14405 cards found
Trusted Comrade

Trusted Comrade {2}{R}

Creature - Human Soldier
Whenever Trusted Comrade and at least one other creature attack, create a 1/1 white Soldier creature token that's tapped and attacking.
2/3
Trusty Camaar

Trusty Camaar {2}{G}

Creature - Antelope Camel
Vigilance
Assault {G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
3/2
  • Scriptures of Urshad
Trusty Spyglass

Trusty Spyglass {U}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip {1}
“The best way to win a fight is to not get into the fight in the first place.”
—Reyhsia
  • Karina's Explorations
Truth Beyond Belief

Truth Beyond Belief {5}{U}{U}

Instant
Pressure—{2}{U}{U}, Discard your hand. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Reveal the top seven cards of your library. Put any number of noncreature, nonland cards from among them into your hand and the rest into your graveyard.
  • Elmare: Into the Abyss
Truth Extractor

Truth Extractor {3}{B}

Creature - Vampire Rogue
Whenever a creature dealt damage by Truth Extractor this turn dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“We can do this the easy way, or we can do this the fun way.”
3/3
  • Villains: The Musical
Truth Unveiled

Truth Unveiled {1}{G}{U}

Sorcery
Shuffle any number of cards from your graveyard into your library. You gain that much life.
Draw a card.
“Two minutes until the planets align. There's nothing left to do but wait and watch.”
—Riv, blind prophet
  • Rail War
Truth or Dare

Truth or Dare {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, they choose one —
• That player reveals their hand and discards a card.
• That player discards a card at random.
  • Karina's Explorations
Truthbearing Peri

Truthbearing Peri {3}{R}

Creature - Angel Soldier
Flying
Whenever you cast your first noncreature spell each turn, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Nothing of the mind is objectively right. The sum of your past actions informs the only moral code that matters: how to journey forward.”
3/2
  • Alkabah: The Rise of Soli
Truthmarked Archivist

Truthmarked Archivist {1}{G}

Creature - Human Druid
{T}, Mill two cards: Add one mana of any color.
Secrets inked on skin can't be torn from a mind or burned from a page.
2/1
  • Rail War
Truthseeker Prodigy

Truthseeker Prodigy {3}{U}

Creature - Human Scout
When Truthseeker Prodigy enters, amass Soldiers 2. Then target player mills X cards, where X is the amassed Army's power. (To amass Soldiers 2, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control an Army, create a 0/0 black Soldier Army creature token first.)
1/3
  • Alkabah: The Rise of Soli
Truthseeker's Blade

Truthseeker's Blade {1}{R}

Artifact - Equipment
When Truthseeker's Blade enters, it deals 2 damage to target creature you don't control.
Equipped creature gets +2/+0.
Equip {3}
“With this steel my truth, I shall see all things come to light.”
—Truthseeker's Oath
  • Alkabah
Trying One More Time

Trying One More Time {1}{R}

Instant
Choose one —
• When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn
Trystasp Coating

Trystasp Coating {B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
  • A Tourney at Whiterun
Tsang Jin, Master of the Jade Sea

Tsang Jin, Master of the Jade Sea {2}{G}

Legendary Creature - Human Warrior
Flash
When Tsang Jin, Master of the Jade Sea enters, put target land card from a graveyard onto the battlefield under your control.
3/2
Tseng, Warden of the Peak

Tseng, Warden of the Peak {4}{R}{R}

Legendary Creature - Dragon
Flying
Whenever you tap a Mountain for mana, add {R} and that land deals 1 damage to you.
Whenever you tap a non-Mountain land for mana, that land deals 1 damage to Tseng, Warden of the Peak.
4/3
  • Goliaths of Nangjiao
Tseng, the Shooting Star

Tseng, the Shooting Star {4}{R}{R}

Legendary Creature - Dragon
Flying
Lands you control have “{T}: Add {R}{R}. This land deals 2 damage to you.”
{R}{R}{R}{R}{R}{R}: Shuffle your library, then exile the top three cards. You may cast one of them without paying its mana cost.
6/6
  • Nangjiao In Bloom
Tsolmon, the Huntress

Tsolmon, the Huntress {2}{G}{G}

Legendary Creature - Human Scout
Trample, hexproof
Renown 4 (When this creature deals combat damage to a player, if it isn't renowned, put four +1/+1 counters on it and it becomes renowned.)
{1}{G}: Target creature blocks Tsolmon, the Huntress this turn if able.
3/3
  • Rail War
Tsubasa's Redoubt

Tsubasa's Redoubt

Land
Tsubasa's Redoubt enters tapped.
When Tsubasa's Redoubt enters, you may mill two cards.
{T}: Add {W} or {B}.
  • Rail War
Tuesday's First Victim

Tuesday's First Victim {1}{U}

Creature - Construct Actor
Prowess
When Tuesday's First Victim dies, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“Every day had its sound. Sundays were church bells, Mondays were honks, and Tuesdays were screams.”
—That Fateful Tuesday, Act I
1/1
  • The Stage Presents: The Neverending Act
Tumblewalker

Tumblewalker {3}

Artifact Creature - Scarecrow
Tumblewalker has vigilance as long as you control another Scarecrow.
“They say it's just tumbleweed and fabric, the movements better for chasing the pests off. I still shoot every last one.”
—Calamity Rose
2/3
  • High Noon
Tumultipede

Tumultipede {2}{B}{R}{G}

Creature - Insect
At the beginning of your end step, draw a card if a creature died this turn. Then Tumultipede deals 2 damage to each opponent if two or more creatures died this turn. Then create three 1/1 green Saproling creature tokens if three or more creatures died this turn.
6/6
  • Alara
Tumultuous Shrine

Tumultuous Shrine {2}{G}

Artifact
When Tumultuous Shrine enters or is put into a graveyard from the battlefield, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.
“It was built. Nature occupied it. And now you are here.”
—Concoquo, to Alida
  • End of Wollensie
Tundra Forager

Tundra Forager {1}{B}

Creature - Wolverine
Menace
Whenever an opponent discards a card, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As death spread across Glacia, the sly grew fat on the downfall of the strong.
1/1
  • Glacia: Hail to the Queen
Tundra Turtle

Tundra Turtle {4}{U}

Creature - Turtle
Hexproof
In their call, the Culi-Sae had instructed Seto to follow a specifically-shaped hill to find them. It was only after hours of fruitless searching that she realized the hill had followed her.
3/4
  • Glacia: Hail to the Queen
Tunnel Map

Tunnel Map {1}

Artifact
{2}, {T}, Sacrifice Tunnel Map: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Oirohpo