Wither (This deals damage to creatures in the form of -1/-1 counters.) Instant and sorcery spells you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
(Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you have more life than an opponent, add a quest counter. 1, 2 — Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life. 3 — Return target creature or planeswalker card from your graveyard to the battlefield.
Rakkiri Initiate gets +0/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
A Rakkiri is given a weapon to wield only when they understand that its purpose is to preserve life, not to take it.
Menace Yaran's Enforcer gets +1/+1 as long as you foretold a card this turn. Yaran's Enforcer gets +1/+1 as long as you cast a foretold spell this turn.
Exile target creature or enchantment. You gain 3 life.
“Stories of Heliod's betrayal against his champion are spreading, losing him followers. What happens when we anger the sun?” —Perisophia the philosopher
Shambling Hive power and toughness are each equal to the number of Insects you control. Shambling Hive has vigilance as long as you control four or more Insects, and has trample as long as you control eight or more Insects.
When Dance of Steel and Song enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Artifact creatures and enchantment creatures you control get +1/+1.
Flash When Hostile Takeover enters, you may counter target noncreature spell. At the beginning of your upkeep, you may put a progress counter on a Project you control.
“It's been great doing business with you.” —Emmerich Arbeit, troubleshooter
This spell costs {X} less to cast, where X is the greatest power among creatures you control. Abandon Life and Hope deals 5 damage to target creature or planeswalker.
To enter Mephisto's Gate, be prepared to leave your body and soul at the door.
{T}: Add {C}. {2}, {T}: Add three mana of any one color. {3}, {T}: Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Whenever Hurried Scavenger attacks or blocks, you may mill two cards. Hurried Scavenger gets +4/+4 as long as you have five or more card types among cards in your graveyard.