrasios's Endeavor {1}{U}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Counter target creature or planeswalker spell with mana value 4 or less.
• Exile target permanent you control, then return that card to the battlefield under your control.
• Target player draws two cards, then discards two cards and mills two cards.
Threadripper Savant

Threadripper Savant {1}{U}

Creature - Human Artificer
Flash
When Threadripper Savant enters, put a stun counter on up to one target creature.
With CySec increasingly distracted by the failing Blackwall ciphers, blackhat runners grew ever bolder.
2/1
  • Beyond the Blackwall
Threadspinner

Threadspinner {3}{W}

Creature - Spirit Wizard
Flash
When Threadspinner enters, untap each enchanted permanent you control. Enchanted creatures you control get +1/+1 until end of turn.
“The worlds of Calavan are a living tapestry, and aether is both ink and brush.”
2/2
  • Worlds Away
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
  • High Noon
Threatening Khopesh

Threatening Khopesh {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Equip {3}
“Through war, peace is formed. Piruz is gone and is no more.”
—Shapur, the Fifth Shah
  • Alkabah
Threatening Pikeman

Threatening Pikeman {3}{R}

Creature - Goblin
Menace (This creature can't be blocked except by two or more creatures.)
He'll impale as many enemies as his spike allows.
3/3
  • K15 Core Set
Threats from the Outskirts

Threats from the Outskirts {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Armed — Equipped creatures you control get an additional +1/+0 until end of turn.
“What lies beyond the Korrinary Range is a menace to us all. That's why we're here.”
—Tharanos, Lord of Prosania
  • Aftermath
Three Blade Boon

Three Blade Boon {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1.
As the blades pierced his flesh, he only laughed. Then, ripping the harsh steel from his body, continued the fight.
  • A Tourney at Whiterun
Three Cheers

Three Cheers {1}{B}{B}

Sorcery
Reveal the cards in your library. Target opponent chooses three nonland cards with different names from it. You put the chosen cards into your hand. Then shuffle.
“Our plans for the year start today!”
—Sunny Milk
Three Seas Cartographer

Three Seas Cartographer {2}{G}

Creature - Human Pirate Scout
Whenever a creature you control phases in, it gets +2/+2 until end of turn.
“Welcome back, old friend! What news have you brought me about that curious land mass due south?”
2/2
  • Dark Seas of Shiryen
Three Seas Squire

Three Seas Squire {1}{G}

Creature - Human Pirate
When Three Seas Squire enters, target creature or Vehicle gets +2/+1 until end of turn.
The promise of treasure is enough to turn most men to the sea.
2/1
  • Dark Seas of Shiryen
Three Wisdoms

Three Wisdoms {4}{U}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Draw three cards.
5 | Add {W}{U}{B}{R}{G}. You can cast only one more spell this turn.
  • Panxiou
Three-Headed Thrash

Three-Headed Thrash {2}{B}

Instant
Target creature gets -3/-3 until end of turn. Its controller loses 3 life. You mill three cards.
The first head devours the body, the second one the soul, and the third eats away at the very memory of the prey.
  • Theros Triumphant
Threshing Sundew

Threshing Sundew {1}{B/G}{B/G}

Creature - Plant
When Threshing Sundew enters, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities.
When Threshing Sundew dies, return all other cards merged with it to their owner's hand.
3/3
Threshold Guardian

Threshold Guardian {1}{R}{G}

Creature - Giant
Vigilance, trample
When Threshold Guardian enters, return a creature you control to its owner's hand.
When the militia heard of a giant making its home near their cenn, this wasn't exactly what they expected.
4/4