15282 cards found
Hone Strategy

Hone Strategy {X}{U}

Sorcery
Until your next turn, X target creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” and “{1}: Return this creature to its owner's hand.”
In the old world, they'd gather every weekend for games of deduction. Now, they train their wits for greater stakes.
  • Lovi Awoken
Honored Spellthreader

Honored Spellthreader {W}

Creature - Human Cleric
{T}: Untap another target enchanted creature you control. You may attach target Aura attached to that creature to another creature you control. Activate only as a sorcery.
“Breathe naturally so that the aether won't tear your muscles as it leaves them.”
1/1
  • Worlds Away
Hooded Mystic

Hooded Mystic {W}

Creature - Nephilim Cleric
Other Angels and Nephilim you control get +1/+0.
{3}{W}: Until end of turn, Hooded Mystic becomes an Angel, gets +3/+3 and gains flying.
“Do you feel it? The fire. Churning in your veins like liquid iron. Waiting. Waiting to surge forth. To claim all that stand in your way.”
1/1
  • Alkabah: The Rise of Soli
Hoof Cliff Expedition

Hoof Cliff Expedition {G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a spell with mana value equal to the number of lands you control, you may add a quest counter.
1, 2 — You may search your library for a basic land card, reveal it, then shuffle and put that card on top. You gain 1 life for each quest counter on Hoof Cliff Expedition.
3 — Search your library for a creature card, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Hope Spot

Hope Spot {W}

Instant
Audition for white. If you create a Role this way, untap the creature it enchants. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Hopeful Healer

Hopeful Healer {W}

Creature - Reflection Citizen
Hopeful Healer gets +1/+1 and has lifelink as long as you are glorious. (You are glorious as long as you have a glory counter.)
An empire is nothing without its citizens.
1/1
  • Ophorio
Horrors' Reach

Horrors' Reach {B}

Sorcery
Pressure {3}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target creature card from your graveyard to your hand. If this spell was cast for its pressure cost, put that card onto the battlefield instead.
  • Elmare: Into the Abyss
Hostile Hermit

Hostile Hermit {W}

Creature - Human Warrior
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Lifelink
1/1
  • Goliaths of Nangjiao
Hot Air

Hot Air {U}

Sorcery - Adventure
Up to one target creature gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Acolyte of Azos
  • Adventurers of Onora
Hot Streak

Hot Streak {R}

Instant
Target creature you control gets +2/+0 until end of turn. If that creature is attacking, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Once you get started, the worst thing you could do is stop.”
—Kamika, Voliv ritualist
  • Worlds Away
Hot to the Touch

Hot to the Touch {X}{R}

Sorcery
This spell costs {1} less to cast for each creature that attacked this turn.
Hot to the Touch deals X damage to any target.
Consuming Slyten crystals feels like touching the sun.
  • Love Song
Hsu Fu, Architect of Sunrise

Hsu Fu, Architect of Sunrise {G}

Legendary Creature - Lizard Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
{T}, Tap an untapped creature you control: Add one mana of any color.
{G}: Demigod — Whenever you cast a creature spell this turn, draw a card.
{4}{G}{G}: God — Creatures you control get +3/+3 and gain trample until end of turn.
1/1
Human Frailty

Human Frailty {B}

Instant
Destroy target Human creature.
No one ever thinks they'll die alone.
  • Love Song
Humble Fieldhand

Humble Fieldhand {W}

Creature - Fox Citizen
Humble Fieldhand gets +1/+0 and has vigilance as long as you control an Equipment.
“Give me a sickle and I'll farm. Give me a sword and I'll fight.”
1/2
  • Glacia: Hail to the Queen
Hundred Years of Solitude

Hundred Years of Solitude {W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hundred Years of Solitude enters, exile another target nonland permanent until Hundred Years of Solitude leaves the battlefield.
  • MSEM Masters Cube 2025
Hunger Pangs

Hunger Pangs {W}

Enchantment - Aura Curse
Enchant player
For each 1 life enchanted player would gain, you gain 1 life instead unless that player pays {1}.
“You learn a lotta ways to find something to eat. Make people sad, check the right trash cans, get good at knowing when you aren't being looked at...”
  • Karina's Explorations
Hunt the Monstrous

Hunt the Monstrous {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. It fights target creature you don't control.
Project Reclamation's mission of protecting the wilds includes purging wayward Banished.
  • Discoveries of Akieva
Hypnotic Halo

Hypnotic Halo {W}

Enchantment - Aura
Enchant creature
When Hypnotic Halo enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{2}{W}{W}, Sacrifice Hypnotic Halo: Exile enchanted creature.
  • Surging Tide
I-6 Dragoon

I-6 Dragoon {W}

Artifact Creature - Construct Soldier
{1}{W}: Artifact creatures you control get +1/+1 until end of turn. Activate only once each turn.
2/1
Icepeak Phantasm

Icepeak Phantasm {U}

Creature - Illusion Spirit
Whenever Icepeak Phantasm becomes the target of a spell or ability, an opponent may pay {2}. If they do, sacrifice it.
On the snowiest of days, people see the faint outline of a towering beast in the clouds for a second. Then they blink, and it disappears.
2/2
  • Survive the Night
Ichorsap Dryad

Ichorsap Dryad {G}

Creature - Dryad
{T}: Add one mana of any color. You can't spend this mana to cast spells with mana value 3 or greater.
Revive {2}{G} ({2}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
1/1
  • Beyond Our Ken
Idyllic Odyssey

Idyllic Odyssey {W}

Enchantment
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
There was something magical in the stars that night.
Ifram's Cavalier

Ifram's Cavalier {R}

Creature - Human Warrior
Ifram's Cavalier enters with two additional +1/+1 counters on it if you didn't cast it from your hand.
“My home is the storm beyond this world. Come, and I'll share with you a shadow of that storm.”
1/1
  • Mious
Ifram's Emissary

Ifram's Emissary {R}

Creature - Human Cleric
Haste
Ifram's Emissary gets +1/+1 as long as you control a green or blue permanent.
“Give me passion to spread freedom in this world.”
1/1
  • Mious
Ignited Vanguard

Ignited Vanguard {W}

Creature - Elemental Soldier
Vigilance
Once each turn, when you cast an instant, sorcery, or Elemental spell, you may put a +1/+1 counter on Ignited Vanguard.
“This battle only has two options: win or die.”
1/1
  • Animus Vox