15282 cards found
Solitary Guardian

Solitary Guardian {2}{W}{U}

Creature - Human Wizard
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{W}{U}: Tap target creature and put a +1/+1 counter on Solitary Guardian.
1/1
  • Survive the Night
Skyscreecher Dragon

Skyscreecher Dragon {3}{R}{R}{G}

Creature - Dragon
Flying, trample, haste
Whenever a land you control enters or a land is put into your graveyard from the battlefield, Skyscreecher Dragon deals 2 damage to each opponent.
5/5
  • Survive the Night
Eclipse Knight

Eclipse Knight {W}{B}

Creature - Human Knight
Whenever Eclipse Knight attacks, each opponent loses 1 life. You gain life equal to the life lost this way.
Eclipse Knight gets +1/+1 as long as you have 10 or more life than your starting life total.
Eclipse Knight gets +1/+1 as long as an opponent has 10 or less life than their starting life total.
2/2
  • Survive the Night
Champion of Blades

Champion of Blades {R}{W}

Creature - Human Knight
Double strike
Motley — As long as there are five or more names among nonland permanents you control, Champion of Blades has vigilance, trample, and haste.
1/2
  • Survive the Night
Whisperwoods Reclaimer

Whisperwoods Reclaimer {1}{G}

Creature - Human Druid
When Whisperwoods Reclaimer enters, if there are three or more land cards in your graveyard, return target land card from your graveyard to the battlefield tapped.
2/2
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Show of Dominance

Show of Dominance {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control. For each point of excess damage dealt this way, put a +1/+1 counter on the creature you control.
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Jirada, Elder of Caulte
Shatter the Mask

Jirada, Elder of Caulte

Legendary Creature - Wizard
(Color indicator: Jirada, Elder of Caulte is green)
You may play lands from graveyards.
{9}{G}{G}: Put nine +1/+1 counters on Jirada, Elder of Caulte.
“We will stand strong if we stand in unity.”
1/1
Card has other part: Shatter the Mask
  • Survive the Night
Shatter the Mask
Jirada, Elder of Caulte

Shatter the Mask {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Memento {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Jirada, Elder of Caulte
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Shambling Manglers

Shambling Manglers {1}{G}

Creature - Zombie
Trample
While you're searching your library, if Shambling Manglers dealt combat damage to an opponent this turn, you may play lands from your library.
A horde of the dead shambles across the woods, ready to tear apart anything in their path.
2/2
  • Survive the Night
Poisonheart Druid

Poisonheart Druid {G}

Creature - Zombie Druid
{T}, Exile a land card from your hand, from your graveyard, or a land that you control: Add one mana of any color.
Decay and rot follow in the path of the Awoken.
1/1
  • Survive the Night
Honor the Lost

Honor the Lost {1}{G}

Sorcery
Return a permanent card from your graveyard to your hand.
Motley — If there are five or more names among nonland permanents you control, return two permanent cards from your graveyard to your hand instead.
“I'm sorry, big guy.”
—Iros, banished companion
  • Survive the Night
Highpeak Rider

Highpeak Rider {2}{G}

Creature - Human Scout
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
3/3
  • Survive the Night
Guardian of the Divergent

Guardian of the Divergent {1}{G}

Creature - Spirit
Whenever another nontoken creature you control enters, if it doesn't share a name with another creature you control or a creature card in your graveyard, put a +1/+1 counter on Guardian of the Divergent.
2/2
  • Survive the Night
Gaze Over the Wilds

Gaze Over the Wilds {2}{G}{G}

Sorcery
Search your library for three land cards with different names, reveal them, then shuffle. Put one of those cards onto the battlefield, one into your hand, and one into your graveyard.
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Earthform Pachyderm

Earthform Pachyderm {5}{G}{G}

Creature - Elephant
This spell costs {1} less to cast for each noncreature, nonland permanent you don't control.
When Earthform Pachyderm enters, destroy target noncreature, nonland permanent. Its controller creates a 3/3 green Elephant creature token.
4/4
  • Survive the Night
Molten Incubation

Molten Incubation {R}

Enchantment
Whenever you cast a noncreature spell, put a hatch counter on Molten Incubation. Then if it has five hatch counters on it, sacrifice it and choose one —
• Create a 5/5 red Dragon creature token with flying.
• Molten Incubation deals 20 damage to each creature.
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Kaor's Tithe

Kaor's Tithe {1}{R}

Enchantment
Whenever an opponent casts a noncreature spell, create a Treasure token. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Kaor lies on a throne of gold, tribute from the townsfolk as an offering to avoid death.
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Inferno Lash

Inferno Lash {1}{R}

Instant
Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Fire burns. Hellfire burns hotter.
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Hell's Verdict

Hell's Verdict {X}{R}{R}

Sorcery
Target opponent may have you draw X cards. If they don't, reveal the top X cards of your library. Hell's Verdict deals damage to that player equal to the total mana value of cards revealed this way.
All roads lead to the same end — death.
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Frostfire Hulk

Frostfire Hulk {4}{R}

Creature - Golem
Each land you sacrifice while casting Frostfire Hulk pays for {1}.
Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard.
Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
2/2
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Fleeting Discoveries

Fleeting Discoveries {R}

Sorcery
Exile the top two cards of your library. You may play one of them until the end of your next turn.
Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
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Eternal Rage

Eternal Rage {R}

Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
At the beginning of your upkeep, Eternal Rage deals 2 damage to enchanted creature's controller.
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Heartripper Zombie

Heartripper Zombie {2}{B}

Creature - Zombie
Deathtouch
Whenever another creature dies, its controller discards a card at random.
No one is safe from the hordes, who slash at flesh and tear at hearts.
2/2
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Escape Death

Escape Death {3}{B}

Sorcery
Until end of turn, you may cast target creature card in your graveyard without paying its mana cost. When it enters this turn, it gains haste and menace. Exile it at the beginning of the next end step.
In the afterlife, a portal opens. Those who shamble through are transported to the real world, hungry for blood and flesh.
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Corvid Heretic

Corvid Heretic {B}

Creature - Bird
Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain that much life.
The Awakening corrupts more than just animals and monsters. The truly vile of humanity join them.
1/1
  • Survive the Night