Bearer of Fables gets +1/+1 for each enchantment you control. {2}{G}: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top two cards of your library. Put one of them into your hand, then submerge the other. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Tap up to two target creatures. They don't untap during their controller's next untap step. Reprise {3}{U}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Whenever Beragnian Brawlmaster or another Warrior you control enters, that Warrior fights target creature an opponent controls. {R}{W}: Target Warrior creature gets +1/+1 until end of turn.
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery.)
You may have Better Half enter as a copy of any creature on the battlefield, except it's a Reflection in addition to its other creature types and it has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) Blade of the Serpent gets +1/+1 as long as an opponent is poisoned.
Invigorate X, where X is the number of creatures you control. (Choose a creature with the least power among creatures you control and put X +1/+1 counters on it.)
“So many in Nangjiao stand alone, but I am strongest with my brothers beside me.” —Kou Zhin-khen
When Blazeblade Sergeant enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura you control enters, target creature you control gains first strike until end of turn.