15282 cards found
Auramancer's Appraisal

Auramancer's Appraisal {1}{W}

Sorcery
Target player sacrifices an enchantment.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, return up to one enchantment card from your graveyard to your hand.
“I've spent countless hours studying my art. You can't do it better.”
— Revela Ylerne
  • Spark of Revolution
Avalanche Stinger

Avalanche Stinger {4}{R}{R}

Creature - Scorpion
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
Blocked creatures you control have first strike.
The bigger the scorpion, the less the poison matters.
4/3
  • Ophorio
Avatar of Amosis

Avatar of Amosis {2}{B}{B}

Creature - Avatar
Deathtouch
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Avatar of Amosis enters, if tribute wasn't paid, you may destroy target creature.
2/2
  • Pyramids of Atuum
Avatar of Being

Avatar of Being {6}

Artifact Creature - Golem
Each other colorless creature you control enters with an additional +1/+1 counter on it.
It only moves when the heavens do, to herald the arrival of divine will.
4/4
  • Mious
Avatar of Senmut

Avatar of Senmut {U}{U}

Creature - Avatar
Crocodile creatures you control get +1/+1.
Avatar of Senmut and Crocodile creatures you control can't be blocked as long as you control four or more Islands.
2/2
  • Pyramids of Atuum
Avatar of Utsenchep

Avatar of Utsenchep {4}{W}{W}

Creature - Avatar
Vigilance
Avatar of Utsenchep can block any number of creatures.
All creatures able to block Avatar of Utsenchep do so.
4/7
  • Pyramids of Atuum
Aven Ranger

Aven Ranger {2}{U}

Creature - Bird Scout Ranger
Kicker {U} (You may pay an additional {U} as you cast this spell.)
Flying
If Aven Ranger was kicked, it enters with a +1/+1 counter on it.
2/2
  • Tides of War
Aven Warmonger

Aven Warmonger {5}{W}

Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a nontoken creature you control enters, you may pay {1}{W}. If you do, create a 1/1 white Bird creature token with flying.
5/5
  • Tides of War
Avoid Fate

Avoid Fate {G}

Instant
Counter target instant or Aura spell that targets a permanent you control.
Cultists of Arroyo read their fates to make sure their fates are worth reading.
  • Oirohpo
Awaken to the Skies

Awaken to the Skies {R}

Instant
As an additional cost to cast this spell, exile a red card from your hand.
Destroy target artifact. Awaken to the Skies deals damage to that artifact's controller equal to its mana value.
“Y'know, people have tried to destroy the Deathwind. Guess how that turned out.”
  • Spark of Revolution
Azuma Hashiro, the Thronebreaker

Azuma Hashiro, the Thronebreaker {7}

Legendary Creature - Demon Samurai
Menace
When Azuma Hashiro, the Thronebreaker enters, you may cast up to two cards from your opponents' graveyards without paying their mana costs. If those spells would be put into a graveyard, exile that card instead.
“Jidai will always be mine.”
7/7
  • Imperial Legacies
Bahet's Emissary

Bahet's Emissary {G}

Creature - Human Cleric
Deathtouch
Bahet's Emissary gets +1/+1 as long as you control a white or black permanent.
“Give me strength to spread finality in this world.”
1/1
  • Mious
Bahet's Sacrament

Bahet's Sacrament {X}{B}{B}

Sorcery
Scry X, then purge X times. You lose X life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
“All dies. To fear it is understandable. To accept it is inevitable.”
  • Mious
Bahet's Wink

Bahet's Wink {2}{B}{G}

Sorcery
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“The void left behind holds a promise — one day, this land will live once more.”
—Bahum, Bahet's hand
  • Mious
Bahet, God of Destruction

Bahet, God of Destruction {2}{W}{B}{G}

Legendary Enchantment
{W}{B}{G}, Discard a card named Bahet, God of Destruction: Bahet gains indestructible and becomes a God creature in addition to its other types.
Whenever Bahet enters or attacks, each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice non-God creatures the same way.
5/5
  • Mious
Bahum's Penance

Bahum's Penance {W}{B}{G}

Sorcery
As an additional cost to cast this spell, discard your hand.
Purge four times, then you gain 1 life for each card in exile. (Exile two cards that share a type from graveyards. If you do, draw a card.)
“Frystaria haunts me too, Marzen. But my atonement lies elsewhere.”
  • Mious
Bane of Sanity

Bane of Sanity {3}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Bane of Sanity enters, if it engorged a creature card, target player discards two cards.
2/2
  • Aftermath
Bane of the Folded Fan

Bane of the Folded Fan {1}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
  • Goliaths of Nangjiao
Barbarian Axe Flinger

Barbarian Axe Flinger {2}{W}

Creature - Human Barbarian Warrior
Vigilance
{1}{W}: Barbarian Axe Flinger gains double strike until end of turn.
The first ax is a mere diversion, for in parrying it the second one strikes your heart.
2/2
  • Khaliz-Dorahn
Barbarian Battle Rage

Barbarian Battle Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace and “{1}{R}: This creature gets +1/+0 until end of turn.”
“War is about strength, but also about attitude.”
—Fellor saying
  • Khaliz-Dorahn
Barbarian Hoarders

Barbarian Hoarders {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Hoarders enters, you may attach target Equipment you control to it.
Fellors have strong emotional attachments to their weapons, each of them a memory of the battles they won.
3/2
  • Aftermath
Barbarian Intimidator

Barbarian Intimidator {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Intimidator enters, target creature can't block this turn.
When Barbarian Intimidator enters, prevent all combat damage that would be dealt to target creature this turn.
2/3
  • Khaliz-Dorahn
Barbarian Rager

Barbarian Rager {R}

Creature - Human Barbarian Warrior
Battalion — Whenever Barbarian Rager and at least two other creatures attack, Barbarian Rager gets +2/+0 until end of turn.
When a Fellor attacks, he does so without caring about things as menial as self preservation.
1/1
  • Khaliz-Dorahn
Barbarian Weaponsmith

Barbarian Weaponsmith {2}{R}{R}

Creature - Human Barbarian Warrior
Other Warriors you control have first strike.
Other Barbarians you control get +1/+0.
The weapons he crafts have the same ferocity as his soul.
3/3
  • Khaliz-Dorahn
Barbaric Ambusher

Barbaric Ambusher {1}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Barbaric Ambusher and at least two other creatures attack, you may tap target creature.
Fellors rarely attack from the back, but when they do, they do it with the ferocity they're known for.
3/1
  • Khaliz-Dorahn