15897 cards found
Whimsical Elemental

Whimsical Elemental {3}{U}{R}

Creature - Elemental Wizard
Flying, prowess
{U}{R}, Exile an instant or sorcery card from your graveyard: Whimsical Elemental gets +1/+1 until end of turn.
“Nothing born from my mind can be considered stable.”
—Merkurio
2/3
  • Aftermath
Whisperwoods Phoenix

Whisperwoods Phoenix {1}{U}{R}

Creature - Phoenix
Flying, haste
When Whisperwoods Phoenix dies or you discard it, create a red enchantment token named Ash with “Whenever you cast a noncreature spell, put a feather counter on this. Then if there are three or more feather counters on it, sacrifice it and return a card named Whisperwoods Phoenix from your graveyard to the battlefield.”
2/2
  • Survive the Night
Wildborn Merchant

Wildborn Merchant {3}{U}{R}

Creature - Human Mutant Noble
When Wildborn Merchant enters, each player discards their hand, then draws X cards, where X is the number of Nobles you control.
2/4
  • Plagues of Fretport
Wisdom Beyond Age

Wisdom Beyond Age {1}{U}{R}

Instant
Look at the top three cards of your library. Exile one, put one into your hand, and put the rest on the bottom of your library. Wisdom Beyond Age deals damage to target creature or planeswalker equal to the exiled card's mana value.
  • Kahembo: Olde Dawn
Xenocrata, Reality Breaker

Xenocrata, Reality Breaker {3}{U}{R}

Legendary Planeswalker - Xenocrata
[+2]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–3]: Xenocrata, Reality Breaker deals 3 damage to each creature and each other planeswalker.
[–10]: Draw seven cards. You get an emblem with “Whenever you cast an instant or sorcery spell, untap all permanents you control.”
Loyalty:
5
  • Arkadai
Xenocrata, Usurper of Tides

Xenocrata, Usurper of Tides {4}{U}{R}

Legendary Planeswalker - Xenocrata
Whenever you cast an instant or sorcery spell, put a loyalty counter on Xenocrata and tap up to one target permanent.
[0]: Each opponent can't untap more than three permanents during their next untap step.
[–3]: Xenocrata deals 6 damage divided as you choose among any number of target creatures and/or planeswalkers.
[–9]: Cast any number of instant and/or sorcery cards you own in exile and from your graveyard without paying their mana costs.
Loyalty:
4
  • The Empty Throne of Feanav
Xing, the Lucky Charm

Xing, the Lucky Charm {5}{U}{R}

Legendary Creature - Human Wizard
Flash
This spell can't be countered.
When Xing, the Lucky Charm enters, draw three cards.
{U}{R}, Discard three cards: Return Xing from your graveyard to your hand.
5/5
  • Surging Tide
Abandoned Preserve

Abandoned Preserve

Land
Abandoned Preserve enters tapped if you control another nonbasic land.
{T}: Add {B} or {G}.
Each rustling leaf in Grete's parks was like a behemoth's roar to the people's cursed nerves.
  • Kaleidoscope
Abaran the Haunted

Abaran the Haunted {1}{B}{G}

Legendary Creature - Human Ranger
When Abaran enters, put a -1/-1 counter on up to one target creature.
At the beginning of your upkeep, if you control a creature with the greatest toughness among creatures on the battlefield, each opponent discards a card.
Do not take from the Deepwood that which you aren't prepared to bear for an eternity.
1/4
  • The Petals Wilt
Abominable Quarry

Abominable Quarry {2}{B}{G}

Creature - Skeleton Horror
Menace
When this creature enters or dies, each opponent creates a 1/2 green Scout creature token.
{B}{G}, Discard this card: Distribute two -1/-1 counters among one or two target creatures. Activate only as a sorcery.
5/5
  • The Petals Wilt
Above

Above {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Beyond
  • Oirohpo
Adamant Healer

Adamant Healer {3}{B}{G}

Creature - Elf Druid
When Adamant Healer enters, you may move any number of counters from target creature onto another target creature with the same controller.
4/3
  • Khaliz-Dorahn
Affluent Knight

Affluent Knight {4}{B}{G}

Creature - Human Knight
When Affluent Knight enters, recruit, then recruit again. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
To the followers of Tamaak, a store of wealth is as sacred as a store of water.
2/1
  • Alkabah
Agrestal Decay

Agrestal Decay {1}{B/G}

Enchantment
At the beginning of your first main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add {C}. If it's a noncreature, nonland card, you gain 3 life.
  • Kahembo: Olde Dawn
Ambush Predator

Ambush Predator {2}{B}{G}

Creature - Horror
Reach
When Ambush Predator enters, you may return target Horror creature card from your graveyard to your hand.
When Ambush Predator dies, exile it and create a 3/2 green Horror creature token.
Always looking for an easy target.
3/2
  • Animus Vox
Ammbradu Parasite

Ammbradu Parasite {2}{B}

Creature - Phyrexian Insect Horror
Ammbradu Parasite gets +1/+1 as long as you control a Forest.
{4}{G}: Target creature must be blocked this turn if able.
Once settled in Korrinayru, Phyrexians began breeding the Ammbradu with Oil, getting spectacular results.
2/2
  • Tides of War
Appeal to the Ancestors

Appeal to the Ancestors {2}{B}{G}

Sorcery
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Search your library for a card, put it into your hand, then shuffle.
• Return target card from your graveyard to your hand.
• Add {B}{B}{G}{G}.
  • Memorium Arcanum
Archive Guardian

Archive Guardian {2}{B}{G}

Creature - Elemental
When Archive Guardian enters, return target card from your graveyard to your hand.
Recite {1}{B}{G} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
Atrocity of Flesh

Atrocity of Flesh {5}{B}{G}

Creature - Horror
When Atrocity of Flesh enters, destroy target nonland permanent.
When Atrocity of Flesh dies, you may exile it. If you do, return target card from your graveyard to your hand.
Don't go in there or you'll become one.
—Scrawled in blood outside the canyon
4/4
  • Love Song
Autumn Ward
Fallen Warden

Autumn Ward {B/G}{B/G}

Creature - Human Faerie
Autumn Ward's power and toughness are each equal to the number of creature cards in your graveyard.
Unveil {2}{B}{G} ({2}{B}{G}: Transform this. Unveil only as a sorcery.)
*/*
Card has other part: Fallen Warden
  • Feanav: The Apothecary's Progress
Awakened Hunger

Awakened Hunger {1}{B/G}

Instant
Target creature you control deals damage equal to its toughness to another target creature.
As the forest around them became infested, the remaining members of the Bloodbriar cult enacted one last ritual to bring forth that which slumbered beneath its twisted roots.
  • The Petals Wilt
Azra Warshaper

Azra Warshaper {B}{G}

Creature - Azra Warrior
Whenever you cast an Azra spell, mill three cards.
Whenever you cast a Demon spell, you may return an Azra card with lesser mana value than that spell from your graveyard to the battlefield.
2/2
  • Alkabah: The Rise of Soli
Bahet's Wink

Bahet's Wink {2}{B}{G}

Sorcery
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“The void left behind holds a promise — one day, this land will live once more.”
—Bahum, Bahet's hand
  • Mious
Bahum, Penitent

Bahum, Penitent {1}{B}{G}

Legendary Planeswalker - Bahum
[+1]: Discard a card. If you do, up to one target player gains 5 life.
[–3]: Discard a card. You draw X cards and you lose X life, where X is that card's mana value.
[–7]: Exile your hand, then put all cards from your graveyard into your hand and all cards exiled this way into your graveyard.
Loyalty:
3
Banewidow

Banewidow {2}{G}

Creature - Spider
Reach
{4}{B}: Each opponent loses 2 life and you gain 2 life.
“Not even angels pass through this part of the woods. What could they be afraid of?”
—Corinne, Somberwald tracker
1/4
  • Innistrad In Memoriam